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[MW] Move Over Oculus Rift, True Player Gear Is The New Kid On The Block - Page 11

post #101 of 112
Quote:
Originally Posted by Moragg View Post

DP 1.3 would get us 4K @90Hz, but they need the connector to work on most of their consumer base.

With that in mind I feel we may end up with HDMI, since most laptops have that, and 1440p. 1440p is a good balance since it has a very low screen door effect, and laptop gamers can simply use 720p low quality settings and not have to worry about scaling, whereas people with beefier rigs can run @ native resolution, maybe with the settings turned down a bit, or a lot for AAA games.

My hope is simulating virtual reality will give everything a massive push - better hardware to hit the very high framerates required, and better audio to simulate the environment. Display tech needs to get better/cheaper, and I'd also quite like the ray-tracing chips Imagination revealed to be integrated into GPUs.

Edit: Oculus did say that single screen was easier. Ideally we could have something with a 2:1 aspect ratio (ish) since each eye could get a square screen (effectively).

A single screen also means you can avoid the pain of trying to sync the screens perfectly.

good point. they might offer a simple 'low' and 'high' setting then? That is if they do go higher than 1080p
post #102 of 112

Maybe? It might be better to have the GPU do the scaling as that'd make the electronics inside the Rift simpler, but then you once again run into the issue of what consumer laptops can do 1440p 90Hz... even that pixel clock require you patch your drivers, and at this point we're way beyond consumer-friendly.

 

A low/high switch on the Rift, as you suggest, could work quite well then, or it could be integrated (i.e. on startup the Rift decides if it is getting a 1440p or 720p signal) as it would make the rift much more plug-and-play.

 

The more I think about it, the more likely HDMI 2.0 becomes. Laptops have HDMI (older versions probably) capable of outputting 720p 90/120Hz signals to the Rift, whereas GPUs with HDMI 2.0 (next gen) can run at higher framerates. This has the benefit of only 1 cable and only 1 port.

 

My hope is that they go for DP1.2/1,3, and bundle an adapter for the HDMI laptop people. This seems like the best solution to me as newer cards have DP1.2 so can run 1440p 90Hz, so it seems to satisfy all markets quite well:

720p laptop/desktop gamers can just output it to the Rift

1080p laptop gamers can drop to 720p (since they'll likely need to to hit 90Hz)

1080p desktop gamers can up to 1440p/drop to 720p as appropriate

1440p+/surround dekstop gamers can run native resolution with (possibly) reduced video quality.

 

*fingers crossed*

post #103 of 112
Quote:
Originally Posted by Bluemustang View Post

Would absolutely have to be dual gpu at 90 fps. Powerful cpu as well. No single gpu can run crysis 3 anywhere near 90 frames even at 1080 never mind 1440. And thats now. How about future games like star citizen and more by the time the OR releases.

Plus we're needing MIN 90 frames not average. That makes the power requirement even far far higher.

Let's hope that one of those wish list items is support for variable VBLANK a la G-SYNC/Freesync. wink.gif

In the case that a game just won't run smoothly at 1440p, it could be set to 720p which - although would look significantly worse - will have the advantage of perfect 2x upscaling on the screen, which would prevent the possible latency and performance penalties of non-multiple resolution scaling, and the screen door effect would be markedly decreased. Even if games would have to be played like that, as long as the game was well designed from a VR standpoint, the sense of presence will vastly win over reduced resolution to provide that vital immersive experience.
     
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post #104 of 112
Quote:
Originally Posted by Moragg View Post

With that in mind I feel we may end up with HDMI, since most laptops have that, and 1440p. 1440p is a good balance since it has a very low screen door effect, and laptop gamers can simply use 720p low quality settings and not have to worry about scaling, whereas people with beefier rigs can run @ native resolution, maybe with the settings turned down a bit, or a lot for AAA games.

That would be a foolish move on them not to use DP when its necessary based on outdated weak hardware (ie laptops). This is bleeding edge tech and it should be based upon bleeding edge tech.

And i really dont think theyre going to do that. If DP is whats needed thats what will be used. In an OR video it was stated that VR will be done on the PCs because thats where the most power by far lives. That puts laptops in the realm of consoles. With a statement like that i can only guess theyre going to push it as far as they can and use whatever is available and not limit themselves by weak tech.

