As for $350, you gotta think of it in terms of adaption rate. If you price it outside of the average gamers budget you won't make alot of money either. You also need to sell enough kits to prove it's worth creating games for it/support it. The investment firms are perfectly fine with a slow and steady approach.
This is very tricky grounds, gamers have a stigma against VR already. Considering a large portion remember the terrible attempts before. The goal should be like any other startup. Sell a large amount of products first, then aim for profit. Because if you can build a following, create a market, and have nearly total control of that market there is no reason to rush.
$350 won't sell. Those from OCN and such who have $500 + GPU's $200+ Mobo's $300 headsets tri $250+ 120hrz screens will buy it anyways simply because we love the latest and greatest. But the majority of gamers are running systems that maybe total $800-$1100, with a standard 60hrz monitor that cost them less than $100. They will not buy a OR.
You're right. $250 would probably be enough that the VR fans can reach critical mass, at which point "hey, you tried out my latest gadget?" would spread like wildfire. I just can't see them hitting it and increasing the resolution.
4K, I reckon I could have a decent stab at with low settings and (on the indie games) they may not require SLI/CFX for good framerates. It's also incredibly easy to scale 1080p to 4K.
Agreed, this kind of storyline and trippy gameplay should be awesome!
I personally would probably be able to scrape togehrter perhaps ~350 EUR for 1440p model. If it would be a 4K model I could probably scrape together up to ~500 EUR but it would be already pretty straining for my budget. But I could see a "elite" 4K model indeed selling in limited numbers at ~500 EUR/$ mark. So who knows, ~250 for 1080p model, ~350 for 1440p model and ~500 for 4K perhaps? It sound realistic for me but I do not expect them to be able to put out 4K model this year unless they opt to feed it with 2 cables using 2 TCon's for achieving more than 60 Hz at that resolution.
There won't be an elite model at launch, if only because of economies of scale. This is an untested market (ignoring previous failures) so they'll want to see the response to CV1 before considering, say a higher-res "elite". 1440p is probably the highest resolution we can reasonably hope for.
Although I can see FPS, and especially cockpit based, games doing very well with the OR, they did demo an RTS game with the OR.
I think 3rd person / over the shoulder type games like TR and GTA might be a little weird, but not impossible.
It'd definitely feel more than "weird". It may work in a game where you're a god (SimCity?) but it'd defeat the point of VR if you weren't in the character's body.
If the game has a good community someone will probably do a camera hack or something to force FPS view.