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2GB V-RAM??? - Page 3

Poll Results: Still not enough? Keep your bias aside for a second :)

Poll expired: Mar 16, 2014  
  • 52% (28)
    Yes, it's enough
  • 28% (15)
    No, i believe it's still not enough
  • 18% (10)
    I'm still on the fence
53 Total Votes  
post #21 of 198
Very interesting indeed, nice to see these tests, I'm looking for a 1440p monitor for awhile now but have been really concerned that my x2 680's would struggle, so it's nice to see that even with a game like Crysis 3 the 2GB is enough, and that's with you using an insane resolution over 2560x1440!
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post #22 of 198
The only game that pushed my VRAM usage to 1950MBs was Bioshock Infinite that I remember with Textures on Ultra.
post #23 of 198
I am liking this thread yungbenny911. I'd love to see some results as I run with sli 670's 2gb.
post #24 of 198
Quote:
Originally Posted by alcal View Post

I'm not sure that allocation isn't the correct metric. AFAIK, many games are coded in C/C++, and when you allocate memory in those languages, you usually allocate the exact size of any object you need:

Object* TheObject = malloc(sizeof(Object));

I don't know how graphics APIs such as DirectX behave, but in general, to allocate memory and not use it is a) inefficient, b) a bit unsafe as that would mean you're manually managing your heap, begging for memory leaks, segmentation faults and memory errors. Again, this is the perspective of a fairly inexperienced C programmer, so I could be totally off the mark.

It's not like the VRam is filled with fake data...there are actual textures / geometries and whatnot inside it.

The question is, whether the memory gets "flushed" at given intervals, or whether the gaming engine keeps stuff around "just in case", without actually needing them, or whether the data exchange rate can actually saturate the PCIe connection.

If you don't need more than 2GB (or whatever is your card's buffer) for assets to "draw" the next few hundred frames at the given resolution & AA, and within the time to draw those you can fetch without bottlenecking through the PCIe 16x 2.0 or 16x 3.0 etc the missing assets to complete the next 100 or so frames, you are fine in theory.
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post #25 of 198
For most games 2GB vram will be enough even for 4K but there are instances where you can run out even on plain old 1080p. For example modded Skyrim can hog up insane amounts of vram and I have personally run out of memory before running out of GPU grunt.
    
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post #26 of 198
Thread Starter 
Quote:
Originally Posted by Bit_reaper View Post

For most games 2GB vram will be enough even for 4K but there are instances where you can run out even on plain old 1080p. For example modded Skyrim can hog up insane amounts of vram and I have personally run out of memory before running out of GPU grunt.

Someone said this to me earlier, and i told him that he cannot use modded skyrim as a means to say 2gb is not enough for "future games". AFAIK, even 6gb of V-ram can be regarded as "not enough" to some skyrim users because they want to use a million mods tongue.gif

The stock game was not created to use more than 2gb on even 4k resolution. Users are the ones that deliberately fill up their V-ram with mods. My point is that, just because someone likes to use up to 8gb of graphic mods in skyrim doesn't mean the V-ram on the Titan is insufficient in general, to them it is, to others it's not. Someone with 2gb can decide to use 2gb of graphic mods, while someone with 8gb, can decide to use 8gb of mods.

It's their decision... The game developers didn't create skyrim that way. I personally don't play skyrim, so i cannot calculate exactly how much mods can fill up 2gb of V-ram redface.gif
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post #27 of 198
Quadro K6000. Titan Black with twice the VRAM and six times the price tag. Heard ya wouldn't! thumb.gif

Quote:
Originally Posted by Bearybear View Post

The Radeon HD 7750 with 1GB of VRAM supports 4K. I've seen plenty of people claim that "2GB of VRAM is barely enough for 1080p", these are the same people that believe a 2GB card is obviously twice as powerful as a 1GB card and all 2GB cards are pretty much equal in performance so "get the cheapest 2GB card you can buy" because anything is hype. rolleyes.gif

Sure it does! 4k video output isn't that hard to do. Rendering a game in 4k is very, very different. A single 1GB 7750 can run LoL on 3x1080p monitors at 60FPS for example. More powerful Cape Verde chips or low-end Bonaire chips could do the same at 4k.

I have linked this review so so many times, but LOOK. Usually it's to show how important ROPs (2x7850 = 1x7970 + 32 ROPs) are in GPU performance, but this time it's to show VRAM usage. Notice how even at 1600p the 7850s don't take a huge performance hit. Yes, they do lose a small lead over the Tahiti cards, but it's still ridiculously fast and not hindered much. I doubt you'd notice it in the real world. I would love to see somebody test a 1GB 7850/R7 265 vs 2GB 7850/R7 265 vs 2GB 7870/R9 270(X) vs 4GB 7870/R9 270(X) at as many resolutions as possible. If somebody has the capabilities of doing this, then please do. I think that Pitcairn/Curaco is the only current GPU architecture with such a diverse memory setup. GK104 maybe?

