Originally Posted by Carniflex
There are some other distortions that can cause these issues even if the sight is ok far/near sight wise. Astigmatism and such, for example. That is why I'm hoping these will work also with glasses and/or one can get some custom lenses for it if so desiring. Ideally the glass mounts would be something which you can take some existing lenses as an example, walk to a local glass shop and get them to do you a personal lenses based on your individual needs. Like with buying glasses, pick something you like and they will make the lenses fit into whatever you picked.
I am tempted to get a devkit TBH but if the consumer version releases also this year then I probably could not afford that too soon after the devkit. Devkit has some other nice features that might be interesting to play around ofc, like for example that latency measurement things. Not that I would have much time to learn that API and play around trying, for example, to get MatLAB to visualize some data-sets on Occulus or something like that
My problem was that the middle of the lens was sharp but around the outside of the lens was not. If I kept my eyes looking completely straight forward then it was decent, but that's not natural. Your eyes move without your head moving sometimes and when I did that I saw the blur.
Here is what the screen looked like:
It was not dependent on where my eyes were. If I looked straight ahead then I saw the clear spot in the middle, but if I moved my eyes, for example, upwards while keeping my head fixed I would see the blur. I found that it took a lot of adjustment to reduce the blur. The reason I don't think it is my eyes is because it was not dependent on where I was looking with my eyes. I do have deep set eyes compared to my friends, so maybe the included lens could not get close enough to my eyes?