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[nvidia's blog] GDC - NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 7-15x Performance Gains - Page 4

post #31 of 98
Everyone can thank AMD for this,and the new DX 12. It took AMD forging ahead with Mantle to make Microsoft and Nvidia toe the line. This would have never happened without Mantle. wink.gif
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post #32 of 98
Quote:
Originally Posted by Redwoodz View Post

Everyone can thank AMD for this,and the new DX 12. It took AMD forging ahead with Mantle to make Microsoft and Nvidia toe the line. This would have never happened without Mantle. wink.gif
pure speculation
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post #33 of 98
Quote:
Originally Posted by Redwoodz View Post

Everyone can thank AMD for this,and the new DX 12. It took AMD forging ahead with Mantle to make Microsoft and Nvidia toe the line. This would have never happened without Mantle. wink.gif

I will watch as dx disappoints on promises like it always does.
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post #34 of 98
Quote:
Originally Posted by Redwoodz View Post

Everyone can thank AMD for this,and the new DX 12. It took AMD forging ahead with Mantle to make Microsoft and Nvidia toe the line. This would have never happened without Mantle. wink.gif

NV, AMD, and MS have been working on this at the same time. And they have been working on these issues because every dev screamed at them to deal with those issues. Even AMD claims that the idea came from game devs.

Do you think that NV's OGL stuff, and MS running a functional DX12 build with DX12 capable hardware using a DX12 driver came out of nowhere in the last 4-5 months?

Hell, Nvidia's OpenGL presentations have made numerous references to reducing CPU overhead by various means. They even had a presentation around new year about this: http://www.slideshare.net/CassEveritt/beyond-porting . The older presentations (at least some of them) are on that same site as well.

DX12 and OpenGL improvements aren't responses to mantle. They're responses to the same problem that mantle is a response to. The problem that devs have been hammering NV, AMD and MS about for years. And like it or not, AMD, MS and NV are all pretty much saying that these technologies were developed simultaneously.
 
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post #35 of 98
Quote:
Originally Posted by Alatar View Post

NV, AMD, and MS have been working on this at the same time. And they have been working on these issues because every dev screamed at them to deal with those issues. Even AMD claims that the idea came from game devs.

Do you think that NV's OGL stuff, and MS running a functional DX12 build with DX12 capable hardware using a DX12 driver came out of nowhere in the last 4-5 months?

Hell, Nvidia's OpenGL presentations have made numerous references to reducing CPU overhead by various means. They even had a presentation around new year about this: http://www.slideshare.net/CassEveritt/beyond-porting . The older presentations (at least some of them) are on that same site as well.

DX12 and OpenGL improvements aren't responses to mantle. They're responses to the same problem that mantle is a response to. The problem that devs have been hammering NV, AMD and MS about for years. And like it or not, AMD, MS and NV are all pretty much saying that these technologies were developed simultaneously.

Nonetheless all of this transpired after Mantle and I am sure that 5 big dev houses and 15 upcoming Mantle supported games, certainly rushed things a long. I mean for years DX was holding things back and now all of a sudden they want to lower overhead? It always takes one mover and shaker in the industry get the ball rolling.
Edited by Redeemer - 3/21/14 at 8:08am
post #36 of 98
Quote:
Originally Posted by Alatar View Post

NV, AMD, and MS have been working on this at the same time. And they have been working on these issues because every dev screamed at them to deal with those issues. Even AMD claims that the idea came from game devs.

Do you think that NV's OGL stuff, and MS running a functional DX12 build with DX12 capable hardware using a DX12 driver came out of nowhere in the last 4-5 months?

Hell, Nvidia's OpenGL presentations have made numerous references to reducing CPU overhead by various means. They even had a presentation around new year about this: http://www.slideshare.net/CassEveritt/beyond-porting . The older presentations (at least some of them) are on that same site as well.

DX12 and OpenGL improvements aren't responses to mantle. They're responses to the same problem that mantle is a response to. The problem that devs have been hammering NV, AMD and MS about for years. And like it or not, AMD, MS and NV are all pretty much saying that these technologies were developed simultaneously.
Lets make this easy. Does anyone have info stating before Mantle any specifics that lead to either discussions yesterday. Not saying they weren't working/speculating before, but the conspiracy theories and baseless accusations serve no purpose.
post #37 of 98
Quote:
Originally Posted by i7monkey View Post

I'm cynical enough to think that Nvidia and AMD don't really like this.

Faster performance through software = less gpu sales

Of course you can make graphics look better but still.
More and better software that can use their cards.... more sales.

It's not just about games. Game developers get more comfortable with this technology.... some will go work in non-gaming industries bringing their experience.


Quote:
Originally Posted by Redwoodz View Post

Everyone can thank AMD for this,and the new DX 12. It took AMD forging ahead with Mantle to make Microsoft and Nvidia toe the line. This would have never happened without Mantle. wink.gif
DX12 has probably been in development for about 2 years now.... (which well pre-dates Mantle announce by a long time).
Once again...
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Once again...
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post #38 of 98
Quote:
Originally Posted by Alatar View Post

And like it or not, AMD, MS and NV are all pretty much saying that these technologies were developed simultaneously.

I'd like to emphasize this once more. This is not about a corporate pissing match, they are ALL involved in these developments.
post #39 of 98
Quote:
Originally Posted by DuckieHo View Post

More and better software that can use their cards.... more sales.

It's not just about games. Game developers get more comfortable with this technology.... some will go work in non-gaming industries bringing their experience.
DX12 has probably been in development for about 2 years now.... (which well pre-dates Mantle announce by a long time).

Supposedly DX12 was more then four years in the works while OpenGL already has options to reduce overhead for years.
    
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post #40 of 98
Don't forget SteamOS and the rise in popularity of nix distros in general. Mantle isn't that big of a deal nor old enough to have this kind of influence. In reality Mantle is AMD's implementation to address cross platform portability and less overhead by function calls.

Though it's a nice twist Redwoodz gave to the situation. His claim is analogous to thanking nVidia for fixing multi GPU setups in general. Or thanking Intel for hyping SMT.
Edited by TheBlademaster01 - 3/21/14 at 8:24am
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