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[PCGH] Titanfall benchmarks on 2 GB GFX card problems - Page 4

post #31 of 79
titanfall is an amazing game, don't write it off just because EA published it. I did not like CoD multiplayer in the slightest but titanfall is a very different experience. Lots of depth for movement skills, very good maps and the game modes are pretty good. If you're playing it like call of duty you are doing it wrong.
post #32 of 79
Quote:
Originally Posted by Stay Puft View Post

That the MSAA is choking the 2GB cards in Titanfall

From my experience, it's not the MSAA, It's the "Insane Textures" with no texture streaming filling up the memory causing the 2GB cards to choke on these terrible textures.

I feel Nvidia should of pushed for more memory on their cards to begin with, 3GB base but I don't know if that would match up with the bus width.

Which is why I constantly praise AMD's 7900 cards with their sensible 3GB ram, Nvidia pretty much skimped on their cards, ofcourse there's the 4GB versions but from the cost of the 4GB versions of some cards you're better off getting the 2GB version of a higher end card rolleyes.gif This damn ram expense is getting out of hand.

AMD's chosen 4GB base for their 290s, meanwhile the base 780s have 3GB, it may not be utilized at the moment in 1080p-1440p but at least there's headroom.
Edited by TopicClocker - 3/24/14 at 9:28am
post #33 of 79
All this talk is making me want to install Crysis 3 again, but Diablo 3 is tomorrow... Wat do.
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post #34 of 79
The game does not even look at good to require that much vRAM. Thats the problem here.
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post #35 of 79
I will agree that Titanfall has a SERIOUS drawback in features compared to many current FPS titles, but like others have said, it is just so damn fun to play. Because of that, this game has a lot of potential. Have you guys forgotten how games work these days? Content patches and expansion packs can be released, bugs will be fixed. This game will only be getting better and will be sticking around for years to come.

That being said, please release SLI compatibility asap!
post #36 of 79
Yes, pay more to get the game working how it should have at launch instead of it actually working at launch. Buy into the scheme blindly.
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post #37 of 79
Quote:
Originally Posted by szeged View Post

Yes, pay more to get the game working how it should have at launch instead of it actually working at launch. Buy into the scheme blindly.

That is why I refuse to buy until it hits $19.99
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post #38 of 79
is this a console "optimized" game?
post #39 of 79
Quote:
Originally Posted by bencher View Post

That is why I refuse to buy until it hits $19.99

3 months and it will be
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post #40 of 79
what on earth are the "insane textures" being spent on in VRAM usage?
nothing in those textures show that they should be eating up any more than like 1gb of vram outside of inflated caching.
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