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post #91 of 248
Quote:
Originally Posted by phill1978 View Post

no its not, because its close upto your face doh.gif

sorry but your wrong. not just in relation to the resolution of 1080p and the fact the oculus presents half of that per eye, but the whole understanding of how the human eye works. you need to go back to school

the closer something is .. the more the pixels appear separated hence the need for a higher resolution because the human eye has immense resolving power at close ranges! you simply cant argue that, nobody would agree other wise we wouldn’t need 4k we would just move our faces closer to a 640x480 screen. Seriously, you don’t actually think this do you?

so, im sorry if im out of touch with "reality" & the physical biology of the human eye as I understand it pretty & much everyone on here and around the world understands it in the same way too.

But I assure you it is reality that 1080p divided by two ( per eye) up close still provides a grid effect even if its much lower than the 720p dev kit and putting a screen closer to your face doesn’t increase the dpi upsidedwnsmiley.gif
Small screen with lots of pixels = high dpi
Let me ask you this if I perceive 3840*2160 at 60 centimeters away on a 39inch screen as sharp then I should also perceive 1080P on a 6 inch screen as sharp even if it is that much closer to my face.
Don't forget that the 39 inch actually has a 41x bigger surface and only 4x as many pixels.

Do you think being 6x as close to the panel would change that?

It is a bit insulting that you think I actually meant that being closer is more pixels per square inch but then again I myself am to blame for wording it poorly. Oculus Rift with 1080P should be great already for most consumers.
post #92 of 248
Quote:
Originally Posted by maarten12100 View Post

Small screen with lots of pixels = high dpi

correct.

Quote:
Let me ask you this if I perceive 3840*2160 at 60 centimeters away on a 39inch screen as sharp then I should also perceive 1080P on a 6 inch screen as sharp even if it is that much closer to my face.
Don't forget that the 39 inch actually has a 41x bigger surface and only 4x as many pixels.

Do you think being 6x as close to the panel would change that?

yes, the human eye works to see extremely high levels of detail up close. DPI is an arbitrary figure that excludes the human eyes own ability. It is a fact that the 1080p Crystal Cove version still has the 'grid' because the dpi isnt high enough.. if you want to dispute that then watch the videos where people claim it from CES 2014 and palmer lucky also states this.

Quote:
It is a bit insulting

Don’t come back at me about me being insulting when you claimed: "You're so out of touch with reality I can't even see your argument as valid anymore."

That is technically quite a large insult. It came out of the blue for no reason im not sure why you felt so strongly about my unambiguous statement was simply 1080p isn’t enough yet and 1440p would be better and i have evidence to back it up, then you question out of touch with reality?
Quote:
that you think I actually meant that being closer is more pixels per square inch but then again I myself am to blame for wording it poorly .

Yes, you worded it poorly. You also insulted me. Perhaps this is a language / translation thing..
Quote:
Oculus Rift with 1080P should be great already for most consumers

Fine. But on OCN we want the best or want to talk about the next greatest thing. If a grid is OK for you or average consumers to look through then order one and enjoy, im sure it will be awesome still.

Im waiting for the 1440p or higher version.
Edited by Pip Boy - 3/21/14 at 2:23am
post #93 of 248
I agree that 1080p is definitely not enough for the customer version. I have the older 800p devkit (probably for sale now, anyone? ;>), and as i've stated in previous threads on the subject it IS very immersive as is, but the resolution is way too low for any reasonable use. 1080p is not a very big upgrade from that, imo they should aim for 4k, or 1440p as a minimum. Haven't had a chance to have a look at the Crystal Cove prototype, but i did test it out using a 1080p OLED smartphone screen and the DK1 lenses, screendoor effect is stil very visible.
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post #94 of 248
THIS is the only reason i bit my toungue and held off buying the DK2.

Palmer himself said on reddit:
Quote:
"Consumer version to be "Far better than the HD prototype. What people have seen is nothing compared to what’s coming."

My guess is at least 2k res, 4k if we are lucky. thumb.gif

I would actually be extremely happy with a 2k 120hz low persistence model!!!!! yessir.gif

One step closer to the Holodeck. Take my money!!!
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post #95 of 248
I can't wait to dev with this! thumb.gif
post #96 of 248
Quote:
Originally Posted by Swolern View Post

THIS is the only reason i bit my toungue and held off buying the DK2.

