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[oculusvr] Oculus Rift Development Kit 2 Announced - Page 21

post #201 of 248
Quote:
Originally Posted by Kazumi View Post

And you assume they are looking to cash in right away, instead of looking at the purchase as a future money press. Why assume they will seek their return within a year? Two? Have you even considered they see the market for VR tech, looked ahead and realized that the market will only explode in size over the next 5-10 years and bought the leader in that industry for dirt cheap?

Instead of freaking out over this, how about you calmly review everything and stop reading 1 small tid bit in the entire call and look at the big picture. rolleyes.gif
I'm sure it will be hard, since you've clearly got a massive hate for this buyout. But give it a whirl.

Where did I say FB was planning on cashing in short term? Where did I make the assumption that they want to make their money back in a few short years? What I actually said was the OR won’t sell enough VR headsets to make $2billion in profit. Once again if you had bothered to listen to the invester’s call that I linked you would have heard Zuckerberg layout his plan to turn as the goal over the next 10 years.

But if Zuckerberg's stated goals for vr isn't the bit tib I should be looking at then which tid bit should I be looking at? What's the rest of the big picture? the part of the picture that was never mentioned and would require additional large investments? Or should I take it on faith that FB would throw $2B at a company and take a completely hands off approach?
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post #202 of 248
Quote:
Originally Posted by fateswarm View Post

My main concern with this is that it isolates you. It's a simple concern, but it's huge. e.g. someone enters the room, you are the crazy guy. something happens, you are blind to the outside world. You basically have to plan when to use it and probably not use it 24/7. Those "watching with my wife a movie" sound the most reasonable ideas and even that too sounds crazy since they are a couple. It's probably best for little kids to play something for half an hour. Unless, you make full VR in a way that you can't resist. This is basically better positioning and lighting the best it can achieve. And it's already possible to do that with monitors. Hell, a mobile monitor well positioned without room lighting can be good or better.

And yeah, that point about it weighting a lb is an issue.

The weight issue will likely be address now that they can afford lighter/better screens instead of rejected cellphone ones. They can also buy smaller and more accurate sensors. And they can also afford better meterials to build the rift. With this new ability I'd be willing to bet the weight will be reduced by atleast 35%
post #203 of 248
Quote:
Originally Posted by Kazumi View Post

They can't. They are spouting baseless speculations and fears. Based on no solid facts about what they will do with a tech firm.
do you work for facebook or oculus rift? if yes please be so kind and disclose it.
btw. the guy you quoted, he is a living legend here on ocn in regard to multi monitor high end gaming setups
Quote:
Originally Posted by Kazumi View Post

And that means what? That OR will have pop ups? How about the fact they are looking to move this system into more diverse areas of entertainment? I assume if they brought sporting events to OR that would increase users? And increase ad revenue? That does not mean that OR used for PC gaming will magically have pop ups. Your choosing to pick out terms without looking further than just OR for PC gaming. That's the primary issue right now. Everyone complaining is so focused and short sighted they refuse to see what that log truly implies and the additional possibilities this will lead to.

Facebook did not spend 2 billion dollars plus a possible 300k in bonuses for PC gaming pop up ads. They are looking long term at the profits that VR tech can bring well past gaming.
probably lock the device so it turns on only with a valid fb account, they will argue, that google does same with android phones ...

Quote:
Originally Posted by CallsignVega View Post

Some of you are missing the point. Oculus was down the road of a high end gaming revolution. By far and large, anyone that cared about that doesn't give a crap about Facebook and social media nonsense. There is no way that the Oculus for the gaming world (which are its roots) is better of with Facebook than it was before. Especially since it already had a really nice cash injection.
could not said it better.

Quote:
Originally Posted by Kazumi View Post

The weight issue will likely be address now that they can afford lighter/better screens instead of rejected cellphone ones. They can also buy smaller and more accurate sensors. And they can also afford better meterials to build the rift. With this new ability I'd be willing to bet the weight will be reduced by atleast 35%
wou how much you seem to know, so which company you work for please?
post #204 of 248
Well, I went ahead and ordered my DK2. Despite the news I'm still excited about this. I figure that either a. Facebook will not screw it up and things will be great or b. if Facebook do screw it up at least I'll get a true Rift, almost as originally intended.
Quote:
Originally Posted by revro View Post

do you work for facebook or oculus rift? if yes please be so kind and disclose it.
{snip}
wou how much you seem to know, so which company you work for please?

So because he disagrees with you and made a logical guess he must work for one of the two companies?

Just to make sure, no I don't work for either. I work for a chemical engineering company not even remotely affiliated with Facebook or Oculus VR.
Proof (Click to show)
To my knowledge, neither Facebook nor Oculus VR start with the letters "Che"

ToS and common sense dictate that I don't disclose any identifying information, hence the blanked sections.

Edited by GingerJohn - 3/27/14 at 5:29pm
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post #205 of 248
Quote:
Originally Posted by Kazumi View Post

And you assume they are looking to cash in right away, instead of looking at the purchase as a future money press. Why assume they will seek their return within a year? Two? Have you even considered they see the market for VR tech, looked ahead and realized that the market will only explode in size over the next 5-10 years and bought the leader in that industry for dirt cheap?

