no its not, because its close upto your face
sorry but your wrong. not just in relation to the resolution of 1080p and the fact the oculus presents half of that per eye, but the whole understanding of how the human eye works. you need to go back to school
the closer something is .. the more the pixels appear separated hence the need for a higher resolution because the human eye has immense resolving power at close ranges! you simply cant argue that, nobody would agree other wise we wouldn’t need 4k we would just move our faces closer to a 640x480 screen. Seriously, you don’t actually think this do you?
so, im sorry if im out of touch with "reality" & the physical biology of the human eye as I understand it pretty & much everyone on here and around the world understands it in the same way too.
But I assure you it is reality that 1080p divided by two ( per eye) up close still provides a grid effect even if its much lower than the 720p dev kit and putting a screen closer to your face doesn’t increase the dpi
Let me ask you this if I perceive 3840*2160 at 60 centimeters away on a 39inch screen as sharp then I should also perceive 1080P on a 6 inch screen as sharp even if it is that much closer to my face.
Don't forget that the 39 inch actually has a 41x bigger surface and only 4x as many pixels.
Do you think being 6x as close to the panel would change that?
It is a bit insulting that you think I actually meant that being closer is more pixels per square inch but then again I myself am to blame for wording it poorly. Oculus Rift with 1080P should be great already for most consumers.