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[oculusvr] Oculus Rift Development Kit 2 Announced - Page 20

post #191 of 248
Quote:
Originally Posted by serothis View Post

Mark and the other co-foundersof facebook were programmers. So actually yes,they did have experience. But again I did it was possible but not their stated goal. Doing what you're suggest requires additional substantial investment in talent and time and means that they will try and find a way to get a return on that investment. Again possible but no more likely then another random idea.
Correct, they where PROGRAMMERS. Not business men, not consultants, not engineers, not marketing staff, not accountants, or even investors. They where simple programmers with a dream, a drive, and ability to stay ahead of the curve. That forward thinking created their company.

Yet you think a few programmers who built a billion dollar empire off a website can't see the promise of VR tech, and want to jump onto that wagon before it's crowded and to costly to compete? Hate Mark Z all you want, but the man seen a great venture for profits over the long run and boarded that ship before it set sail.
post #192 of 248
Quote:
Originally Posted by Kazumi View Post

Stop speaking logic. The angry mob wants to shout candy crush, streaming ads, and more!

Your logic is not welcome in this thread!rolleyes.gif

Oh, this is nothing compared to the Oculus subreddit right now.
Quote:
Originally Posted by Kazumi View Post

On topic though. I think Mark Z is looking ahead for VR and not attempting to make a quick cash grab with mystical ads that will 100% destroy a VR experience by well...Not really keeping you in a simulated reality. It's a smart move, when this tech finally gets rolling they've got the head start and the talent to maximize profits on nearly anything VR. VR over the next 10 years will be a multi billion dollar industry. Facebook does not need to make popups in the rift, they just need to invest enough capital to create the best experience. Proper media attention, dev support, and games will handle the rest over the next two years. They won't need ad revenue any more.

I agree with you, I don't think Zuckerberg is spending 2 billion dollars for a 3D interface for Facebook as we know it today, but is betting $2b on the potential of VR to be THE medium of online interaction in the future.
post #193 of 248
Quote:
Originally Posted by Aibohphobia View Post

Oh, this is nothing compared to the Oculus subreddit right now.
I agree with you, I don't think Zuckerberg is spending 2 billion dollars for a 3D interface for Facebook as we know it today, but is betting $2b on the potential of VR to be THE medium of online interaction in the future.

Well put. The thing I think folks fail to realize is how much money this man can bet with.

He does not need a winning hand within 2014, and he won't even need it in 2015. He's betting on something on a grander scale. The future of interactive entertainment. The tech is here, it's not a matter of implementing it correctly and OR has done a fantastic job of that. Once your interface is complete it comes down to content. Mark Z I feel will ride this ship out for a while. He's young, a 2 Billion dollar investment now for possibly a mulit billion dollar a year industry in 4-6 years sounds like a solid bet.
post #194 of 248
I must say that all the sudden Occulus looks a lot less attractive option for me. Facebook is not a good company for PC gaming in my opinion. They can be all talk about autonomy and flowers and butterflies but talk is cheap and their stated intents sound to me like they are not quite sincere with the talk about autonomy. The way I see is that Occulus devs just cashed out, will fulfill their contractual requirements to FB and moonwalk out.

I hope at least Valve gets it's VR thingy done rather sooner than later.
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post #195 of 248
Quote:
Originally Posted by Carniflex View Post

I must say that all the sudden Occulus looks a lot less attractive option for me. Facebook is not a good company for PC gaming in my opinion. They can be all talk about autonomy and flowers and butterflies but talk is cheap and their stated intents sound to me like they are not quite sincere with the talk about autonomy. The way I see is that Occulus devs just cashed out, will fulfill their contractual requirements to FB and moonwalk out.

I hope at least Valve gets it's VR thingy done rather sooner than later.

