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[RT] Samsung Launches 28-Inch 4K Monitor For $700 - Page 7

post #61 of 95
Here more video for tomb raider in 4K , 1440p and 1080p. thumb.gif


4k

http://youtu.be/abZupl4RCEI


1440p

http://youtu.be/cPaoRz-dmj4


Full Hd 1080p

http://youtu.be/7nDXTwPj7Zc
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post #62 of 95
4K @ 2 x AA means 8K downsampling of 3D edges 60 x a second bigeyedsmiley.png



4K @ 4x AA is of course in theory 16K edges ! blinksmiley.gif



But wait.. What about SuperSampling Edge detect @ 12 or 24x ?


unless im missing something 24x AA SS @ 4K is a monster 192K edge resolution weirdsmiley.gif !
post #63 of 95
^Dat...is...insane....biggrin.gif I can see why aa is such a performance hitter now.
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post #64 of 95
Quote:
Originally Posted by keikei View Post

^Dat...is...insane....biggrin.gif I can see why aa is such a performance hitter now.

Issue is, when pixels are technically too small to see, their edges are almost indistinguishable, which means that high AA in 4K 28" is nearly pointless: a 28" 4K without any AA should be better than 4x FSAA 27" 1080p. In fact you could spend any short of GPU grunt on AA, and you could never be better than native 4K without AA in a 1080p monitor of "remotely equivalent" size.

But too many people will keep bragging about running stuff on "Ultra AA" in 4K, and too many will be miserable for being unable to do so.
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post #65 of 95
No VESA mount! What were they thinking?

I am not buying a $700 monitor and then velco-ing it to a mount, that is just wrong.
    
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post #66 of 95
Quote:
Originally Posted by pcfoo View Post

But too many people will keep bragging about running stuff on "Ultra AA" in 4K, and too many will be miserable for being unable to do so.

That has been a problem with benchmarks at the moment. Using traditional AA methods and Ultra settings @ 4k and whining when their $500 GPU only gets 30fps. When no AA and one or two completely indistinguishable ultra settings turned off gives 60 - 70fps

can't tweak won't tweak attitude.
post #67 of 95
Quote:
Originally Posted by DizZz View Post

Oh I thought 4K meant 4 times the pixels of 1080p - I stand corrected!

Actually you are exactly right , it is 4 times the pixels of 1080P - Like 4 1080p monitors in a 2 by 2 grid.

Exactly twice the (width and height) of 1920 * 1080

3840 * 2160 = The 4K standard size
Edited by Ghoxt - 4/1/14 at 2:24pm
post #68 of 95
Yeah, I dont' get that attitude. I see people say all too often that GPUs are too slow for 4k. Now make no mistake, you'll need a good GPU for 4k - but at the same time, you'd have to be pretty stupid to sit there at 20 fps with ultra settings and complain. If you lower the settings a tad I promise it won't affect image quality at all while you can increase framerate up to 60 or 80 fairly easily, generally speaking.

I play at 1600p and i've played a ton of games at ultra vs high. The framerate difference is usually insane (20-40 fps) while the image quality is no different. Case in point, crysis 3. I've compared VH vs H so many times and there is no image quality difference. Really. Seriously. Unless my 20/20 fails me. I'm sure 4k is doable with tweaking, I really don't think you need quad SLI for 4k resolution which a lot of people tend to make that claim; I had the same concerns at 1600p and 1600p is fine with a single high end GPU. No, you can't run everything at ultra. Lower to FXAA or 2X MSAA (8X MSAA is the stupidest and silliest setting you can use, BTW) and lower 1 or 2 settings. Boom. Done. Most games can gain a ton of framerate this way without a loss of image quality.

Yet people will still blindly set ultra across the board and whine when their framerate is too low. It's whatever I guess. Even at 1080p there are games that can't sustain 60 fps at ultra settings. So to see people complain about this sort of thing is mind boggling. It's like they're incapable of using their common sense to lower 2-3 settings. And like I said, it really doesn't affect image quality. Also, 8X MSAA is the silliest setting anyone can use. It uses a ton of VRAM for no good reason, it really isn't worth ever using over 2X MSAA or FXAA considering the insane performance hit that 8X MSAA uses. 8X MSAA also uses a ridiculous amount of VRAM.
Edited by xoleras - 4/1/14 at 2:31pm
post #69 of 95
Quote:
Originally Posted by xoleras View Post

Yeah, I dont' get that attitude. I see people say all too often that GPUs are too slow for 4k. Now make no mistake, you'll need a good GPU for 4k - but at the same time, you'd have to be pretty stupid to sit there at 20 fps with ultra settings and complain. If you lower the settings a tad I promise it won't affect image quality at all while you can increase framerate up to 60 or 80 fairly easily, generally speaking.

I play at 1600p and i've played a ton of games at ultra vs high. The framerate difference is usually insane (20-40 fps) while the image quality is insane. Unless my 20/20 fails me. I'm sure 4k is doable with tweaking; I had the same concerns at 1600p and 1600p is fine with a single GPU. No, you can't run everything at ultra. Lower to FXAA or 2X MSAA (8X MSAA is the stupidest and silliest setting you can use, BTW) and lower 1 or 2 settings. Boom. Done. Most games can gain a ton of framerate this way without a loss of image quality.

Yet people will still blindly set ultra across the board and whine when their framerate is too low. It's whatever I guess. Even at 1080p there are games that can't sustain 60 fps at ultra settings. So to see people complain about this sort of thing is mind boggling. It's like they're incapable of using their common sense to lower 2-3 settings. And like I said, it really doesn't affect image quality.

lets face it, a game is made for high settings on PC and towards the end of development when they have negotiated all their GPU vendor tie ins they find a few spurious system killer settings that are barely noticeable and hack 40fps off and everyones happy.

in many cases ultra shadows take down huge swathes of FPS for very little difference between high/medium. Same goes for HBAO vs SSAO etc..
post #70 of 95
That's what i'm thinking as well. These AAA developers throw in "stupid" settings that kill framerate but really don't change the image quality at all. You know, i've played a ton of games like this. Metro : LL, crysis 3, I could go on here. You can drop the settings down a notch and it won't look different, and I play at 1600p.

I guess it does make GPU vendors happy though. smile.gif Gotta have those games chugging along at 30 fps to sell GPUs. Cuz some people have the can't tweak attitude for some reason.
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