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[Kickstarter] STEM System: The Best Way to Interact with Virtual Worlds

post #1 of 10
Thread Starter 
STEM system ElectroMagnetic wireless motion controler
After the successful kickstarter campaign they are now working on the product and i am waiting

kickstarter campaign https://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual
latest demonstration https://www.youtube.com/watch?v=C8z-On6FBTM&feature=player_embedded

5tracker_v2.png

The stem system uses electromagnetic waves and each controller has 3 coils which gives 6 degrees of freedom. the position updates every 4 milliseconds which is a lot faster than any optical motion tracking system, the kinect 2.0 has en official latency of 60ms and i am very skeptical against kinect 2.0 "a zero button mouse with a lot of latency to it" and it would need a feet controller with buttons(you can train up your ability to control your toes individually) which microsoft doesn't offer yet. The wiimote was nice for shooting games but it is not that well suited for computer gaming and the camera in the controller also has limited viewing angle and of course some latency. The ps4 move controller together with ps4 eye is interesting but than we have the latency for the camera (between 60 and 240hz) plus the latency for the processing, the resolution decreases for higher refresh rates, the problem with the move controller is that it only have 4 buttons, it doesn't offer six axis control(only positional) and it can only be used for the ps4. The ps4 main controller uses a 3-axis gyroscope and 3-axis accelerometer for 6-axis control but then we have no absolute tracking and latency issues.

I have no doubt that electromagnetic motion control is superior all other types of controls, it is the only low latency high fidelity motion control technique, it makes it possible to controls weapons individually(guns, swords, etc) walk using one thumb stick and still be able to access 6 bottoms easily, i am not sure about the the oval buttons with arrows(2/control), alternatively the second thumb stick could be used for something and still at least 4 buttons would be accessible.

It is backwards compartible with razer hydra, supports linux, windows, osx, is fully open source. up to trackers can be used per base and this would be very well suited for VR headsets, the next occulus rift will use a camera and a gyroscope to determine the head position but i hope some VR headset will utilize the stem system since should offers much better performance at low extra cost over just having 2 STEMs. The whole body can still be tracked using inverse kinematics https://www.youtube.com/watch?v=jkOLswJlTBs . It will be launched july this year and the people who backed thecampaign will be the first the recieve their orders.

I didn't back it up during the kickstarter campaign since there where a lot of uncertainties then and i didn't want them to reach the second stretch goal(android/ios support), their current controller is left-right symmetric and is in black/grey instead of white.
Edited by adolf512 - 3/28/14 at 7:12am
    
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post #2 of 10
This looks AWESOME!
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post #3 of 10

I'm just wondering when someone is going to take this technology, and put it into a glove for finger/hand tracking. Because then that WOULDN'T be as awkward to handle in a 3D workspace as what was shown in their demonstration.

 

Maybe I should invent it :O.

post #4 of 10
My buddy and I were talking about the completely forgotten Razer Hydra a few days ago, and we ended up doing a search that lead to the STEM controller. We both figured we were behind the times and it was old news. lol
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post #5 of 10
neat.
Edited by Sadmoto - 3/27/14 at 11:36am
     
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post #6 of 10
This looks like a step back.
post #7 of 10
Quote:
Originally Posted by TheLawIX View Post

This looks like a step back.

It offers great precision and responsiveness compared to existing solutions, and it much more flexible on how it can be used. Personally, I think there are some solutions with this (full featured glove with enhanced manipulation) that could be implemented in the future, but this is great for a campaign still on Kickstarter. Get this to market and then in 3-5 years we could have all the little toys we want. Maybe even a haptic suit that does full body tracking with haptic feedback. Imagine feeling a little bump, or increased thump, when you get hit by a bullet. This stuff isn't for everyone, but I think is awesome nonetheless.
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post #8 of 10
Quote:
Originally Posted by TheLawIX View Post

This looks like a step back.

From what?
post #9 of 10
Thread Starter 
Quote:
Originally Posted by dayglow View Post



From what?

 


i guess he is refering to mouse and keyboard, but this is a matter of taste and implification, i personally would love going back to motion controller, the first game with great motion control i played was metroid prime 3 and i personally prefer motion controls over mouse + keyboard when it's well implemented(metroid prime 3 is one of the few games which took really good use of the wiimote). as much as i like mouse + keyboard it's still something that is missing.

if you are an overhuman you type with your feet while playing a sword game with the stem system biggrin.gif
    
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post #10 of 10
Thread Starter 
Quote:
Originally Posted by Kinaesthetic View Post

I'm just wondering when someone is going to take this technology, and put it into a glove for finger/hand tracking. Because then that WOULDN'T be as awkward to handle in a 3D workspace as what was shown in their demonstration.



 



Maybe I should invent it :O.


 


actually they did mentoin VR gloves during the kickstarter campaign, it isn't something sixence is going to spend time on but there might come from a third party developer. I do not think that VR gloves is that good for gaming generally since it just like kinect 2.0 would require some type of feet controller, i am not a major fan of virtuix omni but i hope there will come some interesting product.

the problem with contstructing VR gloves using the stem base is that the coils will take up some space and the maximum of 5 STEMs per STEM base, maybe 1 for every hand + one/thumb and ofcourse 1 that is used for the VR head mounted display.

btw: i still think the oridginal thread title is better, the current one does not tell much about the actual product,
Edited by adolf512 - 3/28/14 at 12:25am
    
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