Originally Posted by Mand12
Some seem to want to ensure AMD gets all credit whatsoever.
I understand neither want.
Yeah, but the thing is there's a lot of people speculating about what came first, and much nonsense, as if they knew the whole story.
from a extremetech article(source
We’ve spoken to several sources with additional information on the topic who have told us that Microsoft’s interest in developing a new API is a recent phenomenon, and that the new DirectX (likely DirectX 12) will substantially duplicate the capabilities of AMD’s Mantle. The two APIs won’t be identical — Microsoft is doing its own implementation — but the end result, for consumers, should be the same: lower CPU overhead and better scaling in modern titles.
In fact, as some of you may recall, an AMD executive publicly stated a year ago that there was no “DirectX 12″ on the Microsoft roadmap. Microsoft responded to those comments by affirming that it remained committed to evolving the DirectX standard — and then said nothing more on the topic. Then AMD launched Mantle, with significant support from multiple developers and a bevy of games launching this year — and apparently someone at Microsoft decided to pay attention.
And from the nvidia blog (source
Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC.
They said they started talking about it, that doesn't necessarily means they started working on it, in fact they have been working to get a usable implementation the past year, not before. While Mantle has been in complete development 2 years before it was even announced in September 2013. There are two games that costumers can use right now with mantle, while there are none with dx12.
And this is an opengl thread, it would be nice to talk about that.Edited by Neilthran - 3/22/14 at 6:14am