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[pcper] DirectX 12 Session Live Blog (live now!) - Page 15

post #141 of 229
So microsoft develop with amd and nvidia dx12 for at least 2 years.
Amd develop a low level api for 2 years now.

I dont think its a coincidence that dx12 maybe copy the same features as mantle
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post #142 of 229
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
post #143 of 229
Quote:
Originally Posted by TopicClocker View Post

I'm sure they'll be lava and mantle simulation biggrin.gif
I dont think AMD even developed mantle, I think it was a different team/developers and they went along with it.

Mantle is basically obsolete within a space of a few months unless it brings new features or is more faster and efficient than DX12 lachen.gif

Though BF4 is still, arguably, somewhat buggy, its implementation of Mantle seems to work very well and pretty much met AMD's expectations.

DX12 on the other hand is still a wild card, except it's still nearly 2 years away from a product launch, at least according to MS's own projections.

1.5+ years is a lot of time to improve Mantle. Not to mention, Mantle documentation hasn't even been made public, so we don't know whether BF4 is a feature complete implementation. IIRC the developer beta access to Mantle SDK opens in April. So we may see more devs picking up Mantle long before DX12 gets a chance to come out.
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post #144 of 229
What if Mantle was the test ground for DX12?
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post #145 of 229
Quote:
Originally Posted by sugarhell View Post

So microsoft develop with amd and nvidia dx12 for at least 2 years.
Amd develop a low level api for 2 years now.

I dont think its a coincidence that dx12 maybe copy the same features as mantle
DX12 has been in development for at least 4 years.
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post #146 of 229
looks like Fermi cards are not left out of DX12
post #147 of 229
Quote:
Originally Posted by twerk View Post

DX12 has been in development for at least 4 years.

They had the idea 4 years ago=/= develop for 4 years

Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead
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post #148 of 229
I feel Mantle is/was just a stopgap solution until DirectX 12's release next year.
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post #149 of 229
Quote:
Originally Posted by Booty Warrior View Post

^If DX12 delivers on everything promised, there's really no point in developing for Mantle.

A big If, plus you'll need a new OS and new GPU. Whereas, with Mantle you don't need either. That, and it will probably be exploited in Linux at some point, whereas DirectX can't. Everything is, pretty much, already stacked in Mantle's favour.
post #150 of 229
so GCN is supported by mantle...Fermi/Kepler by DX12
will Evergreen support DX12?
what type of API is current Adreno mobile GPUs running?
     
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