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[WSJ] Facebook to Acquire Oculus - Page 24

post #231 of 383
Quote:
Originally Posted by skupples View Post

the fundamental functionality has not changed grandma still needs a graphics card to run OR. I think the biggest change we might See is OR turning into a Tegra powered "stand alone" device
Who cares if granny has an OR. For now you still need a semi powerful PC to run it.

The more I think about this the more it makes sense that thwynwould turn it into a stand alone device or at least give it an NVIDIA Tegra GPU. In fact I'll take bets on it going that direction.

How about artificial VR experiences for movies? You don't need to move your head to have a VR experience. If they create movies in the first person than you don't need a powerful GPU to power the OR, it would simply turn into the device to hone that style. Down the road I'm sure they could optimize VR so you don't need a extremely powerful system to use VR. I'm leaning more towards as the tech matures the requirement for atleast movies and entertainment (sports and such) would decrease. Gaming we'd likely see a slow decrease in requirements over the few years as drivers and game engines are optimized to handle te tech.
post #232 of 383
Quote:
Originally Posted by bajer29 View Post

I full hardheartedly disagree. The price point is/ was supposed to be extremely low and affordable. I'd love to buy a < $250 VR headset over a > $2k 3 monitor eyefinity setup. The fact that you get better immersion by controlling your perspective as a first person character in a game is earth shattering for a lot of gamers.

Agreed. I really want one. I've always wanted a 3 monitor set-up and never really been able to afford it or have room for it. I guess what I'm saying is that I hope there's going to be enough buyers.
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post #233 of 383
I don't know whether Oculus VR will succeed or not. I fully expected the modern incarnation of HD 3d to succeed, and it has been all but abandoned as a mainstream technology at this point. Nonetheless, my 3d TV and nvidia 3d Vision pc both offer every bit of 3d goodness I need for my use. At the very least, I expect the same from Oculus. Even if it doesn't reach mainstream saturation, all I need is for it to come to market with a basic level of integration into existing media/gaming technology. Once I get my hands on it, the rest of society can go F itself if they don't want to jump on the bandwagon.
post #234 of 383
it will be just like it is now. 3d playback requires much less horsepower then 3d rendering the bigger change will be the price required for 3d rendering Going down. engine optimization can only do so much.they could in theory create their own API. only time will tell
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post #235 of 383
Quote:
Originally Posted by firagabird View Post

Warning: Spoiler! (Click to show)
I've been lurking around the interwebs for a while soaking up all I can about this new development, and so far I've gone from utter shock and disappointment to a very, VERY cautious optimism. I truly hope the Oculus team knows what they're getting themselves into, and even if it turns sour in the long run, the major milestone for VR as a whole is to release CV1 in as best a state as possible, at a price affordable by the masses, and in a timeframe that keeps OR mindshare fresh in most people's minds as to allow the product to reach a critical mass of adoption.

My two cents though will go towards everyone mentioning Kickstarter. Rock, Paper, Shotgun actually tackled the issue of how to approach crowd-funding through the previous topic of Broken Age's problematic development, and although I was initially outraged by the British bluntness of their argument, the point was something I agree with.

Backers are wallets.

Crowd-funding a project is different from preordering a product that is announced for release. When you give a KS money, you're essentially saying "I am funding this project knowing the risks of it deviating or even failing to match its goals, and am betting on the credentials and potential benefits of its success to overcome such risk". That's what crowd-funding is; like normal funding, but with much less cash invested and much less individual influence on the project than a normal investor.

I hate to use the term "entitled" to describe anything or anyone, but generally that's how most backers behave, and it reveals a grossly common misconception of how the entire system of KS works on a fundamental level. Recent high-profile projects, and most projects as a whole, have spoiled us with stuff like preorders and early access to their products, but as long as those promises are delivered, no single backer is entitled to anything else. They are literally wallets.

It will be this and the next year when the end part of the cycle for most of the initial KS projects will be reached, and the public will finally, hopefully, become aware that backing a successfully kickstarted project does not guarantee it will be successful; it merely means they placed their bets that it will.

I have to disagree with the sentiment that we're just wallets. When someone backs a kickstarter, they are taking a risk. Lots of times KS fail. Sometimes the original goals simply aren’t possible and changes need to be made. Everyone knows that. When you back a kickstarter, there is a certain level of trust put into the developers to attempt to achieve the goals they originally stated. This system only works when supporters can trust the developers. When a company suddenly deviates because another company throws huge stacks of cash at them, the trust is broken.

It remains to be seen how FB will warp OR but there's a very real risk that what FB wants will be very different then what supporters originally invested in.

----

unrelated to firagabird's post:

Here’s what bugs me most about the acquisition. If all that FB wanted to do was to make software to utilize OR then It didn’t need to buy OR. A lot of developers have made software to use the OR. FB could have done the same. The only reason to buy out a company like OR is to control development and shape it specifically to your desires, both from a hardware POV and an embedded software POV
Edited by serothis - 3/26/14 at 9:57am
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post #236 of 383
Quote:
Originally Posted by serothis View Post

Here’s what bugs me most about the acquisition. If all that FB wanted to do was to make software to utilize OR then It didn’t need to buy OR. A lot of developers have made software to use the OR. FB could have done the same. The only reason to buy out a company like OR is to control development and shape it specifically to your desires, both from a hardware POV and an embedded software POV

I totally agree.
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post #237 of 383
The more I read the more I am on board with the cautious optimism train. I still have high hopes redface.gif
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post #238 of 383
I am sure there will be tons of media coverage on this soon and not just regurgitation of existing info. So I will keep my judgement cautious for now.
post #239 of 383
Ads! So many ads just inches from my face! I can picture playing skyrim with this and then have a popup advertising Candy Crush or something.
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post #240 of 383
Quote:
Originally Posted by Deadboy90 View Post

Ads! So many ads just inches from my face! I can picture playing skyrim with this and then have a popup advertising Candy Crush or something.

Speaking of Candy Crush...Investors sour on Candy Crush IPO's first day
   
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