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[Various] GeForce 337.50 "wonder driver" Beta release - Page 73

post #721 of 1057
Got screen flickering on my 2nd monitor. Never had this problem before with any other driver update
post #722 of 1057
Hi I am using GTX660 will I get performance improvements If I update to 337.50
post #723 of 1057
Quote:
Originally Posted by Cyro999 View Post

Did anyone else test sc2? I saw little to no improvement (if it changed at all)

probably 2-4 weeks based on previous nvidia releases.
Quote:
Originally Posted by Anarion View Post

Most people reporting improvements. Minor ones and some bigger. Anyone knows when WHQL is expected to be released?

SC is DX9, this is DX11 optimizations.
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post #724 of 1057
Quote:
Originally Posted by Cyro999 View Post

PS2 is very hard to benchmark - that's the problem. It's an MMOFPS where the biggest gains would be in 100 v 100 combat, which is way harder than bf4 to bench (which maxes at 32v32 with less vehicles, variability etc)

Completely agreed.

They've done it before though: http://www.geforce.com/whats-new/guides/planetside-2-tweak-guide#5

And given that PlanetSide 2 is probably one of the most CPU dependent games out there right now, plus the fact that its an NVIDIA powered title, you would think they would want to reap the benefits of this "wonder" driver by displaying the gains it provides on PlanetSide 2.
Edited by SlackerITGuy - 4/8/14 at 2:10pm
post #725 of 1057
Quote:
Originally Posted by SKLH View Post

Hi I am using GTX660 will I get performance improvements If I update to 337.50

Yes
Quote:
Originally Posted by skupples View Post

probably 2-4 weeks based on previous nvidia releases.
SC is DX9, this is DX11 optimizations.

And yet Just Cause 2 (dx10) has massive gains?

Nobody really seems sure whats up with it, hence the testing
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post #726 of 1057
Hm, I just realized that my Afterburner had quit out on me and my 780 was locked to 1000/6000 MHz. Bumped it back up to 1250/7000 MHz and BF4 maintains a minimum of 85 FPS while watching the tower fall in a 64-player Shanghai server. This is on a 4.2 GHz i7-4770K, but it's still CPU bottlenecked on that map. How does a similar system using Mantle cope with that scene?
post #727 of 1057
I just did a Star Swarm benchmark with my 3770k @ 4.8Ghz - GTX 770 @ 1372Mhz/1928Mhz. The result speaks for itself thumb.gif

Driver version: 334.89 Vs 337.50, Windows 8.1

334.89 --- 48.96 FPS (Click to show)
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17626

Average FPS: 48.96
Average Unit Count: 4529
Maximum Unit Count: 6170
Average Batches/MS: 873.43
Maximum Batches/MS: 2046.13
Average Batch Count: 19731
Maximum Batch Count: 161809
===========================================================
337.50 Shader Cache ON --- 58 FPS (Click to show)
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20930

Average FPS: 58.14
Average Unit Count: 4424
Maximum Unit Count: 5504
Average Batches/MS: 1114.85
Maximum Batches/MS: 3488.74
Average Batch Count: 21181
Maximum Batch Count: 162540
===========================================================
337.50 Shader Cache OFF --- 74.61 FPS (Click to show)
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26860

Average FPS: 74.61
Average Unit Count: 4608
Maximum Unit Count: 6198
Average Batches/MS: 1289.78
Maximum Batches/MS: 4605.79
Average Batch Count: 18512
Maximum Batch Count: 124475
===========================================================

That's 54% increase in performance drool.gif. I definitely wasn't expecting that much with a 3770k @ 4.8 Ghz. I wonder why Shader Cache "ON" results in lesser performance than it "OFF"... headscratch.gif . I would test BF4 when i have the time: I played it yesterday, but i had v-sync "ON" so i could not really tell since FPS was capped at 75 all the time...
Edited by Yungbenny911 - 4/8/14 at 2:20pm
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post #728 of 1057
Quote:
Originally Posted by SKLH View Post

Hi I am using GTX660 will I get performance improvements If I update to 337.50

Yes, but not much. The difference isn't really worth it with a mid range gpu, or you must have a very weak cpu.
post #729 of 1057
Quote:
Originally Posted by Cyro999 View Post

Yes
And yet Just Cause 2 (dx10) has massive gains?

Nobody really seems sure whats up with it, hence the testing

10 & 11 are much more similar than 11 & 9.

still is cryptic though.
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post #730 of 1057
Thread Starter 
Quote:
Originally Posted by Yungbenny911 View Post

I just did a Star Swarm benchmark with my 3770k @ 4.8Ghz - GTX 770 @ 1372Mhz/1928Mhz. The result speaks for itself thumb.gif

Driver version: 334.89 Vs 337.50, Windows 8.1

334.89 --- 48.96 FPS (Click to show)
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17626

Average FPS: 48.96
Average Unit Count: 4529
Maximum Unit Count: 6170
Average Batches/MS: 873.43
Maximum Batches/MS: 2046.13
Average Batch Count: 19731
Maximum Batch Count: 161809
===========================================================
337.50 Shader Cache ON --- 58 FPS (Click to show)
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20930

Average FPS: 58.14
Average Unit Count: 4424
Maximum Unit Count: 5504
Average Batches/MS: 1114.85
Maximum Batches/MS: 3488.74
Average Batch Count: 21181
Maximum Batch Count: 162540
===========================================================
337.50 Shader Cache OFF --- 74.61 FPS (Click to show)
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26860

Average FPS: 74.61
Average Unit Count: 4608
Maximum Unit Count: 6198
Average Batches/MS: 1289.78
Maximum Batches/MS: 4605.79
Average Batch Count: 18512
Maximum Batch Count: 124475
===========================================================

That's 54% increase in performance drool.gif. I definitely wasn't expecting that much with a 3770k @ 4.8 Ghz. I wonder why Shader Cache "ON" results in lesser performance than it "OFF"... headscratch.gif . I would test BF4 when i have the time: I played it yesterday, but i had v-sync "ON" so i could not really tell since FPS was capped at 75 all the time...


Hmm, shader cache off results in even more performance in CPU bound situations? That's interesting considering that on is the default setting for that.

Will have to do some more testing tomorrow.
 
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