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[Various] GeForce 337.50 "wonder driver" Beta release - Page 49

post #481 of 1057
Quote:
Originally Posted by Alatar View Post

If they marketed it as such then yes.

Otherwise they should have come out and plainly laid out that they're going to wait around 6 months before they get a beta SDK out for select users. And an unknown time after that before they actually deliver on the "open" claims. And that they have no real plans for Linux. And that until all this happens it's going to be GCN specific, windows only, closed API with no publicly available SDKs or documentation.
AMD has not gotten an "amazing amount of grief" for launching mantle like they did. Pretty much 99% of the publicity has been about how "open" and "multi vendor capable" it is. Despite it being neither of those things yet.

And as for the NV technologies you listed Gameworks and physX are the only one where you could make the argument. And I haven't really supported either, I actually quite dislike PhysX. ShadowPlay and G-sync however don't take time away from devs at all and don't affect anyone negatively.

Nvidia deserves the criticism over gameworks and PhysX, AMD deserves the criticism over how they advertised mantle compared to how it actually is at the moment.

And yes, competition is great. However it doesn't mean that AMD releasing a closed off, no documentation API (and promising to make it "open" at some random point in the future) and then paying EA/DICE $8 million to include it in frostbite is a good solution. They could have gone with a bunch of different options for pressuring MS and NV. For example start pushing OpenGL with valve to pressure MS about DX12 and releasing DX11 enhancements to pressure Nvidia to do the same. Mantle pushed these things out faster yes, but it wasn't the only option to achieve that.

I just don't like the fragmenting of the market in general. Brand specific perks that don't require time from game devs, don't hurt other users etc. sure. But not something like Mantle. Or PhysX.

How did they market it as such?

Don't act like every Mantle press release made emphasis on how well developed/documented it was going to be right off the bat. In fact when AMD did their big developer conference, they said that Mantle would get its SDK further along the line with a developer early access coming as well, they didn't even had support for it on their own PerfStudio tool. The one thing that they made a pretty big emphasis on though was that Mantle was still in its infancy, after all, this is a completely built from the ground up API, not some traditional Direct3D driver set with some improvements, so it was going to take some time.

If your problem with Mantle is the lack of a perfectly laid out plan before launch, then that's all you mate. Like I just said, this is a completely new/built from the ground up API, not some traditional Direct3D driver set with improvements, so growing pains were expected.

At the end of the day, AMD have been very clear that the infrastructure for multi-vendor & multi-platform support is there, and IMO its approach with Mantle is the direction that will ultimately win out in the API space (which is already a reality with the announcement and development of DirectX 12 and the next OpenGL). That they've had some growing pains with it, that's another thing, but we can't bash AMD for that come on now.

EDIT: Another thing I wanted to mention, everyone frowns upon AMD making a hardware partnership deal with DICE for Battlefield 4, yet people somehow forget DICE made a similar deal with NVIDIA for Battlefield 3? when DICE implemented the NVAPI on their Frostbite 2 engine? and every Battlefield 3 demonstration was running on NVIDIA hardware...

rolleyes.gif
Edited by SlackerITGuy - 4/7/14 at 12:43pm
post #482 of 1057
All I want from this driver is proper sli scaling and increased gpu load converted in extra fps gain...
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post #483 of 1057
Quote:
Originally Posted by Alatar View Post

It's a driver that helps CPU overhead and people expect huge gains in GPU limited situations?

It's almost like before mantle released when people didn't believe that reducing CPU overhead and CPU bottlenecks was where the performance was going to come from...

Mantle offers very limited gains in GPU bound situations.
337.50 offers very limited gains in GPU bound situations.

The situations where you have a CPU bottleneck are the situations where you're going to see more performance.

I wonder if we'll still have the same arguments being made when DX12 finally launches since it's going to be yet another way of dealing with the same issue. rolleyes.gif
It doesn't really do much better in cpu bound situations it appears besides Total War.
http://blackholetec.com/drupal7/article/review-nvidia-geforce-33750-beta-driver

Perhaps it is because the reviewer is on windows 7 but it looks really sad.
post #484 of 1057
I have just today downloaded this new wonder driver & overclocked my monitor to 96Hz.

Now im not sure which its down to, or wether its just a fluke, but my battlefield 4 looks unbelivable now, so butter smooth its untrue. Virtually no rubber banding, the game feels fluid. Its crazy

Im running gtx 670 sli at 1440, all settings max apart from no AA and res scale down to 90% due to lack of vram, im getting 94fps average, minimum 67fps.
post #485 of 1057
I kept telling people my CPU is a huge bottleneck even for a GTX560 but everyone said "no there isn't, an overclocked q6600(x3220)) eliminates any bottleneck" or "where's the proof?". I get nice gains from this driver update. Especially in CSGO. Where I had 90-100 FPS in an 18 player FFA deathmatch server now I get 120-140.
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post #486 of 1057
Quote:
Originally Posted by mltms View Post

it look like it have a performance but not in the right direction






http://www.pcgameshardware.de/Nvidia-Geforce-Grafikkarte-255598/Specials/Test-sGeforce-Treiber-33750-gegen-Mantle-1116527/

These are benchmarks based on how the CPUs effect the results, and not really reflective of actual usage. Unless 1280x720 is a common resolution that people with 780 Ti's are running.
 
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post #487 of 1057
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post #488 of 1057
Holy crap can we not make this a fanboy war thread!?!
I'll be uploading a video soon and graphs of my results soon. Results are interesting.
post #489 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

Holy crap can we not make this a fanboy war thread!?!
I'll be uploading a video soon and graphs of my results soon. Results are interesting.

pro-tip, ignore those posts.

my results are posted above.

I really don't care about starswarm though. I'll be moving onto other broken games like arma 3 & what not.

The real test of these drivers is to figure out if NVIDIA only tuned them for a specific application, or if the fixes are global.

HT off.
Edited by skupples - 4/7/14 at 12:45pm
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post #490 of 1057
Quote:
Originally Posted by skupples View Post

http://i.imgur.com/ZXe8DT2.png

Wow! drool.gif
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