Overclock.net › Forums › Industry News › Hardware News › [Kickstarter] Aimpad™ - PC Gaming Analog Keyboard(creator taking questions)
New Posts  All Forums:Forum Nav:

[Kickstarter] Aimpad™ - PC Gaming Analog Keyboard(creator taking questions) - Page 10

post #91 of 119
I'm in once you get this tech into an 87 and 104 keyboard! Heck I'd buy one a piece (hopefully with RGB LED biggrin.gif ) !
Equinox
(18 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7-4790k Asus Z97I-Plus Galaxy 780 Ti HOF Edition Kingston Hyper X Fury 16 GB 1866Mhz 
Hard DriveCoolingCoolingCooling
Crucial MX100 512 GB Corsair H55 dual fan (CPU) NZXT G10 Corsair H55 (GPU) 
OSMonitorKeyboardPower
Windows 7 Pro SP1 Asus PB278Q DK-9087 MX Red White Leds Seasonic 660X 
CaseMouseMouse PadAudio
Silverstone FT03 Logitech G400S Razer Sphex Fiio E17 / E9K 
AudioAudio
Fidelio X2 HE-400i 
  hide details  
Reply
Equinox
(18 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7-4790k Asus Z97I-Plus Galaxy 780 Ti HOF Edition Kingston Hyper X Fury 16 GB 1866Mhz 
Hard DriveCoolingCoolingCooling
Crucial MX100 512 GB Corsair H55 dual fan (CPU) NZXT G10 Corsair H55 (GPU) 
OSMonitorKeyboardPower
Windows 7 Pro SP1 Asus PB278Q DK-9087 MX Red White Leds Seasonic 660X 
CaseMouseMouse PadAudio
Silverstone FT03 Logitech G400S Razer Sphex Fiio E17 / E9K 
AudioAudio
Fidelio X2 HE-400i 
  hide details  
Reply
post #92 of 119
That's good to hear. Would be after a full keyboard for sure.

I play a fair bit of War Thunder, it's definitely a game that would benefit from it. Being able to control the plane properly while looking behind you, make fine rudder adjustments, hold a damaged plane level, hold different angles etc etc. it'd be pretty badass since mouse and keyboard is a must for arcade&realistic battle modes. smile.gif
One gear, GO!
(14 items)
 
  
CPUMotherboardRAMHard Drive
FX8150 Crosshair V Formula G.Skill PIS 2200 cl7 Acard ans9010 raid 0+Corsair Force 3 
Cooling
OCN Marksman 
  hide details  
Reply
One gear, GO!
(14 items)
 
  
CPUMotherboardRAMHard Drive
FX8150 Crosshair V Formula G.Skill PIS 2200 cl7 Acard ans9010 raid 0+Corsair Force 3 
Cooling
OCN Marksman 
  hide details  
Reply
post #93 of 119
Quote:
Originally Posted by flabioh View Post

For Mirror's Edge what aspects of the game would analog movement benefit the most? I have yet to play it, but my son played it a while back and has been trying to get me to play it for a long time. Is there a game mechanic that analog movement would benefit? Would it make it more immersive, easier to perform certain moves, etc? I'll give it a shot, but if you have any ideas on things I should keep an eye out for that would be great.

when you walk across polls you require balance and its more imersive on the 360 pad. Also when you want to edge creep its miles easier on all games using an analogue movement or indeed a revolutionary analgoue WASD keyboard wink.gif
post #94 of 119
State of Decay would be another good game.

I have a feeling this won't reach the goal, what happens if that is the case?
post #95 of 119
> analog

> considered good to be advertised

I thought the lunacy of Vinyl enthusiasts was extinct.
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
post #96 of 119
Quote:
Originally Posted by majnu View Post

State of Decay would be another good game.

I have a feeling this won't reach the goal, what happens if that is the case?

