Originally Posted by flabioh
Eh, there is always hope, but being practical it will probably take a pretty significant amount of media coverage for the goal to be reached (which still really hasn't happened yet... we haven't had any coverage on PC Gamer, Rock Paper Shotgun, or Polygon for example).
We are exploring several different options on where to take this next. I try to be as objective as possible and see things from the perspective of others. I'm trying to get a better understanding of why more people aren't interested or excited about the project. There are definitely things we can control/correct/modify if we were to relaunch the campaign. The only thing I am interested in is the idea of the core technology. If people don't think that having a keyboard with analog functionality is useful I'd like to understand why. For example, if you were in the market for a new gaming keyboard and you decided you wanted to invest in a mechanical keyboard. So, you look at the store shelf and are evaluating which keyboard you want. You narrow it down to two keyboards. One has everything you are looking for 149 bucks. The other one has everything you are looking for but also has analog keys that you can turn on and off easily. It is 169 bucks. Is the ability to have smooth analog control in PC games worth 20 bucks more? I'd like to hear your thoughts either way.
Every game I've tried it out on has had meaningful improvement to the game. Smooth analog movement makes any game that supports analog movement "feel" better. War Thunder was mentioned above. I had vaguely heard of it in the past but decided to try it out this weekend. Analog movement provides a MASSIVE improvement to the game. There is a reason why the "noobie" control mechanism has you use the mouse to move everywhere. Digital control of movement sucks. It is awful to control movement with a digital control mechanism. You control the timing and duration of movement (when you press the "movement button" and how long to press it). With analog you control timing, duration, magnitude, and trajectory. Not only does this lead to greater control, it also leads to greater immersion. For example, using War Thunder you can sit in the cockpit of your airplane and "free look" around. So, you can look down at your hands and feet while in the cockpit. If you use a keyboard you can see your feet smashing the yaw pedals and yanking on the yoke as you fly around. It looks awkward and "fake". But, if you use analog controls your feet press down on the yaw pedals only as much as you press down the button. Your hand pulls back on the yoke only as much as you are pressing down the button. It is far more convincing and you "feel" like your movements actually actually matter and have meaning in the game. If you don't want that, I'd like to understand why.
As a backer I'm seeing this from a practical POV, if your funding goal is not reached, what happens next? I'd love for you to meet your goal and coverage from the gaming press would certainly help.
The technology and the application I find exciting. I'd see benefit from analog keys in many games that I play. However, I feel it's the execution in the project that is letting it down (marketing, market research, product design and conveying a clear understanding of features/options).
I've read various opinions on gaming/hardware forums and discussions range from:
"I'd prefer a TKL/Full keyboard."
"12 buttons for $140 is a rip-off"
"An Orbweaver design that suits people who play MMOs with easy to reach macros would be cool"
"Is there an option to add these keys to my existing keyboard?"
"Can we chose MX Browns or any other switches besides Red and Black?"
"I don't have the desk space to add another device"
"I can live with my 360 pad, which is cheaper"
"I'd be using this with 90% of my games and I don't want to pack it away when I have finished gaming as I have little desk space"
"The only way I think this will work if it's integrated with current keyboards"
"With the new Cherry RGB keys being released this year, I don't have money for another keyboard."
etc, etc, etc,
I did read your reply on Geekhack to as to why you decided to go with a niche product instead of using analog keys with an existing keyboard, but to be fair they are extremely enthusiastic typing fanatics who have different demands compared to gamers.
If you were in the market for a new gaming keyboard and you decided you wanted to invest in a mechanical keyboard. So, you look at the store shelf and are evaluating which keyboard you want. You narrow it down to two keyboards. One has everything you are looking for 149 bucks. The other one has everything you are looking for but also has analog keys that you can turn on and off easily. It is 169 bucks. Is the ability to have smooth analog control in PC games worth 20 bucks more?
Yes it is definitely worth it, but then you're competing against established companies like Ducky, Corsair, CM, etc who make solid keyboards and keycaps and offer plenty of choice.
P.S When are the Aimpad forums going to be open?