Palmer himself said on reddit:
Quote:
"Consumer version to be "Far better than the HD prototype. What people have seen is nothing compared to what’s coming."

My guess is at least 2k res, 4k if we are lucky. thumb.gif

I would actually be extremely happy with a 2k 120hz low persistence model!!!!! yessir.gif

One step closer to the Holodeck. Take my money!!!

 

2K is 1080p, so that's definitely minimum. I'm hoping for a nice 120/90Hz capable 1440p panel myself (though if they could source a 21:9 panel that could be much better in terms of FOV). 4K seems unlikely for CV1 though.

 

The HD prototype was just DK1 with a 1080p screen, and DK2 is much more - low persistence, positional tracking.

 

I'm not expecting much more from CV1 than better comfort, design, lower latencies and (maybe) a 1440p screen over DK2.

CV2 though - if Oculus can sell enough CV1s they could start getting custom panels and better optics for CV2, and if they can sort out eye-tracking with foveated rendering that's when the fun will really start. 

post #97 of 248
Quote:
Originally Posted by phill1978 View Post

That is technically quite a large insult. It came out of the blue for no reason im not sure why you felt so strongly about my unambiguous statement was simply 1080p isn’t enough yet and 1440p would be better and i have evidence to back it up, then you question out of touch with reality?


Yes, you worded it poorly. You also insulted me. Perhaps this is a language / translation thing..
Fine. But on OCN we want the best or want to talk about the next greatest thing. If a grid is OK for you or average consumers to look through then order one and enjoy, im sure it will be awesome still.

Im waiting for the 1440p or higher version.
I was kinda pissed that you stated 4K and 8K to be high and ultra while the industry leader in panel tech is having a hard time making 6 inch 1440P screens. It felt out of touch with reality that you state the medium standard as something that isn't available yet how can it be medium.

I would like them to be 4K or 8K as much as you but currently I think we are years from those panels.
post #98 of 248
Quote:
Originally Posted by Moragg View Post

2K is 1080p, so that's definitely minimum. I'm hoping for a nice 120/90Hz capable 1440p panel myself (though if they could source a 21:9 panel that could be much better in terms of FOV). 4K seems unlikely for CV1 though.
Your right. I must have been getting tired when I wrote that post. tongue.gif

1440p @ 120hz is what I'm shooting for also.
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post #99 of 248
Quote:
Originally Posted by Moragg View Post

(though if they could source a 21:9 panel that could be much better in terms of FOV)

Seeing as the view for each eye is essentially circular, I'm guessing a 2:1 ratio would be basically perfect, 16:9 being too narrow at 1.77 (which is why the circles are presently smushed together in the middle) and 21:9 being too wide at 2.37:1. Maybe something could be done with anamorphic lenses on 21:9? (I have no idea, just spitballing.)
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post #100 of 248
Quote:
Originally Posted by maarten12100 View Post

Small screen with lots of pixels = high dpi
Let me ask you this if I perceive 3840*2160 at 60 centimeters away on a 39inch screen as sharp then I should also perceive 1080P on a 6 inch screen as sharp even if it is that much closer to my face.
Don't forget that the 39 inch actually has a 41x bigger surface and only 4x as many pixels.

Do you think being 6x as close to the panel would change that?

It is a bit insulting that you think I actually meant that being closer is more pixels per square inch but then again I myself am to blame for wording it poorly. Oculus Rift with 1080P should be great already for most consumers.

You're forgetting to take into account the lenses, otherwise you would be correct. There are two lenses, each showing half the screen to each eye. So you have to cut the resolution of the panel in half for each eye. Then the lenses are circular and the screen is rectangular so the corners are wasted pixels. Then the lenses magnify and wrap the image across a 90+ degree FOV.

To make the image appear sharp after all that requires a very high PPI panel, much more than 1080p. Luckily the human brain is very good at filling in the missing detail so a 4K panel is not required for an immersive experience.
Edited by Aibohphobia - 3/21/14 at 8:40am
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