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[VC] NVIDIA announces Pascal architecture - Page 4

post #31 of 38
Yeah, Volta does sound like a very fat lady in dress walking down the park, doesn't it?
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post #32 of 38
Quote:
Originally Posted by fateswarm View Post

Stacked vram was known for more than a year now and it's a very exciting feature.

It's THE most important feature of it for gamers since most them don't even put more than 2 cards in parallel.

What they say is believable and an insanely faster VRAM will be a tremendous improvement on gaming and everything.


I only wonder if it handles temperature though. But I suspect they've calculated cooling easily "pierces" a few thin chips with no problem.

Hrm, at worst they may have to divert more cooling power on the chip itself since there is not even vram around it. But it may have lower losses that way hopefully so to be cheaper than not stacking.
Denver + stacked = biggest breakthrough since the DGPU was invented.
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post #33 of 38
Quote:
Originally Posted by fateswarm View Post

Yeah, Volta does sound like a very fat lady in dress walking down the park, doesn't it?

Disagree.

Among overclockers, there's only one unit that even might be considered as more important than the one named after Volta, and that's the one named after Hertz.

LONG LIVE VOLTA
post #34 of 38
I actually liked the name Volta. I wish it wasn't renamed
post #35 of 38
Quote:
Originally Posted by Mand12 View Post

Disagree.

Among overclockers, there's only one unit that even might be considered as more important than the one named after Volta, and that's the one named after Hertz.

LONG LIVE VOLTA

Currentium is also important.

Alfonso Garret Currentium
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post #36 of 38
I liked Volta better.
post #37 of 38
Quote:
Originally Posted by Daious View Post

I actually liked the name Volta. I wish it wasn't renamed

Nothing's renamed. Volta comes after Pascal.
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post #38 of 38
Quote:
Originally Posted by skupples View Post

Denver + stacked = biggest breakthrough since the DGPU was invented.
If they design things to be bandwidth-bottlenecked rather than latency-bottlenecked, they could simply slightly underclock things to keep things cool.

Remember the days of single-core Pentium 4 and the 3.8 gigahertz CPU's. Most multi-core CPU's being sold today don't even clock that high.

So in that sense, stacking can speed certain things up (bandwidth) while dialing back the clocks a little bit, to keep things cool.

That may add a slight latency if you slow the clocks a bit. Latency is extremely critical (e.g. shaper processing, GPGPU processing, etc) and raising latencies has a cost. On the other hand, simple raw throughput (e.g. high-res textures on 4K displays!) will hugely benefit from this!

I would bet that the latency issues can gradually be optimized over time, in the same sense that lower-MHz CPU's today execute instructions, even in a single thread, using far less power, and more efficiently per clock, than the 3.8GHz Pentium 4's ten years ago. Although optimizations in the memory arena, follows a much slower "Moore's Law" equivalent than for CPU's/GPU's.
Edited by mdrejhon - 3/26/14 at 9:13am
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