The only problem with that is that the only games which benefit greatly are Crysis 3 which is widely considered a single player game, and Bf4 - but only if you're on an nvidia GPU and not using mantle
good gains though solid 20% on both, i just can't really name anything else
Originally Posted by Kuivamaa
I would, BF4 alone (my main game) justifies that. Let alone the benefits in recording/streaming.
As for this, if you're recording streaming with CPU encoding, you're almost certainly using x264. Since it benefits from avx2, there's a ~10-15% performance gain going Ivy to Haswell, it's quite relevant (with some tests i've done showing a bit over 20% gains for HT on, some as low as 15%, at same clock speed)
I dont doubt the usefulness of HT, just the ability to be more than a small niche, as even when used for a 1.2x performance multiplier, you're adding a lot to the cost of CPU for it.
For example, for bf4 you either have access to Mantle, which means you will almost certainly not be cpu bound with an OC'd 4670k - or you have access to NVENC for streaming, which i would use if you wanted a decent stream of say 1280x720@60fps/1920x1080@30fps ++ while playing a CPU heavy game, especially if you wanted no performance impact
I have a 4770k, i'm big on the whole streaming thing, but i've not found a situation yet where i had any trouble doing whatever i wanted, as a 4670k which rivals 3770k/8350 for encoding speed (little monster) usually has no trouble at all unless you want to CPU encode while also playing a CPU heavy game (which is where NVENC comes in and is wonderful)