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[MW] Move Over Oculus Rift, True Player Gear Is The New Kid On The Block - Page 7

post #61 of 112
The fact that they've been working on this for years but just now decided to reveal themselves should have you worried.

I'd wager the only reason they revealed themselves now is because they're hoping to get a similar deal that Oculus got and sell out to a big company.
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post #62 of 112
Quote:
Originally Posted by Deadboy90 View Post

You can always spot someone who has never tried the Rift... rolleyes.gif So skyrim is not hardcore gaming? I can see this being perfect for Arma3 as well.

I have no problem in saying that I never used the Rift.
If you want to play a multiplayer FPS shooter with the rift and you think that you can be competitive, go for it, if you own the rift add me on origin (Levitater) and lets play together.
There's a couple of videos on youtube with players using it on BF4 but most of them don't engage in combat or have the tracking disabled.

Definition of competition:
The act of competing, as for profit or a prize; rivalry.
A test of skill or ability; a contest: a skating competition.
The opposition offered by a competitor or competitors.

If you get killed in a single player game, you load the game and theres nothing lost. Get killed in BF4? You get killed, your score lowers+K/D ratio etc etc etc. Unless you don't care about those... and if you simply don't care about your score you're not playing competitively.
Edited by Tokkan - 3/30/14 at 5:12am
post #63 of 112
Looks interesting, competition is always a good thing. As for twitch gaming being the only sort of hardcore gaming, that's just plain wrong. Nobody gets to decide what is hardcore, I consider investing hundreds of hours in Skyrim exploring every crevice and playing every quest much more hardcore then playing the same couple of maps over and over again shooting people in the same fashion you have for years now. But that is clearly my opinion, not fact.
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post #64 of 112
Quote:
Originally Posted by Tokkan View Post

I have no problem in saying that I never used the Rift.
If you want to play a multiplayer FPS shooter with the rift and you think that you can be competitive, go for it, if you own the rift add me on origin (Levitater) and lets play together.
There's a couple of videos on youtube with players using it on BF4 but most of them don't engage in combat or have the tracking disabled.

Definition of competition:
The act of competing, as for profit or a prize; rivalry.
A test of skill or ability; a contest: a skating competition.
The opposition offered by a competitor or competitors.

If you get killed in a single player game, you load the game and theres nothing lost. Get killed in BF4? You get killed, your score lowers+K/D ratio etc etc etc. Unless you don't care about those... and if you simply don't care about your score you're not playing competitively.

Online competitive FPS games are absolutely NOT the only definition of hardcore gaming. They are part of that definition but not the only part. Dark souls for instance is aimed at hardcore gamers. Heck, I would even go so far as to say something like eurotruck simulator is pretty hardcore. (Too hardcore for me though)

As for not trying the rift you are totally should everyone who has has come away a believer that this is the future of gaming.
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post #65 of 112
Quote:
Originally Posted by Deadboy90 View Post

Online competitive FPS games are absolutely NOT the only definition of hardcore gaming. They are part of that definition but not the only part. Dark souls for instance is aimed at hardcore gamers. Heck, I would even go so far as to say something like eurotruck simulator is pretty hardcore. (Too hardcore for me though)

As for not trying the rift you are totally should everyone who has has come away a believer that this is the future of gaming.

I didn't refer to hardcore gaming because it is very reliant on definition. Having played Euro Truck Simulator I can say that it would be probably one of the things where the Oculus Rift would prove as an advantage along with a Logitech G steering wheel.

And the only way for me to try the oculus would be to purchase it, I have absolutely no issues with purchasing it but Idk how long/far is the public release of this and how much it would change, I don't know if it would even turn the dev kits obsolete.
But would very much enjoy playing games with it, Dishonored, Skyrim, Borderlands etc... The new upcoming The Forest game, DayZ probably would be the best one probably because of the head movements.
post #66 of 112
people getting stuck on the phrase hardcore gaming. it was a figure of speech. There is a generally accepted association with hardcore = FPS shooter, because your playing to win in a large scale PVP battle with teams and clans.. etc..

so move on from that.

Also the condescension about people who have not yet tried the rift (rolleyes.gif) isn’t needed. Its quite easy to watch hours of footage where nearly all of the content is experience based and quite gimmicky because when they turn on a fast FPS people last about 10 minuets without either having a zero score, neck ache or the most unsolvable yet ironically the very best feature the distraction through wonderment .. i.e your too busy feeling the experience and enjoying the leaves to see the guy stood between the trees shooting at you.

its not a criticism, this is not just a monitor, some hardware just works better for different games. A controller for Driving or platform, a Keyboard and mouse for FPS, a Joystick for flight sims etc.. the rift is a peripheral in the same way but it has a screen. It's a head joystick if you like.. (without getting too pedantic)

so. The best games will be the ones designed to work with it and it only.. and they will be about atmosphere and pacing not wrist twitching click to shoot.

good day.
post #67 of 112
Quote:
Originally Posted by Tokkan View Post

And the only way for me to try the oculus would be to purchase it, I have absolutely no issues with purchasing it but Idk how long/far is the public release of this and how much it would change, I don't know if it would even turn the dev kits obsolete.

Depending on where you live there may be someone near you willing to give a demo on their DK1: https://maps.google.com/maps/ms?msid=216080568301080371629.0004d6d217a93e60f7cc6&msa=0
post #68 of 112
Quote:
Originally Posted by Aibohphobia View Post

Depending on where you live there may be someone near you willing to give a demo on their DK1: https://maps.google.com/maps/ms?msid=216080568301080371629.0004d6d217a93e60f7cc6&msa=0

Thanks for that but there it shows no1 in a range of 500km.
post #69 of 112
Quote:
Originally Posted by Astral Fly View Post

I wouldn't put too much expectation into this HMD. It has some nice features, but it is likely to be an inferior product compared to OR. The big players in VR are going to pour millions if not billions into this technology over the next few years. Any small start-ups are going to be left far behind. I think their only chance to compete is to sell to somebody big who wants in on the VR-craze that's likely to spread over the next few years.

Anything that benefits the big players will benefit the others as well.

Wearable 3D displays have mostly been held back by lack of content and standards, once these are established, it won't be difficult to produce compatible, competitive, hardware.
Quote:
Originally Posted by trhead View Post

Yawn. I hope this VR fad dies soon. Its like the early/mid 90s all over again rolleyes.gif

I thought Virtual I/O Glasses were pretty damn neat in the mid-90s, but I agree. Having to wear something to get a stereoscopic image feels archaic.
Quote:
Originally Posted by Cyph3r View Post

I'm not sure how you're arguing this. 110+ FoV, the spatial awareness, positional tracking. You would have a huge advantage.

Not hard to get 110 degree FOV out of a 2D display. Spatial awareness isn't a problem in 2D either and I can see positional tracking being a hindrance as often as an advantage, unless a game is built around such features (and current games are not).
Quote:
Originally Posted by Aibohphobia View Post

He has a point, Palmer has said that a mouse and keyboard is a superhuman interface.

This should be obvious to anyone who has a mouse and keyboard. In many situations you could do more "realistic", but you often can't do more effective.
Quote:
Originally Posted by Threx View Post

I'd wager the only reason they revealed themselves now is because they're hoping to get a similar deal that Oculus got and sell out to a big company.

Or they simply see a market that may soon be ready for their product.
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post #70 of 112
Looks good. Hopefully these guys can deliver.
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