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[AMD Business] AMD and Leap Computing Look To The Sky for Cloud Gaming at GDC 2014

post #1 of 36
Thread Starter 
Quote:
AMD Radeon™ Sky cloud gaming cards and AMD RapidFire technology enable Leap Computing to deliver a fully-realized, turnkey cloud solution for uncompromising performance on games like Battlefield 4, Dirt 3 and Tomb Raider. As a bonus, it’s also a cost-effective option for video game developers.

While at the show I presented a session entitled “RapidFire: The Easy Route To Low Latency Cloud Gaming Solutions”. This was an opportunity for attendees to learn more about how AMD's RapidFire SDK simplifies the delivery of multi-game streaming from a single GPU while working to minimize latency to ensure one of the best cloud gaming experiences.

At the AMD exhibit, the AMD RapidFire and Leap Computing streaming gameplay demonstration generated a great deal of interest and inquiries by showcasing the next major step in cloud gaming that allowed attendees to play popular titles via streamed content on laptops.

- See more at: http://community.amd.com/community/amd-blogs/amd-business/blog/2014/03/22/amd-and-leap-computing-look-to-the-sky-for-cloud-gaming-at-gdc-2014#sthash.HfX1yxbG.dpuf

Looks very interesting. RapidFire and Radeon Sky seems to be the solution that would enable viable cloud gaming. Seems to have lots of support.
post #2 of 36
Would be nice to see it coming, but I think it'd be weird buying 1ms response mouse, 1ms response monitors and 1 ms response keyboard to be used along with 200ms response games, it just doesn't sync.

LAAAAAAAAAAAG.

Until Google Fiber hits the general consumer market it's all a fantasy.
post #3 of 36
Sorry AMD.... Not interested.

Part of my gaming experience is hear my fans speed up and feeling that heat...
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post #4 of 36
this will never work until the internet is fixed.
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post #5 of 36
Quote:
Originally Posted by Dargonplay View Post

Would be nice to see it coming, but I think it'd be weird buying 1ms response mouse, 1ms response monitors and 1 ms response keyboard to be used along with 200ms response games, it just doesn't sync.

LAAAAAAAAAAAG.

Until Google Fiber hits the general consumer market it's all a fantasy.

Google Fiber =/= lower pings. Ping =/= bandwidth. Unless your pipe is saturated, your routing is what causes lag.

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post #6 of 36
Quote:
Originally Posted by Dargonplay View Post

Would be nice to see it coming, but I think it'd be weird buying 1ms response mouse, 1ms response monitors and 1 ms response keyboard to be used along with 200ms response games, it just doesn't sync.

LAAAAAAAAAAAG.

Until Google Fiber hits the general consumer market it's all a fantasy.

I can give firsthand experience with this sort of thing, as my wireless HDMI link that I use for sending my computer's output to my TV in another room is great for watching video, but has a ~200-250ms latency between what is sent to my monitor and what is sent to the TV.

It's absolutely horrid, as even something as simple as using a mouse to control the video settings (play, stop, fullscreen, go to a particular timestamp) is downright painful due to the input lag.

"But we play networked games all the time with 200ms ping, who cares?" The difference is you're playing games with very low input lag, but the server results are delayed. But when you click, your click is registered on your screen nearly immediately, not 200ms later.

I don't see how this is ever not going to be a problem with cloud gaming. I really don't. Anyone care to explain how this is even remotely possible?
post #7 of 36
Quote:
Originally Posted by Mand12 View Post

I can give firsthand experience with this sort of thing, as my wireless HDMI link that I use for sending my computer's output to my TV in another room is great for watching video, but has a ~200-250ms latency between what is sent to my monitor and what is sent to the TV.

It's absolutely horrid, as even something as simple as using a mouse to control the video settings (play, stop, fullscreen, go to a particular timestamp) is downright painful due to the input lag.

"But we play networked games all the time with 200ms ping, who cares?" The difference is you're playing games with very low input lag, but the server results are delayed. But when you click, your click is registered on your screen nearly immediately, not 200ms later.

I don't see how this is ever not going to be a problem with cloud gaming. I really don't. Anyone care to explain how this is even remotely possible?

AMD is trying to minimize extraneous compute time for things like video/audio encode so that lag is only dependent on your internet connection. If you live near one of the data centers it may be possible to reduce input lag to under 50ms. Still a lot in my book, but for certain people or for certain games that might not matter.
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post #8 of 36
There are methods of rendering that could allow to offload some of the GPU intensive tasks off to "the cloud" regardless of your 200ms ping


just using Nvidia as an example since this is the only presentation of this technology that I've seen.
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post #9 of 36
Thread Starter 
Quote:
Originally Posted by t00sl0w View Post

this will never work until the internet is fixed.

This quote:

“Although these technologies have existed for the past several years, the play experience has been too resource-heavy to actually make cloud deployment possible, until now,” said Alexander Nataros, chief executive officer at Leap Computing. “The performance and precision of the AMD Radeon Sky cloud gaming GPUs have been instrumental in optimizing hardware for our service. AMD has positioned itself as an industry leader in the emerging cloud graphics space through both the AMD RapidFire technology API and its Direct Output Post Processing (D.O.P.P.) support. With these tools, Leap Computing has been able to provide a graphically intense, low-latency environment that would not have been otherwise possible.”

RapidFire reduces latency dramatically, and is said to work well with a 1 Mb (B?) connection. I game regularily in first person shooters with as much as a 100ms latency and do quite well. Something like a Chromebook would benefit greatly from this (that has to be one of the worst names Google could have come up with). There are many places in the world with huge populations that would have zero issue with internet connections.
post #10 of 36
Quote:
Originally Posted by geoxile View Post

AMD is trying to minimize extraneous compute time for things like video/audio encode so that lag is only dependent on your internet connection. If you live near one of the data centers it may be possible to reduce input lag to under 50ms. Still a lot in my book, but for certain people or for certain games that might not matter.

Certain games like, as they claim, Battlefield 4, Dirt 3 and Tomb Raider?

50ms input lag is still unplayable. Note that 50ms input lag is VERY DIFFERENT from 50ms ping that we're used to experiencing.
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