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[PCPer] GDC 14: CRYENGINE To Support Mantle, AMD Gets Another Endorsement - Page 3

post #21 of 90
YES!
That's all I have to say about the article!
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post #22 of 90
Quote:
Originally Posted by Booty Warrior View Post
 
 
Pretty sure Nvidia is fully backing DX12. I doubt we'll ever see Nvidia on the Mantle bandwagon.

 

Probably true. It would tarnish Nvidia's image somewhat to be seen using stuf developed by the red team (no bias on my part, just saying it how it is).

 

It'll be interesting to see how the DX12 low-level access would compare to Mantle. What would be "ideal" would be if DX12 was Mantle (ish) in a form Nvidia could use, but without saying "we adopted Mantle" but instead saying "supporting the latest version of DX". Then their image is fine, Mantle(ish) support is on both platforms without tarnishing Nvidia's image to most people, and for those who do know what actually was going on it shouldn't matter since they are "informed" customers.

 

/dreams

post #23 of 90
Quote:
Originally Posted by Durquavian View Post

Yes. I say this all the time, but more to the number of AI on the screen and having less prescripted action of NPC. Imagine Skyrim with 50 NPC within view doing the random things they did except now it doesn't stop your frame rates.

MMORPGS dude, MMORPGS.
post #24 of 90
Quote:
Originally Posted by Imouto View Post

MMORPGS dude, MMORPGS.

Not only MMO. Open world rpgs with insane LODs or no LODs at all etc etc. We shouldnt think types with the current limitations but to create new ones
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post #25 of 90
Quote:
Originally Posted by Vagrant Storm View Post

Meh...not going to happen. Not outside of a RTS game with lots of units. There Mantle should be down right amazing if the claims are true. However, a game like BF4? Unless they started making draw calls for the stitches on the soldiers' uniforms they could never use that many...and even if they did it would probably not change much visually since there are better ways to simulate cloth than one "thread" at time. Before now I think the most draw calls a PC game ever had was like 5000 or so a cycle...I've heard of some PS3 games using upto 20,000 or so...to get 100,000 is going to be like replacing your side walk with a eight lane freeway. You'll have a lot of bandwidth but you are still just going to walk down it. It is going to take revolutionary changes in programing that will frankly probably be a pain the butt to do for not a lot of gain. If anything does happen it is going to take a few years at the least and by then D3D and OpenGL will have probably caught up.
BF4 is cpu limited even on the best CPU available in terms of clocked very high en 6 cores pretty much every bench shows this and only on super high res it is negated by making something else the bottleneck. Now to be fair with Mantle the cpu is still the bottleneck but significantly less. (Bottleneck as in the gpu is on average waiting on the cpu rather than the other way around)

Extra draw calls remain welcome.
cpu plot above gpu plot (Click to show)



As you can see only on the single player map the cpu is actually beneath the gpu but we shouldn't focus on single player since the cpu bottleneck is pretty non existent there to begin with. BF4 is a multiplayer focused game.
post #26 of 90
This is cool.

Thats all I feel about it. I just hope to have a better support this time, not a late patch or beta drivers lol (not looking at you BTF4, who should had mantle enabled since december, and thief, well, didnt they say that it was the first game to really come with mantle fully implemented?)

Well, I dont think Crytek will do such a fail, from EA its usual.
post #27 of 90
Quote:
Originally Posted by maarten12100 View Post

Quote:
Originally Posted by Vagrant Storm View Post

Meh...not going to happen. Not outside of a RTS game with lots of units. There Mantle should be down right amazing if the claims are true. However, a game like BF4? Unless they started making draw calls for the stitches on the soldiers' uniforms they could never use that many...and even if they did it would probably not change much visually since there are better ways to simulate cloth than one "thread" at time. Before now I think the most draw calls a PC game ever had was like 5000 or so a cycle...I've heard of some PS3 games using upto 20,000 or so...to get 100,000 is going to be like replacing your side walk with a eight lane freeway. You'll have a lot of bandwidth but you are still just going to walk down it. It is going to take revolutionary changes in programing that will frankly probably be a pain the butt to do for not a lot of gain. If anything does happen it is going to take a few years at the least and by then D3D and OpenGL will have probably caught up.
BF4 is cpu limited even on the best CPU available in terms of clocked very high en 6 cores pretty much every bench shows this and only on super high res it is negated by making something else the bottleneck. Now to be fair with Mantle the cpu is still the bottleneck but significantly less. (Bottleneck as in the gpu is on average waiting on the cpu rather than the other way around)

Extra draw calls remain welcome.
cpu plot above gpu plot (Click to show)



As you can see only on the single player map the cpu is actually beneath the gpu but we shouldn't focus on single player since the cpu bottleneck is pretty non existent there to begin with. BF4 is a multiplayer focused game.

Sure I can see a game like BF4 making use of more...but probably not outside of the scope already possible with DX and OpenGL. Plus it all depends on what the CPU is doing too. If its just running math that is part of the game's mechanics and the GPU doesn't care about it...then there won't be a draw call. We'd have to know the inner working of the game...heh, I don't even play the thing.

However, I don't think the shear power of the potential AMD has claimed has sunk in. With 100k draw calls you could have a destructible wall in the game and run physics calculations on a cloud of individual dust particles. However, how many people would even stop to notice it? How long would the developers spend creating it? Unless the SDK (or engine...but if done there you probably are losing the Mantle benefits) automates this a little for the developers I don't see much progress down that road.

However, an RTS with more physics and detail on the units?...with the possibility of more units? That will be picked up and loved by players immediately. It just depends on if many players still love that type of game. The genre hasn't been doing too well as of late.
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post #28 of 90
Aww yiss. mothaflippin' draww callz
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post #29 of 90
Quote:
Originally Posted by Vagrant Storm View Post

How long would the developers spend creating it?

In fact it's harder to do several prescripted animations for destruction than slapping a voronoi fracture into a mesh.
post #30 of 90
I'm kind of in agreement with Vagrant here. Not that it won't help elsewhere. What's exciting for me is not the FC3's, CrEngine's and Frostbites of the world; it's more for what the Star Swarm test showed. If they can get that working with a Total War, Sins of a Solar Empire, or anything with a high unit count, I think this is where mantle will absolutely shine.

I may be way off, but that's what I'm hoping for. Total War with Mantle!!! OMG!!!!! I get giddy just thinking about the possibilities.
Edited by LancerVI - 3/19/14 at 4:49pm
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