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[IGN] Last of Us is coming to Playstation 4 - Page 9

post #81 of 131
Quote:
Originally Posted by Stealth Pyros View Post

Take it with a grain of salt...

http://thelastofusforpc.co.nf/

So is anyone willing to download the "demo?" LOL
post #82 of 131
Quote:
Originally Posted by Tempest2000 View Post

Quote:
Originally Posted by Stealth Pyros View Post

Take it with a grain of salt...

http://thelastofusforpc.co.nf/

So is anyone willing to download the "demo?" LOL

I'd gladly be the guinea pig if I wasn't at work. Can't harm much running it on a scrap build wink.gif
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post #83 of 131
Heck i'll do it. BRB.
post #84 of 131
1280x720 doesn't do the graphics in games like this justice, cool to see.

I remember dark souls pc, when i cranked up the resolution to 1080p I could suddenly see all this detail in textures that was obscured before.
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post #85 of 131
When you click on the download it takes you to some bs screen where it gives you like 5 different offers to choose from like cell phone stuff or winning an xbox 1. BS scam........
post #86 of 131
Quote:
Originally Posted by Bit_reaper View Post

Yeah but just like you say its a combination of things. In order for something to have the "best graphics" it has to not only excel in the art but also the technical side. No mater how you slice it The last of us and other PS3 titles are behind their PC counter parts in terms of tech and no amount of good art can fully compensate for that. As such I think its bull crap to award such a game any award about best graphics (unless specifically limited to console titles).

Like it has been said so man times. The last of us looks good for an PS3 game. That's it. Its so very tiring how some people go on and on about how incredible TLoU visuals are when they really aren't that special compared to what's been out on PC's.

Most people here acknowledge PS3 games are unlikely to surpass PC games interms of visual fidelity.

but what's 'special' or 'impressive' is highly subjective

For example, Crysis games might look nice but C2 had ridiculously tesselated boulders and underwater assets...**** that doesn't have any impact on the gaming experience. Crysis 3 although very impressive being the only DX11 game ground up doesn't differ much from medium settings compare dto when things are maxed out.

I hate to sound like a broken record but IMHO it's more impressive when devs have to work with an estranged supercomputer CPU and the equivalent of a 7800GTX with only 8ROPs/256MB frame buffer on 128-bit bus bandwidth than it is with absolutely no limits. We're talking specs that can buy you 15 PS3s.

It's like saying a Lotus Elise is significantly slower around the lap than a Mclaren P1...but it'd be a hearsay to discredit the Lotus on awards that it may have won based on that fact alone.
Quote:
Originally Posted by Bit_reaper View Post

Yeah B2S runs real time but thous where 1080p promotional images and sure as hell weren't running real time on an PS3. (The actual game runs something like 1000x450 letherbox)

Promotional wall papers

The actual game textures and shading is dialed back quite a bit along with rendering resolution and AA. It still looks nice but nowhere near the same level as the promo stuff.

thanks for confirming some are bullshots and wallpapers
but the 2 of the ones i posted were from NeoGAF and were ingame and just upscaled for the 1080 stills.
     
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post #87 of 131
Quote:
Originally Posted by twitchyzero View Post

I hate to sound like a broken record but IMHO it's more impressive when devs have to work with an estranged supercomputer CPU and the equivalent of a 7800GTX with only 8ROPs/256MB frame buffer on 128-bit bus bandwidth than it is with absolutely no limits. We're talking specs that can buy you 15 PS3s.

Combine that with the fact that the game (well, I haven't played TLoU, but Uncharted works this way) only has a single loading screen (which is at start up).

For those who don't know, you can play through the entirety of Uncharted 3 (and maybe 1 and 2, can't remember, and probably TLoU) and only see one loading screen. So on top of how advanced the graphics engine is, it's still performing all loads in the background, dynamically, as you play and/or watch cutscenes. ND is very well deserving of their technical achievement awards.
post #88 of 131
Quote:
Originally Posted by twitchyzero View Post

Most people here acknowledge PS3 games are unlikely to surpass PC games interms of visual fidelity.

but what's 'special' or 'impressive' is highly subjective

For example, Crysis games might look nice but C2 had ridiculously tesselated boulders and underwater assets...**** that doesn't have any impact on the gaming experience. Crysis 3 although very impressive being the only DX11 game ground up doesn't differ much from medium settings compare dto when things are maxed out.

I hate to sound like a broken record but IMHO it's more impressive when devs have to work with an estranged supercomputer CPU and the equivalent of a 7800GTX with only 8ROPs/256MB frame buffer on 128-bit bus bandwidth than it is with absolutely no limits. We're talking specs that can buy you 15 PS3s.

It's like saying a Lotus Elise is significantly slower around the lap than a Mclaren P1...but it'd be a hearsay to discredit the Lotus on awards that it may have won based on that fact alone.
thanks for confirming some are bullshots and wallpapers
but the 2 of the ones i posted were from NeoGAF and were ingame and just upscaled for the 1080 stills.

I have no problem with giving credit where credit is due but to use your car analogy, giving The last of us the "best graphics" award is like giving the Lotus Elise the "fastest car on the planet" award. Its simply not true. That's not saying the Elise is not fast or a good car but its not the fastest and saying it is, is just hyperbole.

You might find what devs are doing on consoles more impressive. I do not. I have more admiration for the people that work on cutting edge stuff as they are the ones that are really pushing the envelope, putting in the research and time into making something never before seen appear on our screens and often it is that same stuff that then filters down to consoles after its been proven it can be done on PC's.

While it most certainly takes a lot of skill to make something like TLoU or B2S but at the same time the hardware limitations mean that there is a lot of stuff that thous devs will never have to worry about or even consider as its so far outside the power target.

On PC devs pretty much have more power on hand every time they make a game so for them its like going in for next gen with every game. More power raises the question of how to best apply that power and then actually doing it. Writing that new piece of code that pushes that new hardware and not only do that but at the same time make it scalable enough that it can be run on moderate hardware to and not only SLI Titans.
Edited by Bit_reaper - 3/28/14 at 11:52am
    
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post #89 of 131
Its not hard to take a high res picture. Its hard to create art. Art is an aspect of graphics. Super Metroid is awesome looking. That's 16 bit. Beyond that you have to understand the award given. If its technical or a sum greater than its parts. But I'll never agree that art does not matter when looking at something. Best graphics should be a combination of sheer picture quality, art, animation, and style. Unless you just want soul less high res me too graphics in every game. But I'm speaking as an artist myself. I think you are all looking at it too differently to agree on anything.
Edited by Neo Zuko - 3/28/14 at 11:54am
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post #90 of 131
Quote:
Originally Posted by Bit_reaper View Post



On PC devs pretty much have more power on hand every time they make a game so for them its like going in for next gen with every game.

Sure the potential is there but how many devs actually take the time to exploit it? Yeah...... If they pored as much love into pc gaming as they did with the limitations of the PS3 our minds would be blown.
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