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[Various] GeForce 337.50 "wonder driver" Beta release - Page 31

post #301 of 1057
Quote:
Originally Posted by nitrubbb View Post

now im super disappointed in AMD and mantle.

my buddy with i5-3570 + gtx 660 OC gets 53 avg FPS with star swarm with new drivers.

I have 7850K+MSI r9 270X and get 43 with mantle.

I'm done with AMD

Pretty sure this benchmark takes alot of cpu power like everyone is saying, and your cpu scores 3.6 in cinebench vs the i5 at 6.1. Allmost 2x faster.
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post #302 of 1057
Quote:
Originally Posted by Dragonsyph View Post

It is, stats right on amd websites info about mantle, also says right in the first part of WIKI about mantle. 2 seconds of googling could of saved you time.
Quote:
No. It is an API for the industry-standard GCN Architecture and its specific ISA, done at the request of game developers.

PR for Radeon & Gaming @ AMD

https://twitter.com/TecFanatic/status/383762046031912960
Quote:
Originally Posted by Alatar View Post

Warning: Spoiler! (Click to show)


Mantle has no public SDK, no public documentation no public anything. Right now it's more closed off than DirectX is.

This can (and probably will, at least AMD says it will) change in the future but right now mantle is about as closed as you can get.


That said if the gains we're seeing in BF4, star swarm etc. with these 337.50s are actually representative I have to say that I'd much rather have that in all CPU bound games rather than in 2.

Someone should also really do a R331 vs. R337 comparo. R335s (last ones available) already have some nice DX11 optimizations that are ahead of AMD in the CPU overhead area.

Exactly. Thanks for this comment.
Edited by Olivon - 4/7/14 at 5:52am
post #303 of 1057

Updated from 331.58 to 337.50. Just Cause 2 (DX10) Concrete Jungle gained ~32% fps. Tomb Raider (DX11) and Xonotic (OpenGL) remain unchanged.

post #304 of 1057
Thread Starter 
Quote:
Originally Posted by TFL Replica View Post

Updated from 331.58 to 337.50. Just Cause 2 (DX10) Concrete Jungle gained ~32% fps. Tomb Raider (DX11) and Xonotic (OpenGL) remain unchanged.

I should also probably try Just cause 2 since I have it installed.

TR getting close to zero improvement seems to be a common trend. Not surprising considering that the benchmark included in TR is basically a tech demo for TressFX. There's nothing for the CPU to do in that bench.
 
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post #305 of 1057
Has anyone tested out the new driver on a 660 yet? I'm waiting for mine to arrive and I was curious to know if it got some sort of increase
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post #306 of 1057
Quote:
Originally Posted by Alatar View Post

Warning: Spoiler! (Click to show)


Mantle has no public SDK, no public documentation no public anything. Right now it's more closed off than DirectX is.

This can (and probably will, at least AMD says it will) change in the future but right now mantle is about as closed as you can get.


That said if the gains we're seeing in BF4, star swarm etc. with these 337.50s are actually representative I have to say that I'd much rather have that in all CPU bound games rather than in 2.

Someone should also really do a R331 vs. R337 comparo. R335s (last ones available) already have some nice DX11 optimizations that are ahead of AMD in the CPU overhead area.


So this new dx12 driver is backwards compatible with all recent Nvidia GPUs that will deliver Mantle-like capabilities? Is or when will amd cards be the same? I have a 770 in one computer and a 280x in the other.
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post #307 of 1057
Quote:
Originally Posted by nitrubbb View Post

now im super disappointed in AMD and mantle.

my buddy with i5-3570 + gtx 660 OC gets 53 avg FPS with star swarm with new drivers.

I have 7850K+MSI r9 270X and get 43 with mantle.

I'm done with AMD

Just because of a single synthetic benchmark? It is not even a game, it is just a benchmark ...
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post #308 of 1057
Thread Starter 
Quote:
Originally Posted by Dragonsyph View Post

So this new dx12 driver is backwards compatible with all recent Nvidia GPUs that will deliver Mantle-like capabilities? Is or when will amd cards be the same? I have a 770 in one computer and a 280x in the other.

This isn't a DX12 driver.

This is a DX11 driver meant to improve DX efficiency (mostly CPU overhead).

We don't really know what secret sauce is actually enabling these performance improvements.

AMD hasn't give any info about DX improvements of their own.
 
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post #309 of 1057
Performance for free, but wish that performance was there from day one. Maybe they hired new eyes to look at their driver code.
post #310 of 1057
Geforce experience doesn't show this driver available yet.
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