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[GameSpot] Cryengine Subscription at $10 a month with NO royalties - Page 4

post #31 of 38
I love how everyone's being sucked into the whole 'no royalties' thing. As if everyone who buys a license will be shipping a game on Steam. Also, if you cancel an Unreal Engine 4 subscription, you can still keep the software, whereas with CryEngine the opposite happens.
post #32 of 38
Oh, and another thing, when someone calls an engine 'plasticky' or something similar, they fail to understand the fundamental concepts of game design and development...

Developers have complete control over the aesthetic style of the game; they create the models, texture them with a specific art style in mind, then design the game's environment based on the initial concepts. Art directors can also tell the programmers how they want certain aesthetics 'filters' on top of the game, which is something programmers can program into any engine, regardless of sophistication and feature set. The game engine is only a means of production - the only thing that separates them is the scalability, user-friendliness, graphical features and ready-made assets. By saying an engine is too plasticky or shiny or cartooney, they are simply saying that the majority of games they've seen on a particular engine have been purposefully designed that way by the game's developers.
post #33 of 38
I suppose it will be hard for Epic to repeat UD3 success this time round with Crytek being agressive and Unity adding pressure from below, not to mention they are a bit late to the party. Then again it should just take 1-2 blockbusters for UE4 to kickoff. Perhaps they should discuss terms with Activision to get COD onboard.
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post #34 of 38
Quote:
Originally Posted by PolyMorphist View Post

Oh, and another thing, when someone calls an engine 'plasticky' or something similar, they fail to understand the fundamental concepts of game design and development...

Developers have complete control over the aesthetic style of the game; they create the models, texture them with a specific art style in mind, then design the game's environment based on the initial concepts. Art directors can also tell the programmers how they want certain aesthetics 'filters' on top of the game, which is something programmers can program into any engine, regardless of sophistication and feature set. The game engine is only a means of production - the only thing that separates them is the scalability, user-friendliness, graphical features and ready-made assets. By saying an engine is too plasticky or shiny or cartooney, they are simply saying that the majority of games they've seen on a particular engine have been purposefully designed that way by the game's developers.

Right, cause its not like modern game engines have defaults or shortcuts that cause the all too obvious trends being noticed or anything.

Everyone who makes an unreal engine game just so happens to want texture pop-in, nasty burned plastic looking models and textures, is in love with frame stuttering, and has an irrational fear of antialiasing. Yeah, that's totally it.



Yes, you CAN overcome these issues with unreal, but more often than not, developers won't take the time, effort, and cost needed to do so. The end result is that most unreal games do in fact end up looking like garbage.

I can look at a game and within 30 seconds tell you if it is an unreal or unity engine game. It's just that obvious. It has nothing to do with artistic direction. Source is a little less obvious, but still noticeable. Cryengine is really the only mainstream modern engine that doesn't broadcast itself in the resulting game's visuals and behaviors. Even if nothing else, that alone makes it worth using.
Quote:
Originally Posted by Kuivamaa View Post

I suppose it will be hard for Epic to repeat UD3 success this time round with Crytek being agressive and Unity adding pressure from below, not to mention they are a bit late to the party. Then again it should just take 1-2 blockbusters for UE4 to kickoff. Perhaps they should discuss terms with Activision to get COD onboard.

Recode the foundation of CoD? You crazy jester, that'll never happen.
Edited by Zero4549 - 3/25/14 at 1:48pm
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post #35 of 38
Quote:
Originally Posted by Zero4549 View Post

Right, cause its not like modern game engines have defaults or shortcuts that cause the all too obvious trends being noticed or anything.

Everyone who makes an unreal engine game just so happens to want texture pop-in, nasty burned plastic looking models and textures, is in love with frame stuttering, and has an irrational fear of antialiasing. Yeah, that's totally it.



Yes, you CAN overcome these issues with unreal, but more often than not, developers won't take the time, effort, and cost needed to do so. The end result is that most unreal games do in fact end up looking like garbage.

I can look at a game and within 30 seconds tell you if it is an unreal or unity engine game. It's just that obvious. It has nothing to do with artistic direction. Source is a little less obvious, but still noticeable. Cryengine is really the only mainstream modern engine that doesn't broadcast itself in the resulting game's visuals and behaviors. Even if nothing else, that alone makes it worth using.
Recode the foundation of CoD? You crazy jester, that'll never happen.

True, UDK (as in engine 3) does have a nasty habit of blowing out specular highlights but on the other hand its material system is very flexible and the issue can be overcome if so desired by the developers. Its not really the engines fault that so few developers truly take advantage of the more advanced shading options. Pretty much all engines have a bit of their own look that stems form what they where initially created for. People say they always recognize Unreal based games but really I think they would be able to pick out CryEngine games just as well. If for example metro: LL was made with the cry engine then it would most certainly not look the same as it does now. Whether that's good or bad thing is another matter.

Personally I would like to see more Glacier 2 stuff (Hitman absolution's engine). While the bloom was pretty over the top I was very impressed with many of the graphics features (and performance) of that engine. It had really good soft shadows and sub surface scattering skin shaders for example.
Edited by Bit_reaper - 3/25/14 at 3:59pm
    
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post #36 of 38
Quote:
Originally Posted by Zero4549 View Post

Right, cause its not like modern game engines have defaults or shortcuts that cause the all too obvious trends being noticed or anything.

Everyone who makes an unreal engine game just so happens to want texture pop-in, nasty burned plastic looking models and textures, is in love with frame stuttering, and has an irrational fear of antialiasing. Yeah, that's totally it.



Yes, you CAN overcome these issues with unreal, but more often than not, developers won't take the time, effort, and cost needed to do so. The end result is that most unreal games do in fact end up looking like garbage.

I can look at a game and within 30 seconds tell you if it is an unreal or unity engine game. It's just that obvious. It has nothing to do with artistic direction. Source is a little less obvious, but still noticeable. Cryengine is really the only mainstream modern engine that doesn't broadcast itself in the resulting game's visuals and behaviors. Even if nothing else, that alone makes it worth using.
Recode the foundation of CoD? You crazy jester, that'll never happen.

ugh.

Everyone's entitled to their own opinions, I guess, no matter how wrong/naive they are. I tried my best with logic but some people just can't adopt certain theories.
post #37 of 38
Quote:
Originally Posted by fleetfeather View Post

which engine was the "evaporating puddle" featured in again? I need whatever engine that is in my life.

You are thinking about this video, in Cryengine like mentioned. The scene is from 2:08 and out, but might as well watch the whole vid, its kinda cool smile.gif

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post #38 of 38
Quote:
Originally Posted by Zero4549 View Post


Recode the foundation of CoD? You crazy jester, that'll never happen.

biggrin.gifbiggrin.gif

Oh but it will happen. But they will have lost most of their fanbase by then. tongue.gif
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