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[oculusvr] Oculus Rift Development Kit 2 Announced - Page 6

post #51 of 248
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Any idea if this could be used as a 2D display for normal desktop usage? (or 2D video-watching)

Ibex Desktop and Deskope are two programs that I know of that project a 2D screen of the desktop within a 3D environment.

Simply viewing the desktop with the Rift on will not work.
post #52 of 248
Quote:
Originally Posted by Carniflex View Post

DP 1.2 can transmit the audio even better than HDMI 1.4 if needed as it's auxiliary channel has more bandwidth if I remember correct in addition it would be possible to transmit also the USB signal over the DP auxiliary channel to get away with just single cable (and ofc something to provide also power). From Wiki
For the sake of completeness also the relevant HDMI 1.4 entry:
To be fair they have not mentioned the exact bandwidth available in HDMI 1.4 aux channel.

HDMI 2.0 should have marginally larger max bandwidth than DP 1.2 but then again there is no devices out atm that support HDMI 2.0 and by the time it's out we will probably have also DP 1.3a out already.

Anyway - at the end of the day it does not really matter what interface they use as long as it works well - I'm myself a bit biased in that regard as out of the 3 GFX cards in my rig I have only a single HDMI 1.4a (but this dev-kit is HDMI 1.4b) but have 8x DP 1.2a ports and 5x DP 1.1a ports at my disposal and I am not planning to upgrade my GFX card this year.
It shouldn't however HDMI 2.0 should have a higher clock than DP.
While HDMI 2.0 would destroy DP 1.2 on clocks it will lose in total due to DP using 4 channels and HDMI using only 3. Also the displayport protocol should be slightly better than TMDS-derivatives.
Quote:
Originally Posted by Slomo4shO View Post

This is disappointing... 1080P resolution at that distance leaves much to be desired...
I actually scouted for a friend of mine with panel suppliers for a 6 inch AUO 1440P panel and it wasn't readily available yet. These things are all about what is really available you can only predict the market that much.
Quote:
Originally Posted by revro View Post

4k isnt 3800x2160, in case of OR its maybe total resolution 2000x2160
but yeah 1440p will be probably the thing to wait for, i guess next christmas lol

best
revro
4K is defined as close to 4000 pixels horizontal. I agree 1440P tiny panels are the thing we'll be seeing first.
Quote:
Originally Posted by phill1978 View Post

this or a 60hz 40" 4k screen as a monitor ? thinking.gif
Personally I would say the later but with all the horror stories about the Seiki transceiver board I would put some extra thought into it.
Edited by maarten12100 - 3/19/14 at 3:51pm
post #53 of 248
So beyond tempting....
 
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post #54 of 248
When will shipping start for these new developer kits?
Really thinking of buying one.
    
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post #55 of 248
Quote:
Originally Posted by Stuuut View Post

When will shipping start for these new developer kits?
Really thinking of buying one.

July is the current estimate.

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post #56 of 248
Quote:
Originally Posted by Aibohphobia View Post

Ibex Desktop and Deskope are two programs that I know of that project a 2D screen of the desktop within a 3D environment.

Simply viewing the desktop with the Rift on will not work.
Does this apply to other 2D content as well, such as 2D video or older 2D games?
 
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post #57 of 248
Quote:
Originally Posted by maarten12100 View Post

It shouldn't however HDMI 2.0 should have a higher clock than DP.
While HDMI 2.0 would destroy DP 1.2 on clocks it will lose in total due to DP using 4 channels and HDMI using only 3. Also the displayport protocol should be slightly better than TMDS-derivatives.
I actually scouted for a friend of mine with panel suppliers for a 6 inch AUO 1440P panel and it wasn't readily available yet. These things are all about what is really available you can only predict the market that much.
4K is defined as close to 4000 pixels horizontal. I agree 1440P tiny panels are the thing we'll be seeing first.
Personally I would say the later but with all the horror stories about the Seiki transceiver board I would put some extra thought into it.
yeah but you know that oculus rift is not square but 2 circles for eyes to see. so 4k oculus would not be 4000x2160 or whatever, it would be 2 ovals so maybe 2000x2160altogether
post #58 of 248
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Does this apply to other 2D content as well, such as 2D video or older 2D games?

Yes, 2D content has to be projected within a 3D environment, otherwise the effect is similar to holding a piece of paper up against your nose, it is completely unusable.

Not sure about emulators but Riftmax and VR Cinema are two programs that let you watch videos inside a virtual theater.

Here is a map of people willing to give demos on their Rifts if you're interested in trying it out: https://maps.google.com/maps/ms?msid=216080568301080371629.0004d6d217a93e60f7cc6&msa=0
post #59 of 248
Make it 2560x1440 or higher and I'd be ready to give it an honest go..

Making an entire world view out of 1080p isn't going to cut it.
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post #60 of 248
So hyped. I am going to Euro Truck Simulate 2 like never before. biggrin.gif
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