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How far off is 4K gaming REALLY? Being totally honest and reasonable - Page 4

post #31 of 88
Quote:
Originally Posted by End3R View Post

There really isn't any reason to go over 60fps. Movies are locked to 24 fps, consoles are locked at 30, and 60 is what most people consider perfect. The amount of difference you can see past that, is miniscule, and is pointless for everything except measuring e-peens.
Quote:
Originally Posted by Thready View Post

the eye and brain cannot differentiate between 60 and 120. The height of perception is around 30. This means there are 30 electrical and chemical signals sent from the eye to the back of the brain every second. The only reason why 60 looks smoother is because they sort of sync up better.

I am not a know it all, but I do have a degree in psychology and we studied perception and sensation. Just a little fun FYI for everyone.

doh.gif

I considered OCN members to be a little more informed than that wth.gif

At the >very least< 120hz over 60 cuts eye tracking motion blur and rendering latency in HALF, but that's just the tip of the iceberg
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post #32 of 88
Quote:
Originally Posted by Cyro999 View Post


doh.gif

I considered OCN members to be a little more informed than that wth.gif

At the >very least< 120hz over 60 cuts eye tracking motion blur and rendering latency in HALF, but that's just the tip of the iceberg

refresh rate and fps are two completely different things, and I always have to chuckle anytime that defense is made when having this debate with people. We aren't saying there isn't a point to going over 60mhz refresh rate, we're talking about FPS.

And I'd expect you to be informed enough to know the difference. You can wave your e-peen around all you want with 120fps, but the fact of the matter is the majority of people playing the same game at 30-60 fps, will not notice a difference. And unless you're some kind of super mutant, it doesn't matter if your fps is 90 or 9000, it won't look any different to your weak, human eyes.
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post #33 of 88
Our brain probably is not so good at interpolation, at 60 hz it does a lot of interpolation which causes motion blur, 120hz is just too fast for any motion blur to occur, it even eases your brain of performing the natural interpolation that it would do in case of 60 hz or low frame-rates.

EDIT: It's not the eyes, it's the brain that's responsible, eyes capture image & brain creates its perception and perception matters, eyes capture whatever falls on it and that too fast enough, it's the brain that does the job of perceiving the series of static images as a continuous motion, eyes still only see static images
Edited by imran27 - 3/28/14 at 12:18am
    
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post #34 of 88
Quote:
Originally Posted by End3R View Post

refresh rate and fps are two completely different things, and I always have to chuckle anytime that defense is made when having this debate with people. We aren't saying there isn't a point to going over 60mhz refresh rate, we're talking about FPS.

And I'd expect you to be informed enough to know the difference. You can wave your e-peen around all you want with 120fps, but the fact of the matter is the majority of people playing the same game at 30-60 fps, will not notice a difference. And unless you're some kind of super mutant, it doesn't matter if your fps is 90 or 9000, it won't look any different to your weak, human eyes.

You need the FPS to increase to see many of the effects - a 120hz screen that shows each frame for 2 refreshes exactly will look pretty much like a 60hz one showing 1 frame per refresh exactly
Quote:
And unless you're some kind of super mutant, it doesn't matter if your fps is 90 or 9000, it won't look any different to your weak, human eyes.

We must have a lot of super mutants on OCN then - perhaps you'd like to have this discussion over here: www.overclock.net/t/1339384/lightboost-g-sync-turbo240-120hz-strobe-backlight-lcds-no-motion-blur/

- where there are plenty of informed and patient people that will gladly dismiss such claims
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post #35 of 88
Quote:
Originally Posted by Cyro999 View Post

You need the FPS to increase to see many of the effects - a 120hz screen that shows each frame for 2 refreshes exactly will look pretty much like a 60hz one showing 1 frame per refresh exactly
We must have a lot of super mutants on OCN then - perhaps you'd like to have this discussion over here: www.overclock.net/t/1339384/lightboost-g-sync-turbo240-120hz-strobe-backlight-lcds-no-motion-blur/

- where there are plenty of informed and patient people that will gladly dismiss such claims

What part don't you understand, fps and refresh rate are different things.

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for CRTs) is the number of times in a second that a display hardware updates its buffer. This is distinct from the measure of frame rate in that the refresh rate includes the repeated drawing of identical frames, while frame rate measures how often a video source can feed an entire frame of new data to a display.

For example, most movie projectors advance from one frame to the next one 24 times each second. But each frame is illuminated two or three times before the next frame is projected using a shutter in front of its lamp. As a result, the movie projector runs at 24 frames per second, but has a 48 or 72 Hz refresh rate.
http://en.wikipedia.org/wiki/Refresh_rate

"Human perception response drops off at 60fps"
http://www.cameratechnica.com/2011/11/21/what-is-the-highest-frame-rate-the-human-eye-can-perceive/
Edited by End3R - 3/28/14 at 12:52am
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post #36 of 88
Quote:
Originally Posted by End3R View Post

refresh rate and fps are two completely different things, and I always have to chuckle anytime that defense is made when having this debate with people. We aren't saying there isn't a point to going over 60mhz refresh rate, we're talking about FPS.

And I'd expect you to be informed enough to know the difference. You can wave your e-peen around all you want with 120fps, but the fact of the matter is the majority of people playing the same game at 30-60 fps, will not notice a difference. And unless you're some kind of super mutant, it doesn't matter if your fps is 90 or 9000, it won't look any different to your weak, human eyes.

Uhm... did you never experiment with an CRT? The last one I had went up to 150Hz before shutting off so that's the highest I've ever seen in person. You could definitely still see a difference between 100Hz and 150Hz. This is all with 3D stuff that was displayed at higher FPS than the monitor's Hz.
post #37 of 88
Quote:
Originally Posted by deepor View Post

Uhm... did you never experiment with an CRT? The last one I had went up to 150Hz before shutting off so that's the highest I've ever seen in person. You could definitely still see a difference between 100Hz and 150Hz. This is all with 3D stuff that was displayed at higher FPS than the monitor's Hz.

What aren't you people understanding???? FPS is not the same thing as refresh rate o.O
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post #38 of 88
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Originally Posted by End3R View Post

What aren't you people understanding???? FPS is not the same thing as refresh rate o.O

I guess your mistake is that you are assuming that everyone is sitting in front of a 60Hz screen, but Cyro for example has a 144Hz monitor in his sig rig. If he talks about FPS, he means FPS. If he talks about Hz, he means Hz. He knows the difference.
post #39 of 88
Quote:
Originally Posted by deepor View Post

I guess your mistake is that you are assuming that everyone is sitting in front of a 60Hz screen, but Cyro for example has a 144Hz monitor in his sig rig.

60 fps on a 120hz monitor will look almost, if not exactly the same as 120fps on a 120hz monitor.
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post #40 of 88
Quote:
Originally Posted by End3R View Post

60 fps on a 120hz monitor will look almost, if not exactly the same as 120fps on a 120hz monitor.

Well, that's great that your body works like that. For me it's a real problem for the next few years. I really don't know if I'd rather have a 120Hz screen at lower resolution or a 4K screen at 60Hz. I'm pretty sure I'd like the 120Hz more for games.
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