Originally Posted by PolyMorphist
Oh, and another thing, when someone calls an engine 'plasticky' or something similar, they fail to understand the fundamental concepts of game design and development...
Developers have complete control over the aesthetic style of the game; they create the models, texture them with a specific art style in mind, then design the game's environment based on the initial concepts. Art directors can also tell the programmers how they want certain aesthetics 'filters' on top of the game, which is something programmers can program into any engine, regardless of sophistication and feature set. The game engine is only a means of production - the only thing that separates them is the scalability, user-friendliness, graphical features and ready-made assets. By saying an engine is too plasticky or shiny or cartooney, they are simply saying that the majority of games they've seen on a particular engine have been purposefully designed that way by the game's developers.
Right, cause its not like modern game engines have defaults or shortcuts that cause the all too obvious trends being noticed or anything.
Everyone who makes an unreal engine game just so happens to want texture pop-in, nasty burned plastic looking models and textures, is in love with frame stuttering, and has an irrational fear of antialiasing. Yeah, that's totally it.
Yes, you CAN overcome these issues with unreal, but more often than not, developers won't take the time, effort, and cost needed to do so. The end result is that most unreal games do in fact end up looking like garbage.
I can look at a game and within 30 seconds tell you if it is an unreal or unity engine game. It's just that obvious. It has nothing to do with artistic direction. Source is a little less obvious, but still noticeable. Cryengine is really the only mainstream modern engine that doesn't broadcast itself in the resulting game's visuals and behaviors. Even if nothing else, that alone makes it worth using.
Originally Posted by Kuivamaa
I suppose it will be hard for Epic to repeat UD3 success this time round with Crytek being agressive and Unity adding pressure from below, not to mention they are a bit late to the party. Then again it should just take 1-2 blockbusters for UE4 to kickoff. Perhaps they should discuss terms with Activision to get COD onboard.
Recode the foundation of CoD? You crazy jester, that'll never happen.Edited by Zero4549 - 3/25/14 at 1:48pm