Originally Posted by 98uk
Anything that means I can run cheaper, less powerful hardware at my end whilst keeping impressive physics is a win.
said, everything is moving to the cloud. Most of our business is now centred around it and it's only a matter of time before it hits consumer.
I'm glad these sorts of ideas are going through developers mind this early on in the life of consumer cloud based services.
You actually think business is going to buy the millions of GPUs needed to run everyone's games for them? And upgrade them? You think games will stay $60, and not be subscription based for what level of detail you want? Even better, you don't think the 50ms ping to even a nearby datacenter would be a problem? Not to mention, as someone said in the youtube comment, this is much more likely to be done in multiplayer servers where they run the computation once for 60+ people, not per-person.
No... Talking, document handling, video streaming, other basics that are not latency dependant will, and have already started to, go cloud based. But your head is with those documents if you think games will be server side and actually run well enough to replace local.
Also, businesses have not "moved to the cloud", they make their own clouds.
Which you can do too, all on your own. Windows 8 Pro comes with Hyper-V. Hyper-V is capable of passing GPU resources to the VM. RemoteFX (another Win8 feature) seriously upgrades RDP for minimal latency and even GPU frame encoding. You want to make a cloud, you can. Make one big badass rig, throw in a bunch of GPUs, pay for the needed licenes for the VMs, and have a bunch of <10w computers strapped to the back of monitors RDP in to the VMs.
Tada, you have a gaming cloud. Congradulations.Seriously, I swear people don't even know what the term "cloud" means... Thinking businesses are moving to the cloud... That's a good joke.