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[//build 2014/Youtube] Microsoft Cloud Gaming Prototype (you definitely wanna see this) - Page 3

post #21 of 109
Quote:
Originally Posted by KyadCK View Post

You actually think business is going to buy the millions of GPUs needed to run everyone's games for them? And upgrade them? You think games will stay $60, and not be subscription based for what level of detail you want? Even better, you don't think the 50ms ping to even a nearby datacenter would be a problem? Not to mention, as someone said in the youtube comment, this is much more likely to be done in multiplayer servers where they run the computation once for 60+ people, not per-person.

No... Talking, document handling, video streaming, other basics that are not latency dependant will, and have already started to, go cloud based. But your head is with those documents if you think games will be server side and actually run well enough to replace local.

Also, businesses have not "moved to the cloud", they make their own clouds. Which you can do too, all on your own. Windows 8 Pro comes with Hyper-V. Hyper-V is capable of passing GPU resources to the VM. RemoteFX (another Win8 feature) seriously upgrades RDP for minimal latency and even GPU frame encoding. You want to make a cloud, you can. Make one big badass rig, throw in a bunch of GPUs, pay for the needed licenes for the VMs, and have a bunch of <10w computers strapped to the back of monitors RDP in to the VMs.

Tada, you have a gaming cloud. Congradulations.

Seriously, I swear people don't even know what the term "cloud" means... Thinking businesses are moving to the cloud... That's a good joke.


you sir have intrigued me. may have to look in to that.
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post #22 of 109
First I'd like to see something like this in proven in a commercial game. Second, I don't want my games dependent on a server. If anything like this ever happens, it better be something that improves the base experience rather than being a part of the base. I don't want my game to a deadweight when the publisher decides it's not economical to continue maintaining the servers or to continue to rent the servers.
post #23 of 109
When you're playing Gears of War Horde mode, the host's Xbox 360 handles all the AI. So technically, if you aren't the host, you're playing against an entirely cloud driven enemy.

So why is this suddenly harder to realize?

Nvidia's cloud based light rendering has me excited smile.gif
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post #24 of 109
Quote:
Originally Posted by KyadCK View Post

Also, businesses have not "moved to the cloud", they make their own clouds. Which you can do too, all on your own. Windows 8 Pro comes with Hyper-V. Hyper-V is capable of passing GPU resources to the VM. RemoteFX (another Win8 feature) seriously upgrades RDP for minimal latency and even GPU frame encoding. You want to make a cloud, you can. Make one big badass rig, throw in a bunch of GPUs, pay for the needed licenes for the VMs, and have a bunch of <10w computers strapped to the back of monitors RDP in to the VMs.

Tada, you have a gaming cloud. Congradulations.

Seriously, I swear people don't even know what the term "cloud" means... Thinking businesses are moving to the cloud... That's a good joke.

That is completely false:

http://goo.gl/pL5z1B

https://cloud.google.com/customers/

Building your own cloud is a huge waste of money unless you already have the hardware. It is significantly more cost effective to rent from an established company.
Edited by DizZz - 4/4/14 at 10:25am
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post #25 of 109
Quote:
Originally Posted by PostalTwinkie View Post

Quote:
Originally Posted by KyadCK View Post

You actually think business is going to buy the millions of GPUs needed to run everyone's games for them? And upgrade them? You think games will stay $60, and not be subscription based for what level of detail you want? Even better, you don't think the 50ms ping to even a nearby datacenter would be a problem? Not to mention, as someone said in the youtube comment, this is much more likely to be done in multiplayer servers where they run the computation once for 60+ people, not per-person.

No... Talking, document handling, video streaming, other basics that are not latency dependant will, and have already started to, go cloud based. But your head is with those documents if you think games will be server side and actually run well enough to replace local.

Also, businesses have not "moved to the cloud", they make their own clouds. Which you can do too, all on your own. Windows 8 Pro comes with Hyper-V. Hyper-V is capable of passing GPU resources to the VM. RemoteFX (another Win8 feature) seriously upgrades RDP for minimal latency and even GPU frame encoding. You want to make a cloud, you can. Make one big badass rig, throw in a bunch of GPUs, pay for the needed licenes for the VMs, and have a bunch of <10w computers strapped to the back of monitors RDP in to the VMs.

