Originally Posted by KikeTheKiller
I: SS has variable framerate from 60 to 30 fps. Lets say, 45 AVG fps? To achieve than on PC, you need a GTX780 minimun. Let's do some maths:
Nvidia GTX780 -> $500
i5 2500K -> $240
4GB RAM DDR3 -> $40
Asus Motherboard -> $130
The rest: case, HDD, DVD Drive and all the peripherals -> $150
I:SS is a 1080p title with a modified SMAA T2x anti aliasing
. SMAA T2x has no spatial super sampling component, unlike SMAA S2x and SMAA x4 so it has practically no performance impact. It is the SMAA medium setting in this comparison
. As you can see, it has a <2 FPS impact (<5%). FXAA has a much lower impact, essentially completely free.
Crysis 3 at 1080p, with very high settings (the highest graphics preset in the game) and FXAA will maintain 30 FPS minimum with just a GTX 670
. We have to subtract at least 1 FPS for SMAA T2x, but that's an inconsequential change. This test was carried out in "Safeties Off" which isn't the most demanding map, but Infamous Second Son actually has dips to low 20's at times, so we'll be fine. Because the GTX 670 is an EOL product, we'll take the GTX 760, which is ever so slightly weaker than the GTX 670
and can be had for $250. With driver optimizations that have come out since, the GTX 760 will easily meet the 30 FPS min requirement.
That easily cuts it down to $810 for a PC that matches your requirements. Of course, the 2500K isn't needed either and we still have to remember that Crysis 3 likely has higher polygon counts and such so you're rendering more in C3 than in I:SS.
Originally Posted by LucidNonsenze
I've tried Crytechs, AMD's and SweetFX's implementations of SMAA and I prefer the no AA at 1080p. Don't get me wrong it's VASTLY better than FXAA but it's still notable. MSAA is still for me the only AA type my PC can afford (in recent releases) that provides sufficient quality.
Crytek's SMAA S2x and 4x solution is vastly superior to MSAA + an SMAA injector because Crytek's solution applies SMAA after the spatial super sampling process, but before the image is scaled back down to the output resolution. Crytek's solution is how SMAA is supposed to be used, injectors are only a small band-aid.Edited by B!0HaZard - 4/5/14 at 1:33pm