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Logitech G502 Proteus Core ! - Page 34

post #331 of 3269
I think I'll get one of these to try it out too if I can get one with a decent price. The current pricing is 100% more than what I paid for my Avior. biggrin.gif
Did any of you who own it already notice any real improvement over 3310/3090?
     
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post #332 of 3269
They should release a gamin trackball tongue.gif There is none existing atm, all of them are a bit boring and aimed at "productivity". A good solid gaming trackball with nice fat ball on it and all the bells and whistles and buttons they can think of tongue.gif That would be interesting. Probably even more niche than trackballs are atm wink.gif
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post #333 of 3269
http://gaming.logitech.com.cn/zh-cn/product/g90-optical-gaming-mouse

Now I think that the hype for G90 is over when u see this page, even though it's in chinese, just look at the pictures.......
post #334 of 3269
Quote:
Originally Posted by ibelieveicanfly View Post

http://gaming.logitech.com.cn/zh-cn/product/g90-optical-gaming-mouse

Now I think that the hype for G90 is over when u see this page, even though it's in chinese, just look at the pictures.......

G90 was already confirmed to be a China only rebrand of a G100s.
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post #335 of 3269
Quote:
Originally Posted by 2shellbonus View Post

All these test arent really accurate. You twitch the mouse ever so slightly and the measurement is gone. And in twitch, I mean if you rotate it around the sensor pivot. The only way to get stable and decent results is to exclude human movement from the test.
Quote:
Originally Posted by Atavax View Post

If you never lift up your mouse and you have the exact same start and end position, you should end up at the same location on the screen barring movement above the pcs, or acceleration. Having a low sensitivity minimizes the margin for error in start and end location, to the point where such a large discrepancy can't be explained through it.

also, i mean, i'm testing it with another mouse and getting the opposite desirable outcomes. The only difference in the method is the mouse. How do i do the same test for acceleration with 2 mice and use the same methods and get two opposite results consistently, over and over again. The only variable is the mouse.

Shell is actually correct. Unless the mouse movement horizontally from line A to line B is 100% linear without any pivots, it is not an accurate test. An accurate test would be encompassing the mouse with a square box where it is parallel with the sensor vertically, and the square box being parallel with lines A and B. A raw human pivot is a very inaccurate test, unless it is a controlled pivot which is harder to produce than the square box method.

For the G400/MX518 shape-set (I don't know about the G502) this is possible without a square because the right side of the mouse are aligned with the sensor vertically, giving a close to perfect horizontal movement.
post #336 of 3269
Quote:
Originally Posted by Nilizum View Post


Shell is actually correct. Unless the mouse movement horizontally from line A to line B is 100% linear without any pivots, it is not an accurate test. An accurate test would be encompassing the mouse with a square box where it is parallel with the sensor vertically, and the square box being parallel with lines A and B. A raw human pivot is a very inaccurate test, unless it is a controlled pivot which is harder to produce than the square box method.

For the G400/MX518 shape-set (I don't know about the G502) this is possible without a square because the right side of the mouse are aligned with the sensor vertically, giving a close to perfect horizontal movement.

it is inaccurate because a pivot could effect the distance to the edge of the mouspad, correct? But if the mouse starts and ends at the same location with the mouse the same rotation, shouldn't it be the same spot on the screen no matter what you did inbetween?

you can think of the path as a triangle. You move towards the edge in a straight line, the you move back, and the angle might be slightly different and the distance of those two lines might be slightly different, but if after drawing those two lines, you move the mouse to the exact start position, the end location is the same as the start location on the pad, it should be the same ingame.
Edited by Atavax - 4/10/14 at 8:33am
post #337 of 3269
Thread Starter 
Where is Mythbusters when you need them....
post #338 of 3269
Quote:
Originally Posted by Atavax View Post

it is inaccurate because a pivot could effect the distance to the edge of the mouspad, correct? But if the mouse starts and ends at the same location with the mouse the same rotation, shouldn't it be the same spot on the screen no matter what you did inbetween?

That is if you are talented enough to produce a rotation with that much accuracy. I am assuming you are not a robot, so therefore (more) inaccuracies exist. IF your rotation is the "same" then your test is valid, however as mentioned before... Anyways, it would not hurt to try a more controlled test, however you would have to mark on your mousepad and try to make accurate measurements.
post #339 of 3269
Quote:
Originally Posted by Nilizum View Post

That is if you are talented enough to produce a rotation with that much accuracy. I am assuming you are not a robot, so therefore (more) inaccuracies exist. IF your rotation is the "same" then your test is valid, however as mentioned before... Anyways, it would not hurt to try a more controlled test, however you would have to mark on your mousepad and try to make accurate measurements.

well, there is a straight lip on the mouse's thumb rest, it would be easy to make that parallel to the mouspad edge before and after the test. That should make the rotation the same, should it not?
post #340 of 3269
ok, my final acceleration test to try to achieve as high precision as possible. I'm going to use the Hayate because the logo is in the bottom right instead of the bottom left and because its thicker, the edge is better defined and more rigid. I am going to have the thumb rest parallel to the left mouse pad edge. i am then going to have the bottom most point of the mouse exactly hitting the edge of the bottom of the mouse pad. I will then fire a shot to mark the starting position, so i don't have to bother also making it precisely match a precise line as well. I then am going to swing the mouse upper right, making sure the sensor avoids the logo in the bottom right, then slowly move the mouse back to the original position with the thumb rest parallel to the left edge and the bottom more point just meeting the bottom edge of the mouse pad.
Edited by Atavax - 4/10/14 at 9:23am
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