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[HH] Thief: Mantle Performance - Page 8

post #71 of 89
since i'm bored i did a benchmark , very high settings

4k




1440p
post #72 of 89
it's cool it has mantle but the game it's self is super generic
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post #73 of 89
AMD: We've created a new API which relieves CPU bottlenecks to make gaming better for lower end hardware or to allow for games to become more complex and take advantage of hardware better.

Hardware Sites: Here is our review of a game that is not designed to take advantage of mantle on the most expensive, high end CPU in existence.

Enthusiasts: WOW LOL MANTLE SUX ITS BARELY FASTER@!!!

This is why we can't have nice things from AMD.

I am still waiting on the Mantle review where they pair an R9 280x with everything from FX 4300 and Pentium G to 4960X and it's a CPU test, not a GPU test. I have a feeling that's never going to happen, and all we're going to get is high end CPUs with high end graphics cards and review sites and forums going "LOL MANTLE SUX DISAPPOINTMENT!!!!"
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post #74 of 89
Quote:
Originally Posted by Alatar View Post

AMD's own graphs are pretty lol worthy to be honest. 1080p, medium settings and using high end GPUs for the improvement percentage numbers.

HH's own testing is much more realistic.

1080p maxed with 290X: Mantle 3% faster than DX
4K maxed with 290X: DX 13% faster than mantle
Quote:
Originally Posted by Alatar View Post

I have said the same thing about low resolution gaming benches in the past. And quite often as well.

I know some people like posting those low res tests but I've personally never liked doing that. If we're benching for real world performance of the hardware then the scenario also needs to be a real world one.

Ugh dude, anyone can manipulate data to make it look a certain way.

1080p maxed with 290x: 3% faster but also 13% increase in minimum fps which is bringing it VERY close to the magic 60hz that I would argue most people play at.

As for the 4k maxed out... You want to talk about real world scenarios? who on this earth plays video games at an average of 25fps with minimums below 20fps? That's not even remotely playable. Not to mention that at that resolution pretty much every processor on this earth will give the same frame rates due to the absolutely massive gpu bottleneck. Fact is, in order for this to be "real world" by anyone's standards they would need more than one gpu to play at 4k... oh, and it just so happens that mantle excels at this.
Edited by Ultracarpet - 3/20/14 at 6:28pm
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post #75 of 89
i did another deep test with my setup
if you have more than one GPU you have to oddly keep Crossfire ON biggrin.gif yes, really...
if you keep it off, it doesn't like the 2nd GPU installed at all... so you have to keep CF ON or disable the 2nd card by device manager rolleyes.gif

then, with 2GB of Vram is impossible to play with Textures set more than low... since normal textures, it always swaps to system ram, non-stop smile.gif it doesn't correctly deallocate the memory.

so, the Mantle boost and image stability and smoothness are undeniable,
and if they also optimize 7000 series and 2GB framebuffers and multigpu once for all, I may be really satisfied
otherwise is pointless if in D3D i can play everything ultra @1920x1080 (except SSAA) and can't do the same thing in Mantle, i can't compare biggrin.gif

Anyway, i think that after summer i will buy a single powerful GPU (if 20/16nm), 'cause crossfire is good when it works... but i don't wanna risk again that some games don't work... i don't wanna wait for profiles anymore
the same Thief has no good performance with D3D Crossfire ON
COD Ghosts never worked, AC4 Black Flag never worked, and others...
if multigpu will be fixed once for all (and Mantle will help), will have a look to it again...if not, NOTHING thumb.gif
Edited by 7stars - 3/20/14 at 6:43pm
post #76 of 89
There has been a lot of arguments against Mantle. I'm sure those arguments will do a 180 once DX12 shows similar improvements when it too uses a close to mental approach. But that revelation will be for another day. biggrin.gif
What i find interesting is how much AMD hardware suffers from dx use. Other hardware don't show that kind of performance penalty. So the question is why is that? Clearly AMD has good developer relations; how else did Mental come to be doh.gif.
Also, one should ask, why is it that AMD really had to use this approach to begin with? Looking at all the performance charts from one review site to another clearly shows performance gains with Mantle. Now, we are hearing about DX12. Something I seriously doubt would have been announced at this time otherwise.

I think with all the hyperbole and arguing we are missing a greater picture here. We now know without a shadow of doubt that a close to metal approach is doable on PC and not just console. With it a benefit that cannot be argued. Which also provides vast improvements without the need of hardware upgrades. Therefore, we are at the dawn of a new era of gaming, as better techniques are developed, were console graphics/performance will bridge a gap not seen in days past vs pcs..
Edited by EastCoast - 3/21/14 at 8:46am
post #77 of 89
Quote:
Originally Posted by EastCoast View Post

There has been a lot of arguments against Mantle. I'm sure those arguments will do a 180 once DX12 shows similar improvements when it too uses a close to mental approach. But that revelation will be for another day. biggrin.gif
What i find interesting is how much AMD hardware suffers from dx use. Other hardware don't show that kind of performance penalty. So the question is why is that? Clearly AMD has good developer relations; how else did Mental come to be doh.gif.
Also, one should ask, why is it that AMD really had to use this approach to begin with? Looking at all the performance charts from one review site to another clearly shows performance gains with Mantle. Now, we are hearing about DX12. Something I seriously doubt would have been announced at this time otherwise.

I think with all the hyperbole and arguing we are missing a greater picture here. We now know without a shadow of doubt that a close to metal approach is doable on PC and not just console. With it a benefit that cannot be argued. Which also provides vast improvements without the need of hardware upgrades. Therefore, we are at the dawn of a new era of gaming, as better techniques are developed, were console graphics/performance will bridge a gap not seen in days past vs pcs..

If DX could have done that it would have done that years ago... Decades ago.

I learn to not bank on any Dx promises.

I think Dx 12 will provide lower overhead than dx11, but no where near anything like mantle. Devs wouldnt waste time implementing mantle if DX 12 provides near same advantage.

And for all who say mantle is useless for highend.... LOL dx12 and its supposedly low cpu overhead is useful for highend?

But hey this is OCN I will wait for Dx12 and have a laugh or reap the rewards.
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post #78 of 89
Quote:
Originally Posted by EastCoast View Post

I think with all the hyperbole and arguing we are missing a greater picture here. We now know without a shadow of doubt that a close to metal approach is doable on PC and not just console. With it a benefit that cannot be argued. Which also provides vast improvements without the need of hardware upgrades. Therefore, we are at the dawn of a new era of gaming, as better techniques are developed, were console graphics/performance will bridge a gap not seen in days past vs pcs..

/thread.

Hopefully when dx12 is fully matured, pc gamers may not have to upgrade as frequent....probably not. tongue.gif
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post #79 of 89
all
I installed the newest AMD beta drivers for my cross-fired 7970s and it still isnt utilizing the 2nd GPU. any ideas? the newest beta is supposed to enable the Thief crossfire right?
post #80 of 89
Right now the only ones seeing a pretty significant improvement like 15% - 40% are the $150 - $200 and/or 2 - 4 year old processors. First generation i5's and i7's, i3 - i5 sandys, and phenom/FX processors are the ones seeing a nice improvement.

Seeing a 3% increase on a Intel 4960x with a 290x is still an amazement that even a processor as powerful (and costly) as that is still facing a slight bottleneck. No matter what processor you have, you will see a free increase in performance. There's no reason not to use it if you have the option. Considering that a lot of people in this community spends an extra $200 for a 5% performance increase, mods their hardware, and overclocks like crazy to achieve a 2% increase I don't understand the bashing of mantle.
Edited by orlfman - 3/21/14 at 10:38am
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