I'll be more than happy to upgrade to dual gpus and a more powerful cpu when the time comes. If you dont have what it takes sorry, youre out of the game. Or have to run at low res/settings at least. This isnt an arena for anyone with a laptop to jump into, this is the bleeding edge. In order to push the edge and advance technology and graphics further we cant be constrained by antiquated tech. A sentiment my beloved star citizen follows. They're pushing the limits and if you dont have top hardware, oh well. Can't be held back by inferior tech. It's ideals like that that allow tech to move forward fast rather than being suppressed and moving slowly.
Edited by Bluemustang - 4/2/14 at 1:09pm
    
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post #105 of 112
Too bad there's no way to really make these VR systems not look completely retarded on your face. (not that it really matters - but it has no visual appeal to me aesthetically)
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post #106 of 112
Quote:
Originally Posted by lacrossewacker View Post

Too bad there's no way to really make these VR systems not look completely retarded on your face. (not that it really matters - but it has no visual appeal to me aesthetically)

Frankly it could be a giant dildo on my head and i wouldnt care so long as i get immersive presence smile.gif
    
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post #107 of 112
Quote:
Originally Posted by lacrossewacker View Post

Too bad there's no way to really make these VR systems not look completely retarded on your face. (not that it really matters - but it has no visual appeal to me aesthetically)
Hey maybe one day we will wear them in our sleep and play games in REM sleep... rolleyes.gif
post #108 of 112
Quote:
Originally Posted by Bluemustang View Post
 

That would be a foolish move on them not to use DP when its necessary based on outdated weak hardware (ie laptops). This is bleeding edge tech and it should be based upon bleeding edge tech.

I'll be more than happy to upgrade to dual gpus and a more powerful cpu when the time comes. If you dont have what it takes sorry, youre out of the game. Or have to run at low res/settings at least. This isnt an arena for anyone with a laptop to jump into, this is the bleeding edge. In order to push the edge and advance technology and graphics further we cant be constrained by antiquated tech. A sentiment my beloved star citizen follows. They're pushing the limits and if you dont have top hardware, oh well. Can't be held back by inferior tech. It's ideals like that that allow tech to move forward fast rather than being suppressed and moving slowly.

 

Okay... if you read my later post you'd have seen that I want a DP1.3 + bundled HDMI adapter solution. Yes, I want it bundled because VR needs to have as large a consumer base as possible from the get-go, and bundling the adapter makes it easier for those who have no idea what they're doing.

 

I'm planning my next rig around the CV1, hopefully trying to get modded Skyrim to 90Hz @1440p - my current rig gets 25Hz. Broadwell/Haswell-E and SLI 880/CFX 390 should manage it, but I'll have to see what happens.

 

BUT we need the consumer base to get VR going. And for that reason, I want this to be compatible with laptops. I don't want it dumbed down for them (that'd be awful) but compatible? Certainly.

 

Also, DK2 is HDMI. Not sure what that means for CV1 (hopefully nothing, and we get DP1.3) but it's worth bearing in mind that Oculus are working with HDMI themselves.

post #109 of 112
Quote:
Originally Posted by Moragg View Post

Okay... if you read my later post you'd have seen that I want a DP1.3 + bundled HDMI adapter solution. Yes, I want it bundled because VR needs to have as large a consumer base as possible from the get-go, and bundling the adapter makes it easier for those who have no idea what they're doing.

I'm planning my next rig around the CV1, hopefully trying to get modded Skyrim to 90Hz @1440p - my current rig gets 25Hz. Broadwell/Haswell-E and SLI 880/CFX 390 should manage it, but I'll have to see what happens.

BUT we need the consumer base to get VR going. And for that reason, I want this to be compatible with laptops. I don't want it dumbed down for them (that'd be awful) but compatible? Certainly.

Also, DK2 is HDMI. Not sure what that means for CV1 (hopefully nothing, and we get DP1.3) but it's worth bearing in mind that Oculus are working with HDMI themselves.

Well of course. I'm all for higher compatibility to get a larger consumer base and that makes practical logical sense. As long as it doesnt come at the expense of progress.
    
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post #110 of 112

Palmer has already said that CV1 will be higher resolution and higher refresh rate - "90Hz bare minimum" so from the sounds of it they are forcing themselves to use at least DP1.2 or HDMI2.0 as there simply will be no other option for that.

 

Since DP1.2 is already on quite a few items and HDMI2.0 isn't, the logical solution is DP1.2/DP1.3 with an HDMI adapter, as I suggested. Hopefully that's what happens.

 

Since CV1 is going to be released as soon as it is economically viable to have a cheap-ish high quality VR HMD there is little to worry about - if Oculus were willing to compromise they would have released DK2 as CV1.

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