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(DSO) One-Hour Video Details Unreal Engine 4 Blueprints in Solus

post #1 of 5
Thread Starter 
The Unreal Engine 4 slides from GDC 2014 mention Blueprint, Solus is a game created mostly from blueprint visual scripting.

This is pretty impressive stuff, it can mean that less time can be spent programing and writing scripts for a game and it also means that less experienced programmers can possibly create their games entirely from Blueprint!
Quote:
Solus is a survival sci-fi discovery game and in this speech, Sjoerd reveals how easy it is to create an indie game thanks to Epic’s new game engine. Enjoy!
Quote:
Features and Development
Immersion Strong focus on atmosphere and immersion. The planet is to be captivatingly beautiful, but its dangers very real.

Oculus Rift Supported for total immersion.

Atmosphere Fully dynamic atmosphere. Temperature changes. Day and night. Tides. Winds. Dynamic weather. Disasters.

Extendibility Extremely modular workflow within the game will allow anyone to easily create levels and areas to explore.

The Ball Spiritual successor to The Ball. Same universe, same atmosphere



Overall I can see Unreal Engine 4 and Unity 5.0 Pro being top game engines for indie developers, this is magnificent!


Edited by TopicClocker - 3/21/14 at 2:21pm
post #2 of 5
That $10 a month subscription for Cryengine with no royalties though...
post #3 of 5
Thread Starter 
Quote:
Originally Posted by AndroidVageta View Post

That $10 a month subscription for Cryengine with no royalties though...

Nice find, will add to thread.
This year will be good for Indie developers.
Edited by TopicClocker - 3/21/14 at 5:35pm
post #4 of 5
Quote:
Originally Posted by TopicClocker View Post

Nice find, will add to thread.
This year will be good for Indie developers.

Hopefully it will be much easier to work with than UE3...

In Unity I managed to get a small game up and running in 3 weeks.. In UE3 I didn't even manage to get third person running by then..
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post #5 of 5
Thread Starter 
Quote:
Originally Posted by __Pat__ View Post

Hopefully it will be much easier to work with than UE3...

In Unity I managed to get a small game up and running in 3 weeks.. In UE3 I didn't even manage to get third person running by then..

With Blueprint getting things to actually happen with visual scripting will probably be easier to work with than standalone Unity, of course there's visual scripting plugins for Unity as well but Blueprint seems to be implemented into UE4 which is amazing imo, could probably get simple shooter mechanics working in a matter of minutes if you've got the art assets prepared, I'd definitely develop for both engines, Blueprint in UE4 for simple concepts or games to get up and running whilst improving programming etc in Unity or a main project but that's just me.

Apparently UE3 wasn't good for open worlds or large maps, even networking apparently for some reason not sure if there's some truth to them, If so I wonder if UE4 has improved upon them.
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