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[CNET] Xbox Live struggles with access issues as Titanfall launches

post #1 of 28
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Microsoft's launch Tuesday of the much-anticipated game Titanfall on Xbox Live has not been without hiccups.
Players hoping to access the first-person shooter game on Xbox Live are having difficulty connecting with the online gaming service Tuesday. The Xbox Live Service Status page currently lists service as "limited."
"We're aware that some users are having difficulties signing in to Xbox Live," according to an update posted to the page. "Our team is hard at work trying to mitigate the issue and we appreciate your patience while we work."

I couldnt log in this when i was trying to use my Xbox Fitness...this is kinda fishy...
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post #2 of 28
Quote:
Originally Posted by triarii3 View Post

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I couldnt log in this when i was trying to use my Xbox Fitness...this is kinda fishy...

Actually, that's par for the course.

My assumption is that they had a fer server hubs that weren't up to snuff...Which, is typical.

So they re-routed traffic through lesser hardware and thus, users were limited.

This actually happens all of the time, they just don't tell you about it...

Happened to Sony Day 1 Launch...SWTOR...Diablo 3 initially brought Blizzard's entire network, down for a few hours because initial users overloaded the login server.

It happens.
post #3 of 28
As a paid service it shouldn't happen all the time. People gave Sony crap for when the PSN network was down, but this is just another example of why I think Xbox live is a bad deal.

I'll continue to stay with my playstation and PC thumb.gif
post #4 of 28
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Originally Posted by Bluelionpiper View Post

As a paid service it shouldn't happen all the time. People gave Sony crap for when the PSN network was down, but this is just another example of why I think Xbox live is a bad deal.

I'll continue to stay with my playstation and PC thumb.gif

Eh, I wouldn't say it happens "all of the time"...This is actually the first time the Xbox network has suffered from throttling in years...Actually.

I think the last time was Halo 4 and they were really hush hush about it? Not 100% on that but, it's been a very long time.

That being said, FFXIV is definitely going to throttle down PSN when it comes so, I wouldn't be so quick to throw a quip out yet in regards to being "a bad deal"...

Just sayin.
post #5 of 28

Yeah, Xbox Live issues are a rarity, but regardless of whether a service is paid for or not no one can say that a network will never suffer any form of technical issue ever. That's just silly.

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post #6 of 28
Quote:
Originally Posted by Lifeshield View Post

Yeah, Xbox Live issues are a rarity, but regardless of whether a service is paid for or not no one can say that a network will never suffer any form of technical issue ever. That's just silly.

Even enterprise level networks typically set a goal of 99% up time.
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post #7 of 28
Live going down for 4 hours a year is 99.999% uptime. When the first major title like this hits I expect some login issues. It is important to note that the Azure service, which is what the Titanfall servers run on did not go down. It was the Xbox Live service and the Titanfall application that went down.
post #8 of 28
Don't get me wrong, when XBL works it does its job and it does it very well, but it is still paid service and as such they should have a better disaster recovery plan. There has been a lot of hype around Titanfall for a while now so it’s not like this snuck up on em.

I say it’s a “bad deal” because you can play the same games on the PSN for free. If you want to pay for the same thing that you can get for free then by all means, go ahead.
Quote:
Originally Posted by Vagrant Storm View Post

Even enterprise level networks typically set a goal of 99% up time.

As someone who works with a large enterprise level network and DB we had an uptime greater than 6 9’s, with very little issues around slowness. It can be done.
post #9 of 28
Quote:
Originally Posted by Bluelionpiper View Post

Don't get me wrong, when XBL works it does its job and it does it very well, but it is still paid service and as such they should have a better disaster recovery plan. There has been a lot of hype around Titanfall for a while now so it’s not like this snuck up on em.

I say it’s a “bad deal” because you can play the same games on the PSN for free. If you want to pay for the same thing that you can get for free then by all means, go ahead.
As someone who works with a large enterprise level network and DB we had an uptime greater than 6 9’s, with very little issues around slowness. It can be done.

Erm, that's not true anymore.

XBL very rarely goes down, in fact, statistically it has a much better record than PSN.

I'm a PS4 man myself but, I do remember PSN being down for nearly 2 weeks during the Hotz issue, then there was the entire back end hack...

Now, you pay 59.99 for PS+ which you really actually have to pay for.

Maybe on the PS3 it's still free? IDK, I haven't turned on my PS3 since I got the PS4 but, you pay now...

That being said, XBL's network is still a better network overall...At least until Sony pulls itself from the gutter.

Again, I'm a Playstation guy, bigtime, I refuse to pay for Xbox One but, even so, XBL has a massive edge in regards to AT&T and tables in comparison to Sony.
post #10 of 28
You are right XBL has a better and much MUCH cleaner record than PSN. So far Sony seems to have learned its lesson… for now. Now if Sony can pull the rest of its self together rolleyes.gif

I don’t have a PS4 so I can’t really speak to that, but as of last night the PSN is still free.

I hear what you’re saying, I really do, but again it’s not like this snuck up on them. For warned is for armed and XBL didn’t do what they needed to do. Either that or they didn’t beta test enough for one reason or another.
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