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[pcper] NVIDIA Talks DX12, DX11 Efficiency Improvements - Page 15

post #141 of 203
Nvidias numbers are as big of a farce as those 3930k + 2x 290x + mantle results amd released. If they measure it for 1/10th of a second they can advertise it.
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post #142 of 203
Quote:
Originally Posted by Kuivamaa View Post

Most tests that I've seen (that somewhat touched the issue of DX11 overhead) agree that kepler has lower CPU overhead than GCN (significant difference). The exact amount is unclear though. I never clinged on anything, the way you clocked the cards the 280X might actually be stronger for the test in hand (SS) and the overhead even more in favor of Titan. Or it actually may be weaker skewing the results. But we do not know that, and that's a problem
same point I was making earlier. How are we sure the cards are actually equal. (And the amount of trust I have in Alatars being unbiased is very low)
post #143 of 203
Quote:
Originally Posted by Alatar View Post

I'm using a custom scenario that fixes the camera to a single point and always spawns the same ships from the same places at the same time.

You're just using the stock follow preset...

GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8463237120
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9779

Average FPS: 34.16
Average Unit Count: 3928
Maximum Unit Count: 5311
Average Batches/MS: 659.33
Maximum Batches/MS: 1422.04
Average Batch Count: 26297
Maximum Batch Count: 214892
===========================================================

You mean this? With my stock 7970 and 3.0 ghz 3770k. I dont know why you think this is consistent because all the ships react based on AI rules and you cant deny that.And no they dont spawn the same number of ships everytime
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post #144 of 203
Quote:
Originally Posted by sugarhell View Post

Warning: Spoiler! (Click to show)
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8463237120
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9779

Average FPS: 34.16
Average Unit Count: 3928
Maximum Unit Count: 5311
Average Batches/MS: 659.33
Maximum Batches/MS: 1422.04
Average Batch Count: 26297
Maximum Batch Count: 214892
===========================================================

You mean this? With my stock 7970 and 3.0 ghz 3770k. I dont know why you think this is consistent because all the ships react based on AI rules and you cant deny that.And no they dont spawn the same number of ships everytime

No I mean the one I linked in this thread as an attachment.

ScenarioCustom.csv 3k .csv file

That one
 
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post #145 of 203
Quote:
Originally Posted by Durquavian View Post

same point I was making earlier. How are we sure the cards are actually equal. (And the amount of trust I have in Alatars being unbiased is very low)

And had it been in favor of AMD's card, would you be so diligent in shooting it full of holes?
post #146 of 203
Quote:
Originally Posted by Alatar View Post

No I mean the one I linked in this thread as an attachment.

ScenarioCustom.csv 3k .csv file

That one

Using your own

GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8463237120
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17918

Average FPS: 49.77
Average Unit Count: 4209
Maximum Unit Count: 5613
Average Batches/MS: 365.49
Maximum Batches/MS: 1232.70
Average Batch Count: 8376
Maximum Batch Count: 83312

7970 1000/1450 3770k 4ghz
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post #147 of 203
Quote:
Originally Posted by Mand12 View Post

And had it been in favor of AMD's card, would you be so diligent in shooting it full of holes?
And that is where you are wrong. I don't care who is on top, I question the validity of equality. And it is no secret said user doesn't favor AMD ever.
post #148 of 203
Quote:
Originally Posted by sugarhell View Post

Using your own Warning: Spoiler! (Click to show)
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8463237120
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17918

Average FPS: 49.77
Average Unit Count: 4209
Maximum Unit Count: 5613
Average Batches/MS: 365.49
Maximum Batches/MS: 1232.70
Average Batch Count: 8376
Maximum Batch Count: 83312

7970 1000/1450 3770k 4ghz

That's clearly a different scenario.

Save this:

ScenarioCustom.txt 3k .txt file

as CustomScenario.csv (overwrite)

to here:



And then run it in custom mode with settings maxed.

It should look like this at the start:




With that scenario no matter what the fps or unit count is you should get a number around 33-35 when you divide the batches/ms with the fps. Yours is like 7 at the moment...
Edited by Alatar - 3/24/14 at 8:14am
 
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post #149 of 203
Yeah what i did. And you cant divide batches/ms with the fps.You dont use batches all the time and we dont know how the engine use batches
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post #150 of 203
Well whatever you did you ran a completely different scenario...

E: besides, how did you get a score 4 minutes after I posted the csv file...? the SS bench takes longer than that...
Edited by Alatar - 3/24/14 at 8:27am
 
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