Originally Posted by CtrlAltel1te
yes optical is easier to master but laser can be aswell and can even has its benifits in some gameplay above optical.
DA2013 has a very good maximum malfunction speed is does not have prediction or acceleration it does have "smoothing" but its better to say latency.
Because if I aint mistaking all dpi steps get calculated from 4000 native dpi. It does it quite well but it will have a tiny bit latency wich most people really dont notice at all because there setup have other bottlenecks already with latency in it.
So if you want to pick up a Deathadder better to have a look at the black edition or any 3,5g if you really really want to be sure but if you want the newer rubber sidegripes just go for the da2013.
Then the zowie's max speeds are lower because they have a lower LOD wich they get with a custom lens they use native dpi steps but end up being weird because of the lens they use.
So not 400, 1000, 1800 or but 450/1150/2300 because of the lower LOD and less light emmiting at the tracking surface its natural the max malfunction speeds are lower.
But I dont think the speeds will be any problem for you seeing I am a CS player with sensitivity 2.0 on 400 dpi and had no problem playing with the eVo at sens 1.55 450 dpi. So thats really low. Something like 52.2 cm to make a 360*.
I cant say really wich one is the better mouse, I think shapewise the zowie feels better for palm grip and DA for clawgrip I myself use a fingertip grip and find then smaller mice better.
So EC2 the smaller version is better for my medium sized hands.
Tracking wise zowie feels good but so does the da feel very good only zowie feels a bit more responsive but da feels more controlled its difficult to explain but rahter they way I feel it.
At 1000hertz the DA will be more stable then zowies and DA will be able to handle more surfaces better for example white mousepads or very coloured onces will be less of a problem tracking wise.
Max speeds are for the Zowie (gotten from ino's review)
400 dpi 1000hertz, 3,66 meters per second
1200dpi 1000hertz, 3,21 meters per second
2200dpi, 1000hertz. 3,90 meters per second
400 dpi, 500hertz, 4 meter per second
1200dpi 500 hertz, 4,42 meter per second
2200 500 hertz, 4 meter per second
So 500hertz will give you 4meters per second wich is absoluty no bottleneck or you must be using like 80 cm for turning 360 degrees in fps games.
But remember the coating dont know if all batches they produced got it but seen this picture some times on the internet.