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post #41 of 101
I've always wondered, why do they develop for consoles first and then port to PC anyway, wouldn't it be easier to make a game for PC, lock the settings, and format it to run on a console?
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post #42 of 101
Quote:
Originally Posted by Nitrogannex View Post

I've always wondered, why do they develop for consoles first and then port to PC anyway, wouldn't it be easier to make a game for PC, lock the settings, and format it to run on a console?

Because it's easier to develop for a console. A console is a known environment: you have one set of hardware, one set of interfaces, one operating system, one display output, one everything. It's a defined, known quantity, and that narrows the scope of the development effort.

Developing for a PC means trying to get something working on a whole host of different configurations, from hardware to OS to drivers. There's just more to do.
post #43 of 101
Quote:
Originally Posted by tombom View Post

Weird. Weren't they saying something about how Windows 8 was an os for gamers a while back? Now look at them. Makin' os' for the least common denominator (i.e. 'smart'phone users).

The interface might not have suited some people, but the core improvements in performance were there. Small, but they were there.
Quote:
Originally Posted by Kazumi View Post

I honestly expect nothing to come of this. It's Microsoft blowing smoke as normal. They've done this almost yearly, make an announcement telling PC gamers "Your not forgotten! We are bringing back support to you!" and we get nothing. I don't even care about directX12 at this stage, because it's likely limited to windows 8.2 or Windows 9. And unless they make windows 9 function like 7 I will head to linux. The windows 8/8.1/8.2 looks like utter garbage. I don't want a tablet/smart phone UI on my PC. (and those who say I can mod it to look like windows 7. I don't care to spend hours customizing my OS just to function in a proper and logical manner)

In the end though, this renewed energy will amount to nothing more than a new directX and a possible push to bring back the store. I doubt they will ease restrictions on their Xbone titles, and I doubt we will see any meaningful support.

10 minutes to download and install one program (maybe an hour if you wanted to test out multiple programs) is hours and hours of customization? rolleyes.gif
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post #44 of 101
This seems to be a quarterly announcement to remind us "gamers" that we still exist over here in our corner rolleyes.gif
    
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post #45 of 101

I would be happy with a new Age of Empires or Rise of nations.

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post #46 of 101
Sounds good, but there will be something in it for M$, too. Hopefully that won't be bad for us.
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post #47 of 101
Quote:
Originally Posted by Mand12 View Post

Because it's easier to develop for a console. A console is a known environment: you have one set of hardware, one set of interfaces, one operating system, one display output, one everything. It's a defined, known quantity, and that narrows the scope of the development effort.

Developing for a PC means trying to get something working on a whole host of different configurations, from hardware to OS to drivers. There's just more to do.

It's kind of sad really, the concept of consoles is great but devs still manage to screw things up majorly.
Macs are a great idea too, but unfortunately they're too expensive for mainstream and as a result not as many purchase them, and due to that not a lot runs on them compared to Windows PCs.

What I hate to see from console ports to PC is the easily avoidable stuff. I just don't see the reason why they usually don't design the textures first at a higher resolution, then scale them down for the console, and preserve the high res for PC when they code it and release it later. It's very common to see a console port with low res textures, and they use the console as an excuse when it's clearly not a good one.
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post #48 of 101
I think the sad part is that AMD had to make a separate API to get MS off their butts. Given this thing isn't coming out for 18 months, means they probably just started when Mantle was getting press. I hope Nvidia and Intel join Mantle as well, since AMD seems open to working together. An API driven by the IHV's might be better than an API driven by the OS maker.
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post #49 of 101
who would want forza 5 on PC? By that time Project CARS will be released
post #50 of 101
WE heart.gif YOU M$
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