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[Razer] New Razer Blade with GTX 870M and 3200x1800 IGZO IPS Display Announced - Page 23

post #221 of 314
Quote:
Originally Posted by barcode71 View Post

So I'm going to tell my friends I spent $3000 (after taxes) so I can game at medium settings? Do you know how preposterous that sounds?

You also dodged the question of scaling, at 3200 x 1800 you'll be holding a magnifying glass when you're not in-game. Until Windows can scale their text and icons as well as OS X, I'd stay away from this high-res screen craze that's going on.

High-res displays is still very new, immature and lacking support. I'd wait at least 3 generations until there's better software support and scaling for these displays.

The text my 58cm (22.8in) EIZO FS2333 is quite small and could be a litter bigger, can't imagine how tiny the text will be on a 14in display at 3200 x 1800, lol

If you think the point of this laptop is to game at high settings then your just missing the point entirely. You can not buy another computer that has this performance in such a small factor. I don't understand why it is so hard for people to wrap their heads around this concept.

This laptop is not designed to be a desktop replacement or the most powerful laptop in the world. It is designed to bring good gaming performance to and ultra portable form factor.

As far as scaling, I have not commented because I have never dealt with it. However all the demos I have seen of the laptop don't show any real issues, and none of the hands on have mentioned it either. You people just want to hate for no apparent reason and I don't get it. If you want to carry around a behemoth in order to game at high settings then do it, but there are a lot of people that just want to be able to game on the go and not be encumbered by their laptop and this is by far the best laptop currently being made for that.
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post #222 of 314
Quote:
Originally Posted by phill1978 View Post

no, it looks 'ok' i dont think you could say it looks as crisp which im sure you will agree.. which in the context of a 3200x1800 monitor might be a bit of a buzz kill considering its one of its biggest selling points. I do think if this thing was 40%- 50% cheaper people would be much less averse to the product. But at the price you can get sli high/ultra gaming at a PPI that is more than adequate at 1080p.

also a 14" is 'ok' for gaming on size and is still portable but the extra GPU grunt required ironically lowers battery thus making it less portable away from a wall socket ...

.then we have the argument about gaming when plugged in and then we arrive at the conclusion that either a.) a gaming laptop is pointless or b.) a gaming laptop should be 17" and decently capable enough to be used as a DTR.

I don't want a thick heavy desktop replacement. If I want to play games on max with great ppi i'd go desktop option. I just want a really small, light, sleek designed notebook that can play games at decent framerates while still being portable. I know I can go out and buy a $2700 text book that will run games on ultra but I do not want that....

also, is this gpu kepler or maxwell?
Edited by Lazer1337 - 3/16/14 at 1:25pm
post #223 of 314
Quote:
Originally Posted by pcfoo View Post

This screen is meant to be scaled 2:1.
Gaming in native resolution is silly imho.

Also claiming benefits in "multimedia" / productivity are also weak - you simply cannot see a single pixel @ 260ppi @ normal working distances for a 14" laptop (eg. usually 12~14"/30-35cm or further).

I know it 1st hand from my 27" 1440p and DAILY use of CAD, PS, AI etc.
Do a quick test in-front of such a screen. Fire up Photoshop (PS) and at actual pixel magnification, place a single 1px brush stroke - black on white background.
Can u see this pixel?
If I was to do it for you, how long do you think it would take for you to spot it without knowing the rough location?

Lines are ofc easier to spot, but please, these kind of arguments are weak for supporting the need of a piece of hardware that maybe 1% of the buyers will use for CAD (and that goes for rMBPs too).

Don't compare PC/Laptop screens with tablets and phones: we often use handheld devices VERY close to our eyes.
Make that pixel red (or another colour that will stand out) and it becomes a lot easier to see. I think gaming at those resolutions is great -- it's far superior to anti-aliasing. It's just not possible yet (for all but the lightest games) on these sorts of laptops.
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post #224 of 314
Quote:
Originally Posted by steelbom View Post

Make that pixel red (or another colour that will stand out) and it becomes a lot easier to see. I think gaming at those resolutions is great -- it's far superior to anti-aliasing. It's just not possible yet (for all but the lightest games) on these sorts of laptops.

I love gaming at 1440P, I find it is a nice balance in performance and information on the screen. This is even more true in games that allow for HUD scaling, where you can push the HUD out of the way and really open your view up!
    
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post #225 of 314
Quote:
Originally Posted by steelbom View Post

Make that pixel red (or another colour that will stand out) and it becomes a lot easier to see. I think gaming at those resolutions is great -- it's far superior to anti-aliasing. It's just not possible yet (for all but the lightest games) on these sorts of laptops.

I don't get why you all keep saying that. I think medium at native for a game like bf4 or metro avg over 30fps is fine for a single player experience. I will do some tests for everyone when I get mine but I expect to be able to play a decent amount of games natively. If I can't I don't really care either as its still the best notebook out right now for its mobility and power.

