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[Various] Unreal Engine 4, Epic Media Keynote

post #1 of 25
Thread Starter 
We've got some images from the Epic Media Keynote, showcasing Unreal Engine 4.

Thread will be updated perodically with most of the images and possible footage from the Keynote.

Courtesy Of GamesRadar.com+their Twitter feed the information and images were obtained from.
Quote:
At the Epic media keynote. Tim Sweeney says he's going to discuss the future of the Unreal Engine.
GDC 2014 Features

Quote:
Epic is showing off how the Unreal 4 is easy to use. You can make a game in it with no coding experience.
It appers that Unreal Engine 4 has visual programming, potentially allowing those who are less experienced with programming to have a shot at making their own games.
Quote:
Unreal Engine 4 supports PC, Xbox One, and PlayStation 4. Sorry, Wii U, no Tappy Bird for you.
Unfortunately no Wii U support, strictly Xbox One and PS4 plus PC, sadly Wii U left out once again.


Looks like we have some Physics based deformation, I remember Unreal Engine 3 having something similar but looks like it may be revamped.
Quote:
Next-gen bouncing ball is absurdly next-gen. Squishes when it hits the ground.

Quote:
Epic is showing off how easy it is to build worlds in Unreal Engine 4. Looks like Minecraft, in a way.
Quote:
Unreal Engine 4's pricing structure revamped to be more inviting for indies, starting... today!

It looks like Unreal Engine 4 has gotten a simplified UI, making it appeal to developers of small and large sizes, looks fantastic thumb.gif
I believe it could be a good competitor to Unity3D since they're making this available to indies for an alleged $20 per month, I think there is a similar pricing scheme for Unity3D Pro.

However Unity3D is still brilliant and possibly the Go-to engine for Indies, especially since Unity 5 was recently announced. wheee.gif
It may not be the prettiest, but it's pretty versatile with, the last time I checked support for C#, Boo and Javascript, I think Unreal Engine 4 only supports C++ at the moment which is bascially industry standard from my understanding so I wouldn't be surprised if more established and experienced (Not saying other developers aren't experienced) devs take to UE4 over Unity 5, but both have their benefits so it's not so simple.

For those who are interested, Unity 5's feature preview.
For Unity 5, New Multithreaded Job System + Nvidia Physx3 upgrade! wheee.gif
This is going to be absolutely amazing, Kerbal Space Program's performance problems, If the developers update to the newer version of Unity, could come close to being non existent or the problems could be significantly smaller as this newer implementation of Physx should in theory speed up the game Physx3.3 has improved multi-threading capabilities than the previous version used in Unity 4, KSP's slowdown problems were pointed toward the Physx side of things which are done on the CPU, i can't wait to continue developing with Unity with these improvements, Would definitely give UE4 a spin too in the future.

Quote:
subscription plan:
$19
/mo +5%

What you get:
Unreal Engine 4 features and tools
Full C++ source code access via GitHub
Official documentation and tutorials
Forums, AnswerHub and wiki access
Ongoing, regular updates

You are free to cancel anytime.

System Requirements:

Desktop PC or Mac
Windows 7 64-bit or Mac OS X 10.9.2 or later
Quad-core Intel or AMD processor, 2.5 GHz or faster
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
8 GB RAM

UE4 appears to be bringing alot to the table, and this pricing scheme is fantastic, it actually makes it a lot more viable to smaller devs!

The bad news however for all of those Unreal Tournament lovers.
Quote:
Epic: "We are not developing anything in the Unreal universe right now."
sad-smiley-002.gif

On the bright side, you can look forward to Unreal Bird.

Quote:
Can you clone Flappy Bird in UE4? YES YOU CAN!

Not sure if Unreal Engine 3 had support for 2D games natively, this looks as if it may, not entirely sure though.
Edited by TopicClocker - 3/30/14 at 1:51pm
post #2 of 25
Their licensing model is pretty amazing.
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post #3 of 25
Thread Starter 
Quote:
Originally Posted by geoxile View Post

Their licensing model is pretty amazing.

Indeed, It seems they're taking a shot at Unity3D there and attempting to get Indie developers on-board, especially with the visual based programming/scripting that they seem to have going.
Both newer versions of the engines, Unity 5 and UE4 seem to have a lot going for them, I can't wait to see the list of improvements of Unreal Engine 4, and it also appears that both will allow you to play browser games without a plugin, supposedly a hand picked browser or something, possibly Mozilla, Firefox aims to support UE4 without browser plugins, and so does Unity 5 with WebGL I believe.
Edited by TopicClocker - 3/19/14 at 10:40am
post #4 of 25
Excited for Unity3d 5 smile.gif
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post #5 of 25
Thread Starter 
Quote:
Originally Posted by bencher View Post

Excited for Unity3d 5 smile.gif

So am I, the improvements are brilliant I can't wait to try it out, I think we'll be seeing alot of Unity for this generation, it looks like they're going to be pushing it quite hard hopefully.
post #6 of 25
I am not a graphical programmer, but for $20 I'd play with it for a couple months. It would probably be interesting.
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post #7 of 25
Quote:
Originally Posted by Vagrant Storm View Post

I am not a graphical programmer, but for $20 I'd play with it for a couple months. It would probably be interesting.

it is only $20? that is ridiculous price for such a wide-specter program! is it really 20?
post #8 of 25
Quote:
Originally Posted by theFidel View Post

it is only $20? that is ridiculous price for such a wide-specter program! is it really 20?

Cryengine is cheaper and they don't take royalties from your final published product. Not to mention that it's the more impressive engine.
post #9 of 25
Quote:
Originally Posted by TopicClocker View Post

Unfortunately no Wii U support, strictly Xbox One and PS4 plus PC, sadly Wii U left out once again.

Can the WiiU even technically support the engine? I don't think it's hardware is compatible. Plus, let's face it. UE4 is a next-gen engine for next-gen hardware. WiiU isn't next-gen.

But I guess CryEngine supports it as does Unity I believe so ehh...who knows?
post #10 of 25
I'm looking foward to unity mulithreading, doing it currently is weird and risky.
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