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[Various] GeForce 337.50 "wonder driver" Beta release - Page 30

post #291 of 1057
Quote:
Originally Posted by Dragonsyph View Post

You do realize amd made mantle open source and nvidia copied how mantle api reduced over head by useing Tiled Resources.

Erm. Very debatable.

Above and beyond that, WHQL's have been OS since day 1 minute 1 due to card customization so...If you really want to get on a "who copied who" we can go back to the open WHQL of Nvidia day 1. thumb.gif
post #292 of 1057
Quote:
Originally Posted by Dragonsyph View Post

You do realize amd made mantle open source and nvidia copied how mantle api reduced over head by useing Tiled Resources.


And this is why nvidia wins. Smart way the best way.
post #293 of 1057
Quote:
Originally Posted by Dragonsyph View Post

You do realize amd made mantle open source and nvidia copied how mantle api reduced over head by useing Tiled Resources.

Mantle is not open source.
post #294 of 1057
I'll run some benchmarks once I get home. Wonder what gains (if any) a 760 and 4670k will see.wheee.gif
post #295 of 1057
Quote:
Originally Posted by Olivon View Post

Mantle is not open source.

It is, stats right on amd websites info about mantle, also says right in the first part of WIKI about mantle. 2 seconds of googling could of saved you time.
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post #296 of 1057
now im super disappointed in AMD and mantle.

my buddy with i5-3570 + gtx 660 OC gets 53 avg FPS with star swarm with new drivers.

I have 7850K+MSI r9 270X and get 43 with mantle.

I'm done with AMD
post #297 of 1057
Quote:
Originally Posted by Masked View Post

Erm. Very debatable.

Above and beyond that, WHQL's have been OS since day 1 minute 1 due to card customization so...If you really want to get on a "who copied who" we can go back to the open WHQL of Nvidia day 1. thumb.gif

Im glade they did, love my 770.
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post #298 of 1057
Thread Starter 
Quote:
Originally Posted by Dragonsyph View Post

It is, stats right on amd websites info about mantle, also says right in the first part of WIKI about mantle. 2 seconds of googling could of saved you time.

Warning: Spoiler! (Click to show)


Mantle has no public SDK, no public documentation no public anything. Right now it's more closed off than DirectX is.

This can (and probably will, at least AMD says it will) change in the future but right now mantle is about as closed as you can get.


That said if the gains we're seeing in BF4, star swarm etc. with these 337.50s are actually representative I have to say that I'd much rather have that in all CPU bound games rather than in 2.

Someone should also really do a R331 vs. R337 comparo. R335s (last ones available) already have some nice DX11 optimizations that are ahead of AMD in the CPU overhead area.
 
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post #299 of 1057
i wonder what results ill get with metro last night, before it hit 8-10 fps sometimes which is utter sht.
post #300 of 1057
Quote:
Originally Posted by Alatar View Post

To recap the testing in that thread: (for the lazy guys tongue.gif)

1080p 780Ti 3930K

THIEF: 15.6% improvement

Sleeping dogs: 7.7% improvement

ACIV: Black flag: 9.8% improvement

Bioshock infinite: 5.9% improvement

BF4 siege of shanghai (med details) : 27% improvement

BF4 siege of shanghai (ultra details) : 27.2% improvement

BF3 Strike of Karkand: 39.5% improvement

Hitman absolution: 40% improvement

Star swarm (5 run average) : 46.9% improvement


drum.gif

great improvements
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Overclock.net › Forums › Industry News › Software News › [Various] GeForce 337.50 "wonder driver" Beta release