Eh, there is always hope, but being practical it will probably take a pretty significant amount of media coverage for the goal to be reached (which still really hasn't happened yet... we haven't had any coverage on PC Gamer, Rock Paper Shotgun, or Polygon for example).

We are exploring several different options on where to take this next. I try to be as objective as possible and see things from the perspective of others. I'm trying to get a better understanding of why more people aren't interested or excited about the project. There are definitely things we can control/correct/modify if we were to relaunch the campaign. The only thing I am interested in is the idea of the core technology. If people don't think that having a keyboard with analog functionality is useful I'd like to understand why. For example, if you were in the market for a new gaming keyboard and you decided you wanted to invest in a mechanical keyboard. So, you look at the store shelf and are evaluating which keyboard you want. You narrow it down to two keyboards. One has everything you are looking for 149 bucks. The other one has everything you are looking for but also has analog keys that you can turn on and off easily. It is 169 bucks. Is the ability to have smooth analog control in PC games worth 20 bucks more? I'd like to hear your thoughts either way.

Every game I've tried it out on has had meaningful improvement to the game. Smooth analog movement makes any game that supports analog movement "feel" better. War Thunder was mentioned above. I had vaguely heard of it in the past but decided to try it out this weekend. Analog movement provides a MASSIVE improvement to the game. There is a reason why the "noobie" control mechanism has you use the mouse to move everywhere. Digital control of movement sucks. It is awful to control movement with a digital control mechanism. You control the timing and duration of movement (when you press the "movement button" and how long to press it). With analog you control timing, duration, magnitude, and trajectory. Not only does this lead to greater control, it also leads to greater immersion. For example, using War Thunder you can sit in the cockpit of your airplane and "free look" around. So, you can look down at your hands and feet while in the cockpit. If you use a keyboard you can see your feet smashing the yaw pedals and yanking on the yoke as you fly around. It looks awkward and "fake". But, if you use analog controls your feet press down on the yaw pedals only as much as you press down the button. Your hand pulls back on the yoke only as much as you are pressing down the button. It is far more convincing and you "feel" like your movements actually actually matter and have meaning in the game. If you don't want that, I'd like to understand why.
post #97 of 119
Sounds like a nightmare to streamline for production and market. A small keyboard key is a delicate thing in terms of sizing so I doubt they will be able to mass produce it with very accurate precision without extremely good materials and quality control. Hence it made sense they only made a board with a few keys. But that brought them to the problem of marketing it as an extra whole new device.

Those guys should sell it an individual key for other makers mainly.

And they might do. It's how the big two key brands mainly do it.
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
post #98 of 119
Quote:
Originally Posted by fateswarm View Post

Those guys should sell it an individual key for other makers mainly.

And they might do. It's how the big two key brands mainly do it.

Imagine being able to pick "Analog" in switch types, the next time you buy a mechanical keyboard. That would be mad awesome.

I, too, think this has more potential to survive and grow if it was incorporated into already-existing keyboard brands. Once they generate enough capital from licensing that technology, they can go and make their own keyboard, where they will have the money to create something truly phenomenal.

It's not going to be an easy one, that's for sure.
post #99 of 119
Quote:
Originally Posted by flabioh View Post

Eh, there is always hope, but being practical it will probably take a pretty significant amount of media coverage for the goal to be reached (which still really hasn't happened yet... we haven't had any coverage on PC Gamer, Rock Paper Shotgun, or Polygon for example).

We are exploring several different options on where to take this next. I try to be as objective as possible and see things from the perspective of others. I'm trying to get a better understanding of why more people aren't interested or excited about the project. There are definitely things we can control/correct/modify if we were to relaunch the campaign. The only thing I am interested in is the idea of the core technology. If people don't think that having a keyboard with analog functionality is useful I'd like to understand why. For example, if you were in the market for a new gaming keyboard and you decided you wanted to invest in a mechanical keyboard. So, you look at the store shelf and are evaluating which keyboard you want. You narrow it down to two keyboards. One has everything you are looking for 149 bucks. The other one has everything you are looking for but also has analog keys that you can turn on and off easily. It is 169 bucks. Is the ability to have smooth analog control in PC games worth 20 bucks more? I'd like to hear your thoughts either way.

