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[wccf] Nvidia’s New DX11 Wonder Driver will be ”337.xx” and Arrive Sometime in April - Page 3

post #21 of 103
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Quote:
Originally Posted by ahnafakeef View Post

In how many games? And in how many does it actually increase by at least near about 40%?

I'm going to re-install Windows on my system. Will getting 8.1 be worth the trouble?

Thank you! smile.gif

I was referring to BF4 with that 40% statement. No idea about other games since no one has done testing.
 
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post #22 of 103
But... DX11 has been out for 6 years now. Why did they not do this before?
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post #23 of 103
Quote:
Originally Posted by Alatar View Post

Quote:
Originally Posted by ahnafakeef View Post

In how many games? And in how many does it actually increase by at least near about 40%?

I'm going to re-install Windows on my system. Will getting 8.1 be worth the trouble?

Thank you! smile.gif

I was referring to BF4 with that 40% statement. No idea about other games since no one has done testing.

I see no difference in performance on Nvidia, regarding Windows 7 to Windows 8.1. Maybe only on stock non-OCed systems running low resolutions.
Quote:
Originally Posted by ZealotKi11er View Post

But... DX11 has been out for 6 years now. Why did they not do this before?

Consoles. And till now, it was good enough.
Edited by RagingCain - 3/30/14 at 6:46am
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post #24 of 103
Quote:
Originally Posted by RagingCain View Post

I see no difference in performance on Nvidia, regarding Windows 7 to Windows 8.1. Maybe only on stock non-OCed systems running low resolutions.
Consoles. And till now, it was good enough.

Still DX11 can never reach Mantle in theory but it does according to Nvidia. If that was the case why even develop Mantle?
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post #25 of 103

It's hard not to be sceptical about this "wonder driver". They certainly didn't just "find" a bunch of such major optimisations after AMD announced Mantle, so either they've deliberately held them back or are massively skewing the results they've given.

 

I suspect it's a fair bit of both.

post #26 of 103
Quote:
Originally Posted by ZealotKi11er View Post

Still DX11 can never reach Mantle in theory but it does according to Nvidia. If that was the case why even develop Mantle?


A major benefit I can see with this, is that if they have reduced the CPU overhead and like mantle allow weaker CPUs to push for higher performance in CPU-bound titles etc in most if not all DX11 titles then this would make almost all DX11 games be supported by this potential speed boost whilst Mantle would have to be integrated into the engine or game itself, Nvidia's new driver would be compatible with most games since this supposedly speeds up DX11.

I can't believe this myself but if Nvidia do pull this off, with a close to mantle speed boosts...
post #27 of 103
DX11 can do like 10-15K Draw Calls. Lets say they optimized it to 20-25K. In limited sceneries you will see Mantle performance numbers. Mantle right now can do up to 100K but most i have seen is 30-40K draw calls being used. I think once true Mantle games come out with 100K+ calls then it will move away from DX11. We also need much faster GPUs. Something like 290X is not fast enough to benefit from Mantle if you have a high end CPU Oced on high resolution gaming.
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post #28 of 103
Hopefully this will be as good as the rumors suggest!
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post #29 of 103
Quote:
Originally Posted by RagingCain View Post

I see no difference in performance on Nvidia, regarding Windows 7 to Windows 8.1. Maybe only on stock non-OCed systems running low resolutions.
Consoles. And till now, it was good enough.

Consoles? really?

So in your mind it's got nothing to do with Mantle? rolleyes.gif
post #30 of 103
Interesting, those numbers look very promising. I'm definitely looking forward to this new driver.
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