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post #181 of 422
Quote:
Originally Posted by Moragg View Post

On a side note, ENB hooks into Skyrim and caps framerate perfectly.
Yep, I used the ENB for frame capping eventually.
post #182 of 422
I suspect they will resort to capping driver/hardware-side a couple of fps below monitor refresh by default, with an option to turn it off.

There are various paths they could follow.

Well, there's always the possibility they do nothing at all, with users being vsync-type lagged on g-sync on high fps unless they know better, which is very likely.
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post #183 of 422
I think a framerate cap implemented in the game engine would have less latency than driver or GPU hardware frame pacing, because the GPU would be picking the frame up as soon as the CPU is done working on the frame, instead of the frame sitting around idle until the driver is ready to grab another frame.
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post #184 of 422
only thing to get out of that is that the rich company put out some proprietary feature to make more money and the poor company make move that will be beneficial to the whole computing universe, so yeah you can say one is being the good guys here and the other is just using his extra money in marketing to make you think they are better .

Just look at the latest driver from nvidia , they claim it s better then mantle .
Of course it s , because they messed up with the image quality , look 2 screenshot of the same thing with old and new drivers , it s shocking .
It makes you game so ugly , remove most of shadows, mess with the blacks and obviously the texture quality is lower by a lot.
They already both did that in the past but they are not done with that yet it seems , pathetic
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post #185 of 422
Quote:
Originally Posted by Ashuiegi View Post

only thing to get out of that is that the rich company put out some proprietary feature to make more money and the poor company make move that will be beneficial to the whole computing universe, so yeah you can say one is being the good guys here and the other is just using his extra money in marketing to make you think they are better .

Just look at the latest driver from nvidia , they claim it s better then mantle .
Of course it s , because they messed up with the image quality , look 2 screenshot of the same thing with old and new drivers , it s shocking .
It makes you game so ugly , remove most of shadows, mess with the blacks and obviously the texture quality is lower by a lot.
They already both did that in the past but they are not done with that yet it seems , pathetic

yeah, right, sure. BAD NVidia BAD BAD BAD!
rolleyes.gif

really its one company that spent money to research and develop a technology to bring to market sooner than relying on a committee to document a standard.
AMD Variable Refresh "FreeSync" Could Be Alternative to NVIDIA G-Sync
Quote:
Koduri did admit that NVIDIA deserved credit for seeing this potential use of the variable refresh feature and bringing it to market as quickly as they did. It has raised awareness of the issue and forced AMD and the rest of the display community to take notice. But clearly AMD's goal is to make sure that it remains a proprietary feature for as little time as possible.

yep nVidia is only responsible for being greedy, anything good could only be AMD.

and so what about the marketing of the latest nVidia driver. BOTH companies make claims of driver improvements that rarely live up to them. when are people going to learn to take any marketing slide of performance improvement with a large grain of salt.

but unfortunately instead of the discussion being based on the ramifications of the VESA groups decision its again degenerated into an AMD vs NVidia or freesync vs gsync dialogues. mad.gif

IMO people ought to be pleased with g-sync bringing an awareness of VRR and mantle for bring forth a low level API. both technologies are causing monitor manufactures and game devs to do some rethinking. well and got M$ off the pot and start working on dx12 sooner than later. thumb.gif
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post #186 of 422
My personal opinion about gsync/freesync is that i dont care about it at all. I am losing lightboost so its a no for me
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post #187 of 422
Quote:
Originally Posted by Ashuiegi View Post

only thing to get out of that is that the rich company put out some proprietary feature to make more money and the poor company make move that will be beneficial to the whole computing universe, so yeah you can say one is being the good guys here and the other is just using his extra money in marketing to make you think they are better .

Just look at the latest driver from nvidia , they claim it s better then mantle .
Of course it s , because they messed up with the image quality , look 2 screenshot of the same thing with old and new drivers , it s shocking .
It makes you game so ugly , remove most of shadows, mess with the blacks and obviously the texture quality is lower by a lot.
They already both did that in the past but they are not done with that yet it seems , pathetic

Oh the poor little AMD. The cute little puppy. Let's forget it maintains a duopoly on x86/x86-64 patents with Intel, effectively aiding in keeping us locked in an Intel practical monopoly on CPUs for the whole Desktop crowd.

I find NVIDIA more independent at this point. Sure nobody are saints, NVIDIA is another business doing all kinds of tricks on GPUs, but the illusion NVIDIA are evil, AMD are saints is absurd.

All are evil, all are saints. Paradise is on earth and hell is on earth.

i.e. I suggest 4chan.
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post #188 of 422
Quote:
Originally Posted by fateswarm View Post

I don't get the drama. Relax. As I had said, I envisioned a pop up window with a "don't show again" with "Warning: Capping FPS below monitor refresh will eliminate latency on G-SYNC mode".

If some games fail to do it properly, well, that's an issue.

Perhaps they could do it hardware-side or driver-side.

One more consideration about frame rate limiters: External frame rate limiters add input lag.

I'll quote Mark from BlurBusters since he explained it nicely in one of his posts:
Quote:
Originally Posted by Chief Blur Buster 
Quote:
Originally Posted by RealNC 
What I don't get is the lack of a "partial G-Sync" mode (or rather "fixed refresh G-Sync" or "low latency V-Sync") where you can use ULMB with G-Sync operating on a fixed refresh rate.
The problem is that external limiters (by drivers or hardware) usually add input lag. So this typically won't work well.
The proper way to do low-latency limiters is letting the game control the refresh rate.
Frame rate limiters (fps_max) actually sets a low-latency fixed Hz of a GSYNC monitor, as found in my GSYNC preview #2.
In GSYNC mode, fps_max is equivalent to setting a low latency fixed refresh rate on a GSYNC monitor.

External limiter:
Read Input -> Render Frame -> Present Frame -> Drivers/Monitor delays frame til next fixed interval -> Display Refresh Begins

Internal limiter:
Game Waits Till Next Fixed Interval -> Read Input -> Render Frame -> Present Frame -> Display Refresh Begins

This means less time between input read and frame delivery. It actually also applies to VSYNC ON, not just GSYNC. Did you know that there is actually a LOT less input lag during VSYNC ON when you combine VSYNC ON with fps_max? For example, fps_max 119 during VSYNC ON 120Hz has much lower input lag; the trick is to make fps_max a "hair" underneath the refresh rate. The problem is if you get external things such as drivers or hardware to control your framerate, your software has essentially "given up" control over the timing of the frame delivery. In the long term, new API's need to be invented to easily allow low-latency VSYNC ON, to make things like Just-In-Time VSYNC very easy to do for game developers. Many game developers aren't familiar with how displays are refreshed, since the Microsoft layers, the drivers, the monitors are essentially latency blackboxes beyond the game engine's control. You can supply flags (e.g. immediate presentation), but does one REALLY know exactly how many milliseconds each layer (after Direct3D Present()) takes for a frame to become visible (a.k.a. send photons into your eyeballs)?

TL;DR Internal frame rate limiters (game engine) has lower input lag than external frame rate limiters (drivers/NVInspector/monitor)
post #189 of 422
So, is it out yet?

Going to pick up G-Sync next week from Overlord if not.
post #190 of 422
Quote:
Originally Posted by 47 Knucklehead View Post

So, is it out yet?

Going to pick up G-Sync next week from Overlord if not.

No. This is gonna take a while for sure.

If you want variable refresh this year, G-sync is the only way.
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