Edit: I would have loved for the macbooks to have an 760/770 or something in them and I would get that instead as their CS is second to none, but since i want to play games this is the next best thing when taking into account mobility.
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post #226 of 314
Quote:
Originally Posted by gonX View Post

Here's some stats to disprove your theory:

1600 x 900 at 14": 131.13 PPI
3800 x 1800 at 14": 262.25 PPI
1920 x 1080 at 22": 100.13 PPI (notice how this is an average "high density" 1080p screen)
2560 x 1440 at 27": 108.79 PPI

Even at the "low resolution" this screen offers it is still more fine than an average high density 1080p. It does not look crap. 2:1 mapping means you use 4 pixels for 1 pixel in the game - there's no real scaling going on.


YES, this is 2:1 but it will still introduce lag. And why buy the pixels if you cant use them?

And even though i have heard talk of perfect 2:1 scaling i have yet to see it with my own eyes looking as perfect as native, so i will reserve judgement.
Edited by Pip Boy - 3/16/14 at 2:09pm
post #227 of 314
Quote:
Originally Posted by phill1978 View Post

YES, this is 2:1 but it will still introduce lag. And why buy the pixels if you cant use them?

And even though i have heard talk of perfect 2:1 scaling i have yet to see it with my own eyes looking as perfect as native, so i will reserve judgement.
It's not as good as native but it should be good. You'll get the benefits of the resolution from general use and light gaming, just not moderate/heavy gaming.
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post #228 of 314
Quote:
Originally Posted by phill1978 View Post

YES, this is 2:1 but it will still introduce lag. And why buy the pixels if you cant use them?

And even though i have heard talk of perfect 2:1 scaling i have yet to see it with my own eyes looking as perfect as native, so i will reserve judgement.

You can use the pixels fine, just not if you wish to run AAA 3D applications on ultra. Also, correctly coded games will scale based on the PPI rather than the resolution. Viewing 1600 x 900 content on this monitor would not look any different than viewing 1600 x 900 content on another monitor assuming the same PPI.

The lag introduced by 2:1 scaling that would be minimal if done correctly. If the display hardware is not optimized for it, then the GPU will do it - from a pure theoretical POV it would be much easier to apply 2:1 scaling without lag than applying antialiasing would.

It's the same reason why 720p content looks better with less effort from the computer than 1080p does on a 1440p screen.

There's absolutely NO reason why 2:1 scaling would not look fine assuming the PPI is not horrible in the end result - point in case : 800 x 600 on a 21" monitor that has a native resolution of 1600 x 1200.
Edited by gonX - 3/16/14 at 3:53pm
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post #229 of 314
Quote:
Originally Posted by steelbom View Post

Make that pixel red (or another colour that will stand out) and it becomes a lot easier to see. I think gaming at those resolutions is great -- it's far superior to anti-aliasing. It's just not possible yet (for all but the lightest games) on these sorts of laptops.

I am totally with you on the 4xAA vs. 4x the pixels . The latter It is simply superior - hand down.

But you are wrong on the "single pixel" being red vs. it being black - at least on a white background.
It is all about the contrast, and darker colors simply have higher contrast vs. white by comparison to a white background.

Same is the other way around (i.e. white pixel on black background has higher contrast than red pixel on black).
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post #230 of 314
Quote:
Originally Posted by pcfoo View Post

I am totally with you on the 4xAA vs. 4x the pixels . The latter It is simply superior - hand down.

But you are wrong on the "single pixel" being red vs. it being black - at least on a white background.
It is all about the contrast, and darker colors simply have higher contrast vs. white by comparison to a white background.

Same is the other way around (i.e. white pixel on black background has higher contrast than red pixel on black).
Is that so? Though that only more strongly emphasises what I was saying about being able to easily spot a pixel on screen. (At least it is for me.) I've still yet to see an actual game running at 2160p... I look forward to it.
Quote:
Originally Posted by b.walker36 View Post

I don't get why you all keep saying that. I think medium at native for a game like bf4 or metro avg over 30fps is fine for a single player experience. I will do some tests for everyone when I get mine but I expect to be able to play a decent amount of games natively. If I can't I don't really care either as its still the best notebook out right now for its mobility and power.

Edit: I would have loved for the macbooks to have an 760/770 or something in them and I would get that instead as their CS is second to none, but since i want to play games this is the next best thing when taking into account mobility.
I'm not sure you'll be able to play BF4 or Metro LL on medium settings with 30 FPS at native resolution. And if you did, I think it would just do so barely -- and no doubt have a lower min. frame rate also. I'd be keen to see some benchmarks / FPS info whenever you get yours.
Edited by steelbom - 3/16/14 at 5:50pm
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