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[joystiq] Titanfall PC's 48GB install the result of uncompressed audio - Page 4

post #31 of 152
Why do i get the feeling that they did this to try and "discourage" pirates?
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post #32 of 152
Quote:
Originally Posted by Death Saved View Post

Why do i get the feeling that they did this to try and "discourage" pirates?

True pirates have good internet speeds, so it wont matter
     
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post #33 of 152
Quote:
Originally Posted by andrewx12 View Post

True pirates have good internet speeds, so it wont matter

99.99% of DRM is useless and all of it costs the company's more than they make off of the pirates that cave and buy their game and yet they still do it so i wouldn't put this past them.
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post #34 of 152
Quote:
Originally Posted by Death Saved View Post

Why do i get the feeling that they did this to try and "discourage" pirates?

All it will discourage is people that would actually buy it, its like DRM on games and DVDs now. its less hassle to get a pirate copy of something die to the amount of crap you have to deal with (I buy all my stuff)
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post #35 of 152
Quote:
Originally Posted by ghostrider85 View Post

There is no way that the audio files would take 35GB of space, even if they are uncompressed.

This!

" Time Available - 59 hours 12 minutes

This is the approximate amount of record time that 35 GB (35840 MB) of storage provides when recording 44.1 k / 16 bits of 2 track uncompressed WAV audio. Note: this value will vary depending on how much data is already on the storage device, how much of that device's space is reserved for system data, etc.
Data Rate - 10.09 MB/minute (172.2 KB/second)

This is the total data rate of 2 track uncompressed WAV audio at 44.1 k / 16 bits."

This basically means that at cd quality, the game would have 59 hours and 12 minutes of NEVER EQUAL audio.

If they did this, I congratulate the audio team.

I highly doubt it tough.
post #36 of 152
192kHz sound has finally come to computer games! w00t!
 
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post #37 of 152
Quote:
Originally Posted by Du@lGeEk View Post

Quote:
Originally Posted by ghostrider85 View Post

There is no way that the audio files would take 35GB of space, even if they are uncompressed.

This!

" Time Available - 59 hours 12 minutes

This is the approximate amount of record time that 35 GB (35840 MB) of storage provides when recording 44.1 k / 16 bits of 2 track uncompressed WAV audio. Note: this value will vary depending on how much data is already on the storage device, how much of that device's space is reserved for system data, etc.
Data Rate - 10.09 MB/minute (172.2 KB/second)

This is the total data rate of 2 track uncompressed WAV audio at 44.1 k / 16 bits."

This basically means that at cd quality, the game would have 59 hours and 12 minutes of NEVER EQUAL audio.

If they did this, I congratulate the audio team.

I highly doubt it tough.

Yeah the more I think about it...the more this just doesn't seem possible...or plausible at least.
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post #38 of 152
Thread Starter 
Anyone who ever burned a CD should know that 1 hour of uncompressed audio fills a 700 MB CD. 35 GB of audio is about ~35 of audio I guess and most of it music.
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post #39 of 152
Quote:
Originally Posted by zylonite View Post

Anyone who ever burned a CD should know that 1 hour of uncompressed audio fills a 700 MB CD. 35 GB of audio is about ~35 of audio I guess and most of it music.

35,000MB / 700MB = 50 CDs...if the majority of it is music you should be able to play the game for a week without hearing the same song twice.
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post #40 of 152
Its game is made for Audiophiles.
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