Tada, you have a gaming cloud. Congradulations.

Seriously, I swear people don't even know what the term "cloud" means... Thinking businesses are moving to the cloud... That's a good joke.

You sum things up rather nicely.

Cloud is fine for tasks that are not latency dependent. Once something becomes latency dependent, it goes out the window.

The only issue there is...if it isn't latency dependent...it probably isn't that intensive to process. Meaning we are going to off load like 5% of the CPU work. Thought that is just a guess on what things like clouds in the sky, trees in the distance, or other things that could probably be calculated a head of time(or at a slight delay) would take in terms of physics calculations.

This is with gaming though...Ive setup a lot of virtual desktops too...they are great from a management and maintenance stand point. Though there people aren't gaming...they are working.
Edited by Vagrant Storm - 4/4/14 at 10:26am
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post #26 of 109
Quote:
Originally Posted by DizZz View Post

That is completely false:

https://aws.amazon.com/solutions/case-studies/all/

https://cloud.google.com/customers/

Building your own cloud is a huge waste of money unless you already have the hardware. It is significantly more cost effective to rent from an established company.

first link is dead, a sign of cloud computing biggrin.gif
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post #27 of 109
Fixed. Not sure why it wasn't working rolleyes.gif
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post #28 of 109
Give me a way to set up a local coprocessor server, and you can start including this tech in mainstream games.

In fact, do that so I can have my mostly idle server handle some computations for these game.

And while you're at it, since you're offloading the Physics, why don't you just make games really threaded.
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post #29 of 109
Quote:
Originally Posted by DizZz View Post

Quote:
Originally Posted by KyadCK View Post

Also, businesses have not "moved to the cloud", they make their own clouds. Which you can do too, all on your own. Windows 8 Pro comes with Hyper-V. Hyper-V is capable of passing GPU resources to the VM. RemoteFX (another Win8 feature) seriously upgrades RDP for minimal latency and even GPU frame encoding. You want to make a cloud, you can. Make one big badass rig, throw in a bunch of GPUs, pay for the needed licenes for the VMs, and have a bunch of <10w computers strapped to the back of monitors RDP in to the VMs.

Tada, you have a gaming cloud. Congradulations.

Seriously, I swear people don't even know what the term "cloud" means... Thinking businesses are moving to the cloud... That's a good joke.

That is completely false:

http://goo.gl/pL5z1B

https://cloud.google.com/customers/

Building your own cloud is a huge waste of money unless you already have the hardware. It is significantly more cost effective to rent from an established company.

It isn't only the money...it is the time and knowledge to support it. To the IT staff nothing much changes. You still support the server and/or applications in the same manner. Amazon however will cover all the support of maintaining the cloud servers and that takes one more thing off the IT's task list.

However, there are plenty of places making the own clouds too. If you have the staff on hand to manage it you can end up with a much better setup that is tailored to your needs.
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post #30 of 109
I think this is a horrible idea. And not just because my internet sucks, and its the ONLY service I can get besides 56k. I am just sick of games that require you to connect to the internet before you play SINGLEPLAYER. Even when my internet is running fine, I still get timeout errors without anything else running. And every time I buy a game that does this I am severely ticked and feel ripped off. And dont get my started on games like D3...

This is just another excuse for them to make the game in a way that makes it harder to pirate. I highly doubt this will have any real benefit even if they did implement it, propably would get more a of a performance gain by adding a 50 mhz OC to your CPU /rant
Quote:
Originally Posted by Avonosac View Post

Give me a way to set up a local coprocessor server, and you can start including this tech in mainstream games.

In fact, do that so I can have my mostly idle server handle some computations for these game.

And while you're at it, since you're offloading the Physics, why don't you just make games really multi threaded.

Even better idea there.
Edited by goodtobeking - 4/4/14 at 10:34am
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Overclock.net › Forums › Industry News › Software News › [//build 2014/Youtube] Microsoft Cloud Gaming Prototype (you definitely wanna see this)