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Is it worth it to build a PC at this moment in time? - Page 4

post #31 of 40
Quote:
Originally Posted by TiezZ BE View Post

Some sources to back that claim up would be great



Don't know about 25% but I'd take an i7 over i5 for bf4.
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post #32 of 40
The most BF4 benches i've seen don't show that kind of a difference. Can't find that one. Is it fairly new? Got the URL?
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post #33 of 40
I personally will never jump on a new platform the instant it comes out. Waiting a little while gives early adopters a chance to play around with things and give feedback to the community. This also gives manufacturers a little time to polish BIOS/drivers.
post #34 of 40
Quote:
Originally Posted by TiezZ BE View Post

The most BF4 benches i've seen don't show that kind of a difference. Can't find that one. Is it fairly new? Got the URL?

http://gamegpu.ru/action-/-fps-/-tps/battlefield-4-china-rising-test-gpu.html

That's the link from bench above.
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post #35 of 40
Not sure if that one is trustworthy but that are some interesting results
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post #36 of 40
The only problem with that is that the only games which benefit greatly are Crysis 3 which is widely considered a single player game, and Bf4 - but only if you're on an nvidia GPU and not using mantle

good gains though solid 20% on both, i just can't really name anything else
Quote:
Originally Posted by Kuivamaa View Post

I would, BF4 alone (my main game) justifies that. Let alone the benefits in recording/streaming.

As for this, if you're recording streaming with CPU encoding, you're almost certainly using x264. Since it benefits from avx2, there's a ~10-15% performance gain going Ivy to Haswell, it's quite relevant (with some tests i've done showing a bit over 20% gains for HT on, some as low as 15%, at same clock speed)

I dont doubt the usefulness of HT, just the ability to be more than a small niche, as even when used for a 1.2x performance multiplier, you're adding a lot to the cost of CPU for it.

For example, for bf4 you either have access to Mantle, which means you will almost certainly not be cpu bound with an OC'd 4670k - or you have access to NVENC for streaming, which i would use if you wanted a decent stream of say 1280x720@60fps/1920x1080@30fps ++ while playing a CPU heavy game, especially if you wanted no performance impact

I have a 4770k, i'm big on the whole streaming thing, but i've not found a situation yet where i had any trouble doing whatever i wanted, as a 4670k which rivals 3770k/8350 for encoding speed (little monster) usually has no trouble at all unless you want to CPU encode while also playing a CPU heavy game (which is where NVENC comes in and is wonderful)
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post #37 of 40
Quote:
Originally Posted by Cyro999 View Post

The only problem with that is that the only games which benefit greatly are Crysis 3 which is widely considered a single player game, and Bf4 - but only if you're on an nvidia GPU and not using mantle

good gains though solid 20% on both, i just can't really name anything else
As for this, if you're recording streaming with CPU encoding, you're almost certainly using x264. Since it benefits from avx2, there's a ~10-15% performance gain going Ivy to Haswell, it's quite relevant (with some tests i've done showing a bit over 20% gains for HT on, some as low as 15%, at same clock speed)

I dont doubt the usefulness of HT, just the ability to be more than a small niche, as even when used for a 1.2x performance multiplier, you're adding a lot to the cost of CPU for it.

For example, for bf4 you either have access to Mantle, which means you will almost certainly not be cpu bound with an OC'd 4670k - or you have access to NVENC for streaming, which i would use if you wanted a decent stream of say 1280x720@60fps/1920x1080@30fps ++ while playing a CPU heavy game, especially if you wanted no performance impact

I have a 4770k, i'm big on the whole streaming thing, but i've not found a situation yet where i had any trouble doing whatever i wanted, as a 4670k which rivals 3770k/8350 for encoding speed (little monster) usually has no trouble at all unless you want to CPU encode while also playing a CPU heavy game (which is where NVENC comes in and is wonderful)

BF4 MP already taxes an i5 (even overclocked 4670k) at ~90%-100% usage. x264 or not, streaming/recording on top of that will penalize you. The i7 is much better suited to deal with this burden. And mantle helps everyone especially with minimums, not just i5 , this forum has people with 2 and 3 290X class cards that benefit alot from it. Yeah, xfire/SLi adds extra CPU load. For BF4 any i7 makes great sense, really. For most other games probably not,but I would still opt for one. I could run WoW and while waiting for that LFR queue to pop I could be even playing BF4 MP on a second monitor , with acceptable framerate biggrin.gif
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post #38 of 40
Quote:
BF4 MP already taxes an i5 (even overclocked 4670k) at ~90%-100% usage.

Mantle = much less cpu load at the same fps, so say 60fps wouldn't load CPU nearly as much. You'll either be CPU bound or GPU bound, and Mantle either increases your FPS by like 50%+++ if you're really cpu bound, or (if gpu bound) reduces cpu load significantly
Quote:
x264 or not, streaming/recording on top of that will penalize you.

not sure what you mean by this, typical streaming is usually either x264 encoding, or nvenc encoding

the first has large cpu load with high resolutions and framerates, the second does not and has very little performance impact (like sub-5% for 1080p30 without affecting the feel of the game)
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post #39 of 40
Quote:
Originally Posted by Cyro999 View Post

Mantle = much less cpu load at the same fps, so say 60fps wouldn't load CPU nearly as much. You'll either be CPU bound or GPU bound, and Mantle either increases your FPS by like 50%+++ if you're really cpu bound, or (if gpu bound) reduces cpu load significantly
not sure what you mean by this, typical streaming is usually either x264 encoding, or nvenc encoding

the first has large cpu load with high resolutions and framerates, the second does not and has very little performance impact (like sub-5% for 1080p30 without affecting the feel of the game)

Not sure what's the BF4 CPU load on quads under mantle either but they might still get maxed out under both BF4 and streaming/recording and this is definitely an non optimal scenario. Mantle is mantle, and while it is a blessing for BF4, it is limited to radeons and not everyone wants an AMD gpu. Tbh I don't even know if streaming software works with mantle yet haven't checked. But for sure,without mantle, If you add heavy CPU load on a maxed out i5 your gameplay experience will deteriorate.
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post #40 of 40
I personally work with alot of these CPU's. Mostly the 2600K/2700K just because of the cost performance ratio in BF4.

I have nothing to prove, other than the fact I think you are trying to make someone waste time and money waiting for something that wont help other than in well, power savings.
edit: and wasting more money than is needed. I have here a used 2600K waiting for a board that cost me $135. less than a 4670K.

Sandy CPU's run cooler, and tend to more easily OC further closing the IPC gap. If the haswell refresh runs cooler, maybe it will OC faster, but for the sake of things working properly, I generally dont OC client builds much over 4.2-4.4GHz anyways.

I still have to say, I will disagree with you on this until the world ends. Sandy will be perfectly fine until the midrange consumer chips open up to 6 and 8 cores or Intel magically pulls a crapload of IPC out of their pockets again.
Edited by Xinoxide - 4/2/14 at 4:35pm
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