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Hello Everyone, just wondering why you guys think Metro LL utilizes my GPU's differently than everything else.

Most applications that can use Crossfire will put utilization on both GPU's almost equally with a bit more in GPU1. Also, the percent usage is variable and goes up and down.

With Metro Last Light, GPU 2 is always at 99% while GPU 1 is variably moving around the 30-40% area.

The weirdness being why GPU 2 is not only being used predominatly more but also always at 99% no matter what.

Obviously, it could be the game is written, what preset crossfire profile AMD set for it or whatever. But if y ou guys know a specific answer, that would be nice. Obviously it doesn't affect anything, just some weirdness.