Quick, start a twitter trend asking valve to save us!!!!! lol
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post #196 of 248
Quote:
Originally Posted by Ultracarpet View Post

Quick, start a twitter trend asking valve to save us!!!!! lol

I do not use twitter. I am trained enough fortunately to have ability for functional reading. Meaning I can understand texts that are longer than three sentences wink.gif

Anyway - I guess we'll see what comes out of this. I'm just disappointed atm that Occulus cashed out so early before pushing VR into PC gaming properly. But I guess few bil is a lot of money to resist. Also I believe other companies are working furiously on their own VR tech atm as well, just to be able to put something on the table in a hurry should this revolution turn out to be true. Most of them probably just do not have as hard focus on PC gaming. Valve would be my next best bet but I kinda liked the idea of Occulus as platform interdependent VR hardware firm. While Valve's track record is pretty good I would not put it past them to have some kinks in their VR hardware making it potentially trickier for people to run it on other platforms than, say, Steam. It was important to have Occulus intependent for that reason to have platform independent API for VR stuff. But now they are on facebook platform and this is no longer platform independent in my opinion. Everything might not change tomorrow but as a developer you have a lot less reason to start developing for Occulus today bcos of FB track record with screwing over games on their platform.

Edit: I'll throw this into this thread as well, I'll just put it in spoiler box in here. The Occulus also sent mail announcement to it's kickstarter backers overnight. I already posted it into that other thread about FB buying Occulus but might as well put it in here as well. Warning: Spoiler! (Click to show)

Edited by Carniflex - 3/26/14 at 12:08am
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post #197 of 248
Quote:
Originally Posted by Kazumi View Post

Correct, they where PROGRAMMERS. Not business men, not consultants, not engineers, not marketing staff, not accountants, or even investors. They where simple programmers with a dream, a drive, and ability to stay ahead of the curve. That forward thinking created their company

Actually again you’re wrong. Of the original founders Eduardo Saverin got his degree in economics (at Harvard); Andrew McCollum was a programmer; Dustin Moskovitz was also an economics major; Chris Hughes was a literature major; and obviously Zuckerberg was a programmer (which is an engineer btw). You forget the fact that facebook didn’t take off over night. And wasn’t a smooth road. They had lots of issues at the start and there was a long learning curve.
Quote:
Originally Posted by Kazumi View Post

Yet you think a few programmers who built a billion dollar empire off a website can't see the promise of VR tech, and want to jump onto that wagon before it's crowded and to costly to compete? Hate Mark Z all you want, but the man seen a great venture for profits over the long run and boarded that ship before it set sail.

You seem to assume that FB playing the roll of the venture capitalist. They’re not. Like any good business they expect to see a return on investment. $2B is very large investment. OR will not likely see $2B in profits from sales of VR headsets. Which means that FB has other plans in mind. Plans that are likely along the lines of what Zuckerberg explicitly stated during the conference call announcing the purchase.
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post #198 of 248
Quote:
Originally Posted by serothis View Post

Actually again you’re wrong. Of the original founders Eduardo Saverin got his degree in economics (at Harvard); Andrew McCollum was a programmer; Dustin Moskovitz was also an economics major; Chris Hughes was a literature major; and obviously Zuckerberg was a programmer (which is an engineer btw). You forget the fact that facebook didn’t take off over night. And wasn’t a smooth road. They had lots of issues at the start and there was a long learning curve.
You seem to assume that FB playing the roll of the venture capitalist. They’re not. Like any good business they expect to see a return on investment. $2B is very large investment. OR will not likely see $2B in profits from sales of VR headsets. Which means that FB has other plans in mind. Plans that are likely along the lines of what Zuckerberg explicitly stated during the conference call announcing the purchase.

And you assume they are looking to cash in right away, instead of looking at the purchase as a future money press. Why assume they will seek their return within a year? Two? Have you even considered they see the market for VR tech, looked ahead and realized that the market will only explode in size over the next 5-10 years and bought the leader in that industry for dirt cheap?

Instead of freaking out over this, how about you calmly review everything and stop reading 1 small tid bit in the entire call and look at the big picture. rolleyes.gif
I'm sure it will be hard, since you've clearly got a massive hate for this buyout. But give it a whirl.
post #199 of 248
My main concern with this is that it isolates you. It's a simple concern, but it's huge. e.g. someone enters the room, you are the crazy guy. something happens, you are blind to the outside world. You basically have to plan when to use it and probably not use it 24/7. Those "watching with my wife a movie" sound the most reasonable ideas and even that too sounds crazy since they are a couple. It's probably best for little kids to play something for half an hour. Unless, you make full VR in a way that you can't resist. This is basically better positioning and lighting the best it can achieve. And it's already possible to do that with monitors. Hell, a mobile monitor well positioned without room lighting can be good or better.

And yeah, that point about it weighting a lb is an issue.
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post #200 of 248
Was thinking about getting one of these kits.


Was.
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