Instead of freaking out over this, how about you calmly review everything and stop reading 1 small tid bit in the entire call and look at the big picture. rolleyes.gif
I'm sure it will be hard, since you've clearly got a massive hate for this buyout. But give it a whirl.

You seem extremely naive. Throwing money at something doesn't mean it will end up better, or suited better for its original intended purpose. These are some of the first things Zuckerberg said about the newly acquired Oculus:

"Oculus has the potential to be the most social platform ever."

Zuckerberg also painted a picture of the future of advertising and e-commerce. “Imagine going shopping in a virtual store just by putting on goggles in your own home,” he said. “We’ll keep building out the ad platform as part of this.”

That is about an exact 180 deg turn from where Oculus was headed. And a turn that it's original backers and supporters couldn't possibly care less about.
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post #206 of 248
Quote:
Originally Posted by CallsignVega View Post

You seem extremely naive. Throwing money at something doesn't mean it will end up better, or suited better for its original intended purpose. These are some of the first things Zuckerberg said about the newly acquired Oculus:

"Oculus has the potential to be the most social platform ever."

Zuckerberg also painted a picture of the future of advertising and e-commerce. “Imagine going shopping in a virtual store just by putting on goggles in your own home,” he said. “We’ll keep building out the ad platform as part of this.”

That is about an exact 180 deg turn from where Oculus was headed. And a turn that it's original backers and supporters couldn't possibly care less about.

He also said:

"Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate."

Facebook may very well screw this up in the long run but Zuckerberg isn't an idiot, Palmer and crew have been doing a great job so far so he'll leave them alone so they can continue to develop the best VR experience the world has ever seen.

Eventually they will expand beyond gaming, but the folks at Oculus have been talking about the potential of VR for things like communication, therapy, tourism, education, etc. for a long time now so it's not like that is a new direction forced on them by Mark, they've been considering it all along. Heck, Palmer has said on multiple occasions that he feels VR will be one of, if not the most important technology ever developed.

Considering the hands-off approach Facebook has taken with Instagram for the past two years, I think people's worries that Oculus will require Facebook logins and throw ads in their faces for CV1 are unfounded. Five years from now that may change but in the short-term I think we'll still be getting a great gaming experience.
post #207 of 248
Quote:
Originally Posted by revro View Post

wou how much you seem to know, so which company you work for please?

I base all my information off what's been released by the OR team. They've stated many times over the years that they are using throw aways of the cellphone industry. screens that are outdated, have minor defects, ect. They've now said on multiply statements that they no longer need to do that. They can buy the correct screens, streamline the manufacturing process, and hire the techs they need to improve the CV1 release.

It does not take much brain power to connect the dots. They admit the headset is on the heavy side so by streamlining the manufacturing process they can use lighter materials, and use a better facility to handle the CV1 building. Going from "making do" to "getting what we need" is a massive difference.

And lastly, what android "requires" a Google account? I've not had to use a google account for ANYTHING on my phone and been using androids for 4 years. So not really sure how that applies tongue.gif
post #208 of 248
Big news for Oculus. It kind of takes away the sting of Facebook. http://www.oculusvr.com/blog/introducing-michael-abrash-oculus-chief-scientist/
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post #209 of 248
Quote:
Originally Posted by GingerJohn View Post

Well, I went ahead and ordered my DK2. Despite the news I'm still excited about this. I figure that either a. Facebook will not screw it up and things will be great or b. if Facebook do screw it up at least I'll get a true Rift, almost as originally intended.
So because he disagrees with you and made a logical guess he must work for one of the two companies?

Just to make sure, no I don't work for either. I work for a chemical engineering company not even remotely affiliated with Facebook or Oculus VR.
Proof (Click to show)
To my knowledge, neither Facebook nor Oculus VR start with the letters "Che"

ToS and common sense dictate that I don't disclose any identifying information, hence the blanked sections.
thing is we get PR shills here on occassion. i spent last spring arguing with accounts that were created months ago and who for some reason made like 60 threads in the time while 40% of those were directly MS related. also those users never answered my questions, sounds like from a textbook of a PR shill "do not engage confrontation".

Quote:
Originally Posted by Kazumi View Post

I base all my information off what's been released by the OR team. They've stated many times over the years that they are using throw aways of the cellphone industry. screens that are outdated, have minor defects, ect. They've now said on multiply statements that they no longer need to do that. They can buy the correct screens, streamline the manufacturing process, and hire the techs they need to improve the CV1 release.

It does not take much brain power to connect the dots. They admit the headset is on the heavy side so by streamlining the manufacturing process they can use lighter materials, and use a better facility to handle the CV1 building. Going from "making do" to "getting what we need" is a massive difference.

And lastly, what android "requires" a Google account? I've not had to use a google account for ANYTHING on my phone and been using androids for 4 years. So not really sure how that applies tongue.gif
well then the 3 android devices i am using with 3 random created unused gmail accounts are what, figment of my imagination? or do you want to play some mind games here that you can use android devices, you cant just access play store? do i look like a 2 year old who thinks that world cant see him if he puts his hands on his eyes?

@Bevo:
Quote:
That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.
I call BS, as i wrote earlier, they will run away and split it off after an iteration or two. you cant recoup costs of 2 billion with 1m OR, shareholders will make them do it

revro
Edited by revro - 3/28/14 at 3:08pm
post #210 of 248
Future, you sure do look bright while attached to my face!
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