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post #31 of 36
Quote:
Originally Posted by fateswarm View Post

What are the overheads of today's SLI? That's where the benefit can be approximated.

It would need info that shows the latency of the connect drops FPS by an amount.

And then do an approximation based on what would happen if the latency drops.

Not really.... There is a lot of driver overhead that a physical interconnect won't resolve.

The workloads that need this are really compute-intensive.... the IBM partnership is a dead giveaway on that.
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post #32 of 36
Quote:
Originally Posted by DuckieHo View Post

Not really.... There is a lot of driver overhead that a physical interconnect won't resolve.

The workloads that need this are really compute-intensive.... the IBM partnership is a dead giveaway on that.

If you mean they will have to re-code the driver for faster/lower latency SLI I agree. But at least it might give an idea what would happen if they released the tech on current software.

If you disagree with the whole concept, it's just that I get the idea, behind the marketing talk, what will actually happen to gamers is they'll just get a thicker and faster SLI bridge.
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post #33 of 36
Quote:
Originally Posted by fateswarm View Post

If you mean they will have to re-code the driver for faster/lower latency SLI I agree. But at least it might give an idea what would happen if they released the tech on current software.

If you disagree with the whole concept, it's just that I get the idea, behind the marketing talk, what will actually happen to gamers is they'll just get a thicker and faster SLI bridge.

No, SLI itself is mostly driver code.

Changing the physical connection won't make that much of a difference.

This isn't really for gamers... this is for GPGPU.
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post #34 of 36
Quote:
Originally Posted by DuckieHo View Post

No, SLI itself is mostly driver code.

Changing the physical connection won't make that much of a difference.

This isn't really for gamers... this is for GPGPU.

It is for compute. And gamers will use it. I'm not sure how though.

They may just scrap SLI and go to a lower level/faster mode.
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post #35 of 36
Quote:
Originally Posted by fateswarm View Post

It is for compute. And gamers will use it. I'm not sure how though.

They may just scrap SLI and go to a lower level/faster mode.

It's an update much like what AMD did with Hawaii no longer needing a bridge. It's mainly for GPGPU but they may as well try to score some marketing points from the gaming crowd, eh?
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post #36 of 36
Quote:
Originally Posted by Brutuz View Post

It's an update much like what AMD did with Hawaii no longer needing a bridge. It's mainly for GPGPU but they may as well try to score some marketing points from the gaming crowd, eh?

Yes.

Oh but there is a bridge. The pictures show an old pci bus and a fast interconnect with them. AMD did the opposite. Just released some pci band to save costs. Nvidia's solution will be hilariously faster.

That reminds of how AMD does software sync but NV gsync. Cheaper but worse.
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