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[//build 2014/Youtube] Microsoft Cloud Gaming Prototype (you definitely wanna see this) - Page 10

post #91 of 109
Quote:
Originally Posted by AndroidVageta View Post

Quote:
Originally Posted by Ecchi-BANZAII!!! View Post

I wanna try that demo on my rig and see if it will lag like that just to see if they speak fact of putrid lies.

Something tells me you most likely already know the answer...
Ssshh... don't tell others that are still naïve enough to believe everything.tongue.gif
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post #92 of 109
Quote:
Originally Posted by Ecchi-BANZAII!!! View Post

Ssshh... don't tell others that are still naïve enough to believe everything.tongue.gif

whistle.gif
post #93 of 109
Quote:
Originally Posted by Vagrant Storm View Post

I have a feeling that their cloud server was on a LAN. There just is no way real time physics calculations can be done with 50ms+ ping. If they are...then that is a much more interesting topic than the what they are talking about and it is positively wasted on gaming.

No, it can easily be done.
Explosives placed in building by client... triggered to detonate by client.. 50ms later, the building begins it's collapse as if it were triggered by the processing machine, only with a slight initial delay.

As for how this affects real-time interaction with it.. it'll most likely suck. I hope they keep this stuff tied to factors that do not alter core gameplay, and only do it for background scenery crap.

A path blocked off by physics destruction debris could suck really bad for anyone with some lag (200ms), running through something and then getting ported back and seeing it blocked off by debris would be worthy of a rage quit.
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post #94 of 109
you mean the cloud computing that was supposed to make the xb1 a better system then the ps4 never actually was implemented? Color me surprised, i seem to remember a lot of people offering their skepticism about this feature.
 
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post #95 of 109
It's probably been said, but I am still chuckling to myself.
So if they were presenting this to a layman, they would be giving him the impression that the internet is capable of rendering games at fantastic framerates with incredible detail, meaning they should be fine with a $300 laptop.

They don't explain anything about the backend infrastructure required, the multitude of rendering servers that have to be funded, hmmm gaming subscriptions
$10/month might as well be a mobile smartphone
$20/month ooh up to 480p
$30/month ok then you get up to 720p
$99/month premium package up to 1080p
$200/month premium plus.... "up to"1440k
and so on

not to mention oversubscribing performance issues and the fact that you can't play offline.

In a corporate environment the cloud translates directly to 'offloading responsibility' expect a 14day eta getting emails back from office365 if an account is deleted/lost or corrupt, not to mention SLA's which means they wait exactly the amount of time they have before replying to a query only to the respond with some inane googled garbage.

So in a gaming world this would be worse, and the level of service awful all while taking a healthy direct debit from your bank account.

***edited to add 'up to' on the tarrifs, because we all know thats how they like to roll.***
    
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post #96 of 109
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post #97 of 109
I'll give my 2 cents... and my logic will hopefully make sense.

So cloud computing for more computing power eh ? but this computing power.. won't be free.. so they will have to pay for it umm it would be the same as putting a better CPU inside their XBOX wouldn't it uh ?

What's the big deal, I mean what's the real benefit there, why would it be more beneficial for them to have massive calculating server arrays, rather than put better CPU's in their consoles.

Because basically what they show is some kind of PhysX effect that just require more CPU power to run lol..

But for PC's uh I guess it would help lower end PC's to have high end physics.. yea maybe., but lol, like I said, this isn't gonna be free.. another way to sell you something, something you would rather spend on a better CPU ! here I just killed their marketing tactic wink.gif.
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post #98 of 109
Quote:
Originally Posted by Caples View Post

I don't see how system specs matter when the load is shunted to a server.

Nor does it need to be answered at this time. It's a tech showcase. A proof-of-concept. Proof that it does work.

This is incredibly different than NVidia's other tech demos. Regardless of whether it was a quad-titan system(which I seriously doubt given the frame rates we were seeing when idling) was brought to its knees in the first portion of the tech demo we can see that serverside physics calculations completely free it of that strain. These are usually done to extreme levels. You just will not see this level of destruction or load in console games simply because of the limitations you have listed.

And it does work. We both just saw it. I don't understand what you have against them showcasing something which only nets you better performance other than because it is Microsoft and tied to the XBox.

it's proof that it does work? except there is no proof (ie details on how/what was actually done). there is no proof that this would work in a real world scenario
post #99 of 109
Quote:
Originally Posted by ghostrider85 View Post

Cloud computing is just a lame attempt to foil pirates.

no way.. lolol

i want cloud gaming for my private cloud so i can access my games anytime and anywhere i want and scale it up for multiple gaming systems over a single rig so i can have a LAN shared with my mates using a single computer
post #100 of 109
If they can get this technology to work well that would be cool, but the problem I am having with this is Microsoft themselves. They have been trying to make the cloud seem like it is going to easily make the system 3x stronger than the ps4 and you get the uninformed people on ign comment sections and other sites thinking it is true. I have a feeling this is going to turn out just like project Milo, cool idea but just not feasible. This also can't be good for profits either, I would assume it would cost a ton to get this to work and they already spent 1B$ getting exclusives and getting once PS exclusives to their system.
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