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MOBA's and which one to start with? - Page 2

post #11 of 44
Quote:
Originally Posted by Toxsick View Post

what do you mean by better combo's?
It's snappier and it's like doing a combo in Marvel vs Capcom when you play Akali or Rengar for example.
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post #12 of 44
I just started with Infinite Crisis. Really enjoying it too.smile.gif

https://www.infinitecrisis.com/en/game
post #13 of 44
Here comes the LoL vs Dota 2 thread ....

not sure if this was OP's actual plot XD
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post #14 of 44
I prefer league, a lot of that is stupid things like how the engine behaves, though.

There are some mechanics in dota, for example two that stuck out to me the most - when you turn your character, there is a turn rate so that it's not very easy to run in any direction aside from the one you are running in, your movements feel much more locked in and less twitchy (which i did not like personally)

And secondly, when you drag the camera, there is a lag time where your camera just does not move for a fraction of a second as you have to "drag" it and it does not move very easily. That felt terrible IMO and i was not able to fix it in the hour or two that i played.

Here is an old thread on the issue: http://dev.dota2.com/archive/index.php/t-4308.html

I was told several times that it was just part of the game engine and that was probably half of the reason alone that i did not play Dota 2 a lot more, so if it has been fixed please post here and let everyone know~

The LoL engine in comparison has min fps far enough up there to have a dip never really be visible on a 120hz screen (dont think i've really seen it below 150 or so though i didn't benchmark through big fights much, w/ 300-600+ (usually 350 now) at start of game) and is very smooth, snappy, responsive etc, a pleasure to play on compared to sc2 and dota 2 which are two examples of the same kind of camera style game that seem to have engine issues with laggy stuff like this (dota) or micro and macrostuttering (sc2)
Edited by Cyro999 - 3/30/14 at 9:59pm
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post #15 of 44
Try them both and play whichever you like the most. But you are a scrub if you like LoL more than Dota 2biggrin.gif
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post #16 of 44
Age of Empires 2:The Conqurors-the most punishing game released for ages!
    
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post #17 of 44
Thread Starter 
Quote:
Originally Posted by IMKR View Post

Here comes the LoL vs Dota 2 thread ....

not sure if this was OP's actual plot XD

Not at all. I do see now though why they may have wondered if I was trolling.

No need for a back and forth or attacks on the one you don't prefer. Just a simple recommendation of the one you enjoy, it's positives and why is fine. Thank you to those who have already helped out a bit.
post #18 of 44
zzzzzq
Quote:
Originally Posted by Cyro999 View Post

I prefer league, a lot of that is stupid things like how the engine behaves, though.

There are some mechanics in dota, for example two that stuck out to me the most - when you turn your character, there is a turn rate so that it's not very easy to run in any direction aside from the one you are running in, your movements feel much more locked in and less twitchy (which i did not like personally)

And secondly, when you drag the camera, there is a lag time where your camera just does not move for a fraction of a second as you have to "drag" it and it does not move very easily. That felt terrible IMO and i was not able to fix it in the hour or two that i played.

Here is an old thread on the issue: http://dev.dota2.com/archive/index.php/t-4308.html

I was told several times that it was just part of the game engine and that was probably half of the reason alone that i did not play Dota 2 a lot more, so if it has been fixed please post here and let everyone know~

The LoL engine in comparison has min fps far enough up there to have a dip never really be visible on a 120hz screen (dont think i've really seen it below 150 or so though i didn't benchmark through big fights much, w/ 300-600+ (usually 350 now) at start of game) and is very smooth, snappy, responsive etc, a pleasure to play on compared to sc2 and dota 2 which are two examples of the same kind of camera style game that seem to have engine issues with laggy stuff like this (dota) or micro and macrostuttering (sc2)
the camera lag you are talking about can be disabled in options.
and yes, every hero has different attack animations, turn rate,different movementspeed.
in LoL every champs feels the same. in dota 2 it feels everytime different.
just my opinion though.
Edited by Toxsick - 3/31/14 at 6:05am
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post #19 of 44
Quote:
the camera lag you are talking about can be disabled in options.

Do you mean it can actually be disabled, or you can make acceleration faster?

You could remove most of the lag on the accelerate portion when i played, but you could not make the camera very snappy. It felt like dropping from 120 to about 20fps every time you tried to scroll anywhere (which is near constantly when wondering what is going on in a moba/rts)
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post #20 of 44
Quote:
Originally Posted by Cyro999 View Post

Do you mean it can actually be disabled, or you can make acceleration faster?

You could remove most of the lag on the accelerate portion when i played, but you could not make the camera very snappy. It felt like dropping from 120 to about 20fps every time you tried to scroll anywhere (which is near constantly when wondering what is going on in a moba/rts)
thats very weird xo

BUT one thing i can agree on is, i felt DotA ,HoN Camera was faster yes. this may be because of the Engine they are using. but for me, it goes fast, i play at 1600 DPI so that could be why.
i do indeed feel a difference between, but doesnt bother me.
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