Originally Posted by Aibohphobia
Ok, I can see why that would be advantageous compared to the Rift, even setting aside the low resolution of the OR.
Geekmaster on the MTBS3D forums has been doing some interesting experiments with different lens arrangements to achieve superhuman FOV: http://www.mtbs3d.com/phpbb/viewtopic.php?f=138&t=16373
. I just skimmed the thread but it seems the FOV isn't any wider overall (about 150°), but stuff like your nose, eyebrows, and cheeks are invisible so after acclimating it is disorientating coming back
to reality because the brain has to readjust to having your facial features blocking so much of the view!
This makes me wonder if having a wider than real FOV like your setup is possible in VR too, it would have interesting implications for competitive VR games, people who can acclimate to superhuman FOV would have the advantage.
But there is so simple solution to that problem
You just do not take it off, just throw in there pass through cameras and you can have wider than natural FOV always. No one can sneak you up from back side that way (other than select few NSA employees who have the bypass key to not show up in your "reality"). Only downside is ofc that FB would be able to show you ads 24/7 .. dunno .. perhaps cut out undesired competing ads from your "reality" replacing them with their own approved ads. And if you would like to have a photoshopped girlfriend/boyfriend/special goat or whatever is the preference then surely for a small fee FB would be willing to lend you one of their fancy morphing algorithms. As long as you have the facerift on that is