Every game I've tried it out on has had meaningful improvement to the game. Smooth analog movement makes any game that supports analog movement "feel" better. War Thunder was mentioned above. I had vaguely heard of it in the past but decided to try it out this weekend. Analog movement provides a MASSIVE improvement to the game. There is a reason why the "noobie" control mechanism has you use the mouse to move everywhere. Digital control of movement sucks. It is awful to control movement with a digital control mechanism. You control the timing and duration of movement (when you press the "movement button" and how long to press it). With analog you control timing, duration, magnitude, and trajectory. Not only does this lead to greater control, it also leads to greater immersion. For example, using War Thunder you can sit in the cockpit of your airplane and "free look" around. So, you can look down at your hands and feet while in the cockpit. If you use a keyboard you can see your feet smashing the yaw pedals and yanking on the yoke as you fly around. It looks awkward and "fake". But, if you use analog controls your feet press down on the yaw pedals only as much as you press down the button. Your hand pulls back on the yoke only as much as you are pressing down the button. It is far more convincing and you "feel" like your movements actually actually matter and have meaning in the game. If you don't want that, I'd like to understand why.

As a backer I'm seeing this from a practical POV, if your funding goal is not reached, what happens next? I'd love for you to meet your goal and coverage from the gaming press would certainly help.

The technology and the application I find exciting. I'd see benefit from analog keys in many games that I play. However, I feel it's the execution in the project that is letting it down (marketing, market research, product design and conveying a clear understanding of features/options).

I've read various opinions on gaming/hardware forums and discussions range from:

"I'd prefer a TKL/Full keyboard."
"12 buttons for $140 is a rip-off"
"An Orbweaver design that suits people who play MMOs with easy to reach macros would be cool"
"Is there an option to add these keys to my existing keyboard?"
"Can we chose MX Browns or any other switches besides Red and Black?"
"I don't have the desk space to add another device"
"I can live with my 360 pad, which is cheaper"
"I'd be using this with 90% of my games and I don't want to pack it away when I have finished gaming as I have little desk space"
"The only way I think this will work if it's integrated with current keyboards"
"With the new Cherry RGB keys being released this year, I don't have money for another keyboard."
etc, etc, etc,

I did read your reply on Geekhack to as to why you decided to go with a niche product instead of using analog keys with an existing keyboard, but to be fair they are extremely enthusiastic typing fanatics who have different demands compared to gamers.
Quote:
If you were in the market for a new gaming keyboard and you decided you wanted to invest in a mechanical keyboard. So, you look at the store shelf and are evaluating which keyboard you want. You narrow it down to two keyboards. One has everything you are looking for 149 bucks. The other one has everything you are looking for but also has analog keys that you can turn on and off easily. It is 169 bucks. Is the ability to have smooth analog control in PC games worth 20 bucks more?

Yes it is definitely worth it, but then you're competing against established companies like Ducky, Corsair, CM, etc who make solid keyboards and keycaps and offer plenty of choice.

P.S When are the Aimpad forums going to be open?
post #100 of 119
Quote:
Originally Posted by xentrox View Post

Imagine being able to pick "Analog" in switch types, the next time you buy a mechanical keyboard. That would be mad awesome.

I, too, think this has more potential to survive and grow if it was incorporated into already-existing keyboard brands. Once they generate enough capital from licensing that technology, they can go and make their own keyboard, where they will have the money to create something truly phenomenal.

It's not going to be an easy one, that's for sure.

Yeah, and it could be only the AWSD keys or whatever. Or replace them in other positions.
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Hardware News
Overclock.net › Forums › Industry News › Hardware News › [Kickstarter] Aimpad™ - PC Gaming Analog Keyboard(creator taking questions)