Now, for me. I've gone from 2GB 7850s to a single 1GB 650Ti BOOST. I have noticed practically no differences in performance. Of course, the most resource intensive game I play is GTA IV. Don't have Battlefield anything, haven't touched Bioshock since last summer, etc. 2GB is enough for Eyefinity or Surround setups, but I don't know how long this will hold true for. Textures mostly get loaded into VRAM, correct? Why would more textures be loaded at once at 4k over 360p? 36 times the pixels, yes. 36 times the textures and RAM use, probably not. Then you have to remember that the only way to really drive multi-monitor setups or >1080p monitors on ultra @ 60FPS is with more powerful GPUs such as Tahiti or GK110. Pitcairn/Curaco and GK104 still work pretty well, but they lack the graphics horsepower, not necessarily VRAM.
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post #28 of 198
Quote:
Originally Posted by Yungbenny911 View Post

Someone said this to me earlier, and i told him that he cannot use modded skyrim as a means to say 2gb is not enough for "future games". AFAIK, even 6gb of V-ram can be regarded as "not enough" to some skyrim users because they want to use a million mods tongue.gif

The stock game was not created to use more than 2gb on even 4k resolution. Users are the ones that deliberately fill up their V-ram with mods. My point is that, just because someone likes to use up to 8gb of graphic mods in skyrim doesn't mean the V-ram on the Titan is insufficient in general, to them it is, to others it's not. Someone with 2gb can decide to use 2gb of graphic mods, while someone with 8gb, can decide to use 8gb of mods.

It's their decision... The game developers didn't create skyrim that way. I personally don't play skyrim, so i cannot calculate exactly how much mods can fill up 2gb of V-ram redface.gif

I never claimed that skyrim was an analog for future games. I merely pointed out that there are real world situations where 2GB is not enough and its not like you need to do insane modding to get skyrim over 2GB, just bumping up the shadows form 4k to 8k will increase the memory foot print by quite a lot.

Once you get in to surround gaming or indeed 4k then memory does become a far bigger issue and there are more then a few un-modded games that will go over 2GB when gaming at triple 1080p.

The point is people need to be aware that even though for 90% gamers 2GB is plenty there is the remaining 10% that do need more. Depending on what type gaming you are going to do dictates what kind of hardware is required. Mostly people just need to understand when more then 2GB is needed and when it is not.
Edited by Bit_reaper - 3/14/14 at 4:45pm
    
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post #29 of 198
Thread Starter 
Quote:
Originally Posted by Bit_reaper View Post

I never claimed that skyrim was an analog for future games. I merely pointed out that there are real world situations where 2GB is not enough and its not like you need to do insane modding to get skyrim over 2GB, just bumping up the shadows form 4k to 8k will increase the memory foot print by quite a lot.

Once you get in to surround gaming or indeed 4k then memory does become a far bigger issue and there are more then a few un-modded games that will go over 2GB when gaming at triple 1080p.

5760x1080p = 6,220,800 (6.2 MP)

5120x2160p = 11,059,200 (11.0 MP)


the resolution i am testing these games at is almost double the resolution of a tripple 1080p monitor setup. I would like you to state those games that would go over 2GB, so i see if i can test them at 5120x2160p thumb.gif
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post #30 of 198
I don't like using Skyrim to justify VRAM requirements, but there is something to it when modded. What happens when games do come with higher res textures? I can't imagine it would be anytime soon, but 1GB won't cut it. But when people say 2GB isn't enough... Yea right. The first VRAM limitation there will be is with the bus width. It also is very funny that people think that the larger the resolution, the larger the VRAM requirement is in a linear scale. Also love how companies are trying to deploy 8GB VRAM mobile chips... doh.gif

EDIT: You may need to restate that you are proving VRAM is not the first issue when it comes to above 1080p gaming. It is GPU/CPU grunt that is the issue. Which is why you aren't using AA and down sampling the games. They wouldn't be playable if you did that, which proves your point.
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i7-960 Gigabyte X58 ADATA 2x2GB 1600C9 1.65V-1.5V Generic DVD 
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Asetek 510LC Linux with pfSense in VM Some generic 1280x1024 Generic 
CaseMouse
Corsair Carbide 400R Generic 
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Primary
(19 items)
 
Secondary
(9 items)
 
Tertiary
(10 items)
 
CPUMotherboardGraphicsRAM
4690k Gigabyte Z97X Gaming 5 Gigabyte Windforce 1070 Corsair Vengeance 1600C10 1.5V (2x8GB) 
Hard DriveHard DriveHard DriveHard Drive
Seagate 1TB (ST1000DM003 9YN162) Seagate 2TB (ST2000DM001 1CH164 Seagate 1TB (ST1000DM003 1CH162 Trion 150 960GB 
Optical DriveCoolingOSMonitor
Some LG Blu-Ray Corsair H100 Windows 7 Home Premium 64bit Acer V246HL 
MonitorMonitorKeyboardPower
Acer G245HQ ASUS MX25AQ Logitec G710+ Rosewill Capstone 450W 
CaseMouseMouse Pad
Cooler Master Haf XB EVO Roccat Lua My table 
CPUMotherboardGraphicsRAM
AMD FX 8350 ASUS Sabertooth 990FX EVGA 560TI ADATA 4x2GB 1600C9 1.65V-1.5V 
Hard DriveCoolingOSPower
Some 2.5in 1TB drive Stock Windows 7 Home Premium 64bit Corsair TX850 
Case
Cooler Master HAF 
CPUMotherboardRAMOptical Drive
i7-960 Gigabyte X58 ADATA 2x2GB 1600C9 1.65V-1.5V Generic DVD 
CoolingOSMonitorKeyboard
Asetek 510LC Linux with pfSense in VM Some generic 1280x1024 Generic 
CaseMouse
Corsair Carbide 400R Generic 
  hide details  
Reply
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