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[pcper] DirectX 12 Session Live Blog (live now!) - Page 3

post #21 of 229
Did microsoft just blame cpu's for dx stagnation?
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post #22 of 229
Thread Starter 


Does anyone think that only showing mobile devices and consoles is pretty infuriating...?
 
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post #23 of 229
Quote:
Originally Posted by keikei View Post

Did microsoft just blame cpu's for dx stagnation?

Yeah. Sigh.

Alright, cross platform and competition with OpenGL ES.

Closer to Metal than ever before. confirmed.
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post #24 of 229
Oh no mobile
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post #25 of 229
OK...now it does seem like a big deal. Implementation date please MS.
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post #26 of 229
Quote:
Originally Posted by keikei View Post

Did microsoft the creator of a console it perpetuated for 8 years of bad dx9 console ports just blame cpu's for dx stagnation?

FTFY
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post #27 of 229
Thread Starter 
Quote:
Originally Posted by sugarhell View Post

Oh no mobile

Let's hope that it's mostly there to make qualcomm happy tongue.gif
 
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post #28 of 229
50% lower CPU overhead... that's impressive if true.

Saying they've "solved" multi-thread scalability is a big claim. Can't wait to see some actual performance data.
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post #29 of 229
from chat:
Quote:
Ryan Shrout:
on d3d12, overall CPU utilization is down 50%
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post #30 of 229
New rendering features?? Ray Tracing..? Image Based Rendering??
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