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[Kickstarter] Aimpad™ - PC Gaming Analog Keyboard(creator taking questions) - Page 9

post #81 of 119
Quote:
Originally Posted by flabioh View Post

Our Kickstarter video does highlight Saints Row The Third a little but that one might be a good one to tackle in a AAA video. There is one really interesting thing to think about in terms of control using a keyboard/mouse control on SR3. If you are running around with KB/M you use WASD to run around. If you jack a car you use WASD to accelerate and turn. However, on a gamepad when you are running around you use the left analog stick to move in all the directions, but when you jack a car your acceleration and brake is controlled by the right and left analog triggers. This can present an interesting challenge because the expectation is for WASD to control your movement all the time but on foot W is the Y+ Axis and in a car W would be Z+ Axis. Fortunately with Pinnacle Game Profiler you can do some nifty tricks. You can set the button you use to jack a vehicle to automatically shift all your controls on the fly so that W will be Z+ Axis while in a car and then when you press the button to get out of the car it will shift the buttons back so that W will go back to the Y+ Axis. If game developers would just let you map your controls exactly like you want then this wouldn't be a problem (BF4 has full mapping across all different vehicles which is awesome), but fortunately there is always a work around.

That's some good info; I didn't realize or think about that. I do agree that it would be great if developers would just add these options like you'd imagine they should sometimes. Very cool that the software allows for things like that though!
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post #82 of 119
Quote:
Originally Posted by flabioh View Post

Our Kickstarter video does highlight Saints Row The Third a little but that one might be a good one to tackle in a AAA video. There is one really interesting thing to think about in terms of control using a keyboard/mouse control on SR3. If you are running around with KB/M you use WASD to run around. If you jack a car you use WASD to accelerate and turn. However, on a gamepad when you are running around you use the left analog stick to move in all the directions, but when you jack a car your acceleration and brake is controlled by the right and left analog triggers. This can present an interesting challenge because the expectation is for WASD to control your movement all the time but on foot W is the Y+ Axis and in a car W would be Z+ Axis. Fortunately with Pinnacle Game Profiler you can do some nifty tricks. You can set the button you use to jack a vehicle to automatically shift all your controls on the fly so that W will be Z+ Axis while in a car and then when you press the button to get out of the car it will shift the buttons back so that W will go back to the Y+ Axis. If game developers would just let you map your controls exactly like you want then this wouldn't be a problem (BF4 has full mapping across all different vehicles which is awesome), but fortunately there is always a work around.


I have to ask, will these shift functions be assignable to buttons on a mouse, figuring the buttons are simple keystroke emulations?
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post #83 of 119
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Originally Posted by somebadlemonade View Post

I have to ask, will these shift functions be assignable to buttons on a mouse, figuring the buttons are simple keystroke emulations?

Hmm... interesting question. This wasn't something I had thought about actually. I'll have to do some playing around. If it isn't currently a function in PGP then I could probably get Rob to add the functionality. I assume you are talking about things like trapping a mouse 4 button for example? (sorry, I had to see if I could some how work "mouse" and "trap" in the same sentence).
post #84 of 119
Some Assassins Creed 4 or Tomb Raider reboot would be pretty good as the game has some verticality, climbing, balancing on objects, stealth approaches etc

Edit. DayZ would be the best example. Crouching and sneaking past zombies so that you're not heard.
Edited by majnu - 4/18/14 at 3:49pm
post #85 of 119
Quote:
Originally Posted by flabioh View Post

Hmm... interesting question. This wasn't something I had thought about actually. I'll have to do some playing around. If it isn't currently a function in PGP then I could probably get Rob to add the functionality. I assume you are talking about things like trapping a mouse 4 button for example? (sorry, I had to see if I could some how work "mouse" and "trap" in the same sentence).
Yes, that way you wouldn't be eating an analog button on your device when you have access to a free digital button in reach of the thumb on your other hand
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post #86 of 119
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Originally Posted by majnu View Post

Some Assassins Creed 4 or Tomb Raider reboot would be pretty good as the game has some verticality, climbing, balancing on objects, stealth approaches etc

Splinter Cell: Blacklist as well. U can always use xbox pad...
post #87 of 119
I think a good video to demonstrate this technology would be Mirrors edge.
post #88 of 119
We need to hype this somehow... It needs to be made!!!
post #89 of 119
Honestly as a stand alone pad, I see almost no use for this over a regular gamepad/keyboard. But if this were to be implemented in regular gaming keyboards as a standard for the wasd keys and maybe the arrows as well, now that would be incredible.
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post #90 of 119
A full keyboard with this technology has always been my ultimate goal. The next prototype we make likely will be a keyboard version with some important tweaks to the standard key layout to make it more useful in PC gaming as well as enable unique features. I have some pretty interesting ideas I'd like to explore that would only be possible with a full keyboard layout.

As for the games... I have a bunch of Tomb Raider games in my Steam library that could be fun. For Mirror's Edge what aspects of the game would analog movement benefit the most? I have yet to play it, but my son played it a while back and has been trying to get me to play it for a long time. Is there a game mechanic that analog movement would benefit? Would it make it more immersive, easier to perform certain moves, etc? I'll give it a shot, but if you have any ideas on things I should keep an eye out for that would be great.

DayZ is a very strong contender. I've been playing that quite a bit lately. Full analog lean is pretty sweet, and free look while analog control of vehicles is also great.

One game I really want to demonstrate is Star Citizen. I tried out the Dog Fighting Module at PAX East using a keyboard and mouse and there was a constant gnawing at my brain that the crappy keyboard controls really needed analog technology. So if that gets released publicly in the next week or so that will very likely make the cut.

Thank you for the suggestions!
Edited by flabioh - 4/18/14 at 7:56pm
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